Looks interesting. Also liked the idea of using buttons on the buildings in the main menu.
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Show posts MenuQuote from: poc301 on Thu 04/11/2004 17:11:06
That is the thought I had...Ã, My problem is that if I do that, I'll basically have to do one version of the game for each character class I make.Ã, All the conversations, etc, etc.Ã, Could get really elaborate...
Quote from: VII Toast on Wed 13/10/2004 17:16:14
Hrm, I seem to be having a problem loading up the game from a saved file. It is RestoreGameDialog(); right?
I'm using that, doesn't load. It shows Global Message #983 the message is default and it says,"Sorry, not now."
Quote from: BorisZ on Sat 09/10/2004 21:26:28Hey, Escape From The Zombie was made by me (but it was a sucking game as I made it just for gaining experience with the AGS scripts). But this game, poop743 made, really sounds like mine.Quote from: poop743 on Sat 09/10/2004 19:30:51Did you, by any chance, created the game called "Escape from zombie city"?
If you want your game to look more like somethign you made, just use paint. My first game was simple. I drew a detailed room on paint and saved it as room1.bmp in my ags file. When you looked at a drawer you found a key, which you used to get out of the room. From there you explored all of the rooms, talked to people, and uncovered a plot to turn the world into zombie slaves. One of the objects was a sword, and my game had a loose combat system.
One of the better parts was how you collected gold coins and traded them in for new weapons and vehicles. It wasnt a graphical masterpiece, but it was really fun to play.
AGS want meant to be made with downloaded backgrounds
Quotethere's a big green bar at the top and bottom of the rooms.It might be because of the green GUI buttons you use.
QuoteBut how can I acess my inventory? I know that's dumb, but I don't see any way I can.It's in the right-top corner.
Quote from: Sinitrena on Fri 17/09/2004 16:56:14Yes, just for the MAGS.
Did you add the "apple" inventory item just to follow this months MAGS rules or is there any use of this?
QuoteActually it gives the message "You can't hit disor with your sword" if you try to hit it with the Sword +1. But I have forgotten to add this message for Sword +2. So this is a bug :(Ã, You must have leveled up when you tried to attack.
I'm not sure if this is a bug in your game or if you wanted it to be this way: When you attack the (what is it called?) disor (?) with your sword nothing happens. Well, it makes sense that you can't attack it with a sword 'cause it's an flying enemy but there should be a message telling you you can't attack it with the sword.
Quote from: Barbarian on Thu 16/09/2004 01:32:18Quote from: CoolBlue-Gord10 on Wed 15/09/2004 20:19:09
I've finished the entire game. But couldn't a free host for my game which is bigger than 5 MB. So I sent the game to The Goldeneagle. I hope he hosts my game.
EDIT: Damn, the game couldn't be sent; I thnk his inbox is too full. Hope I can find somewhere to host my game
Hey CoolBlue. If you're still deperately stuck for a place for hosting, you can email it to me and I can put it up someplace on one of my sites for a while if you like. It would give you a chance to at least enter your game for this month's MAGS. I'll send you a PM with my email address you can send it. Good luck. *Salutes*
Quote from: Kinoko on Wed 01/09/2004 17:46:46A tutorial about making RPG's with AGS would be useful for the beginners. I'm thinkikng of developing a demo game with source code called "Quest for Blue Cup" which teaches the scripts for RPG's.
An RPG is a difficult thing to write a tutorial because there's no one centralized kind of RPG. I'd be happy to write a tutorial on the style of RPG I'm doing -after- I make my game. There's no way I'm writing one on all the different ways it could be done though.
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