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Messages - Gord10

#921
Looks interesting. Also liked the idea of using buttons on the buildings in the main menu.
#922
Sounds great. Thanks CJ :)
#923
Quote from: poc301 on Thu 04/11/2004 17:11:06
That is the thought I had...Ã,  My problem is that if I do that, I'll basically have to do one version of the game for each character class I make.Ã,  All the conversations, etc, etc.Ã,  Could get really elaborate...


Maybe you should create different characters for each classes and use SetPlayerCharacter script. Then use the "If the player character is" conditional. So you don't have to release different versions of your game for each classes.
For example;

if (GetPlayerChararacter() == THIEF) {
   RunDialog (1);
    }
if (GetPlayerChararacter() == MAGE) {
    PlaySound(1);
    RunDialog (2);
    }
#924
General Discussion / Re: D&D on the forums
Wed 27/10/2004 17:28:02
I'd want to play this game if it could on the forums well.
#925
You need to set a GlobalInt for exp points. For example SetGlobalInt(10,0);  Then add this script to the repeatly_execute:

if (GetGlobalInt(10)>=60) {  //When you have 60 exp. points
   Display("You gained level and now you are Level 5.");
   AddInventory(11);  //A new weapon
   SetLabelText(0,7,"Level 1"); //Setting the text on the GUI.
    }

And let me tell you how to show the text on the GUI: First add a "GUI Label" on the GUI where you want to show the text. SetLabelText(0,7,"Level 1"); is the script for setting it. 0 is the number of GUI, and 7 is the number of the object.

#926
General Discussion / Re: Who is your hero???
Sun 24/10/2004 14:33:17
Max Payne and Raistlin.
#927




I think I should finish the demo soon. I've developed two other full games since I started the demo  :-[  ;D.
By the way; do you think I should go on making Lost In The Nightmare after the demo, or start the game Asporia: The Betrayal (working title)? Because I think Asporia was better, and it's easier to develope as it's a RPG and there are lots of scenes that repeat.
#928
Quote from: VII Toast on Wed 13/10/2004 17:16:14
Hrm, I seem to be having a problem loading up the game from a saved file. It is RestoreGameDialog(); right?

I'm using that, doesn't load. It shows Global Message #983 the message is default and it says,"Sorry, not now."


Are you sure saving isn't disabled in the room? There is an option "Save/load disabled" in the room settings. (Room Editor/Settings) It's between the options "Play music on room load" and "Hide Player Character".
#929
Quote from: BorisZ on Sat 09/10/2004 21:26:28
Quote from: poop743 on Sat 09/10/2004 19:30:51
If you want your game to look more like somethign you made, just use paint. My first game was simple. I drew a detailed room on paint and saved it as room1.bmp in my ags file. When you looked at a drawer you found a key, which you used to get out of the room. From there you explored all of the rooms, talked to people, and uncovered a plot to turn the world into zombie slaves. One of the objects was a sword, and my game had a loose combat system.

One of the better parts was how you collected gold coins and traded them in for new weapons and vehicles. It wasnt a graphical masterpiece, but it was really fun to play.

AGS want meant to be made with downloaded backgrounds
Did you, by any chance, created the game called "Escape from zombie city"?
Hey, Escape From The Zombie was made by me (but it was a sucking game as I made it just for gaining experience with the AGS scripts). But this game, poop743 made, really sounds like mine.

Quotethere's a big green bar at the top and bottom of the rooms.
It might be because of the green GUI buttons you use.
#930
Thanks, I'll go for it :) But I haven't decided which style I will use for the game yet:
a) A serious game like Asporia: Hidden Threat. I'll use pre-rendered 3D graphics again.
b) A funny game with jokes about AGS. I'll use cartoon style graphics. Our quest will be to find the Blue Cup which was stolen by the followers of the evil Green Cup; and the quest will be given us by CJ, the arch mage of the High Blue Clerist Tower. We will start the game as a n00b, but we will get experienced later. But I will need an artist as my drawing skills suck :(
P.S: I've sent the PM, Sinitrena. Yes, we can work together. I think this game would be better if it includes different kinds of RPG systems for each chapters.Ã, 
#931
Hello :)
I'm thinking of making a demo game with its source code, which teaches making RPG's with AGS. It will be called "Quest For The Blue Cup" and include all the scripts for turn-based fighting system, different endings changes according on our decisions etc. I wonder if anyone would be interested and where I would announce this tutorial game.
#932
They look cool, Turtal :)Ã,  I use Valve Hammer Editor and Half-Life engine, too. But the ones you made are better than mines. The backgrounds I made weren't so detailed. I had made an AGS game called Asporia: Hidden Threat and I'm recently working on another game called Lost In The Nightmare using this technique. I think they would be a good example about making AGS games using backgrounds made with Valve Hammer Editor.




http://www.agsforums.com/yabb/index.php?topic=16511.0
http://www.agsforums.com/yabb/index.php?topic=16713.0Ã,  Asporia

http://www.agsforums.com/yabb/index.php?topic=14497.0
http://www.agsforums.com/yabb/index.php?topic=13920.0Ã,  Lost In The Nightmare

I would suggest you to use the backgrounds with first person view.

#933
Just finished it. Nice game :) But I didn't like the fighting system, because it was too hard. I had to use the Ctrl+S cheat to gain healing and magic potions. Though this, it was a nice game. Also I loved the surprising ending. :)Ã, 

QuoteBut how can I acess my inventory? I know that's dumb, but I don't see any way I can.
It's in the right-top corner.
#934
I've just finished it. Nice game :) But there weren't enough background musics. My favourite part of the game was when we fight the evil mage, the replies we gave were really funny.
#935
Thanks :)

Quote from: Sinitrena on Fri 17/09/2004 16:56:14
Did you add the "apple" inventory item just to follow this months MAGS rules or is there any use of this?
Yes, just for the MAGS.

Quote

I'm not sure if this is a bug in your game or if you wanted it to be this way: When you attack the (what is it called?) disor (?) with your sword nothing happens. Well, it makes sense that you can't attack it with a sword 'cause it's an flying enemy but there should be a message telling you you can't attack it with the sword.
Actually it gives the message "You can't hit disor with your sword" if you try to hit it with the Sword +1. But I have forgotten to add this message for Sword +2. So this is a bug :(Ã,  You must have leveled up when you tried to attack.

And the easter eggs :)
Spoiler

The "surprise" ending:
*Heal the wounded ranger, Hans.
*Get the inventory item the crystal, Lydeas.
*When Alzakhar asks you to give him the crystal, try to heal himÃ,  (use the heal spell on him.). He will thank you :)
*Then finish the game with the bad ending (to guarantee this, give him the crystal.)
*The "surprise" that's waiting for you in the Flea Castle will be changed :)
[close]
Ã,  Ã, 
#936
Asporia:Hidden Threat is a RPG using pre-rendered 3D graphics. I've used the engine, textures and models of Half-Life and some mods for creating pre-rendered 3D backgrounds.

Preferences
*2 different endings changed by your decisions in the game.Ã, 
*Gaining exp. for weapons or magic.
*Random events.
*Turn-based fight system.

Story
Ã,  Ã,  Ã,  We had been walking for a long time and we were too tired... I was going to the Flea Castle, an outpost of our kingdom in the Kreatia Forest, with my knight friends fast. Because we had a very important report to give. The Black Poison (another name; the Armies of Darkness) was gathering again on the south of our kingdom according on the rumors, and we were sent to research it. The Black Poison was banished from Asporia by the human, elf and drawf alliance 50 years ago. In these days, only a few mages who wears black robes and small groups of trovgs were left in Asporia.
Ã,  Ã,  Ã,  Ã, But the things that we saw on the south was terrible. The evil rages like night elves, vampires had appeared again and an army, which includes the strong rages like trovgs, hartsies, was getting prepared. So, we were taking this report to the kingdom in a hurry. Because the country wasn't ready for such a big war, so the war preparations should be started immediately.
Ã,  Ã,  Ã,  Ã, Our journey to the kingdom was hard. We had got lost our horses, goods and most of our friends in the small wars during our journey.
Ã,  Ã,  Ã,  Ã, May them sleep in peace...
Ã,  Ã,  Ã,  Ã, We had just entered the Kreatia Forest that night and we needed some rest.Ã,  Commander Scorth decided to have camp in the forest.
Ã,  Ã,  Ã,  Ã, Commander Scorth...
Ã,  Ã,  Ã,  Ã, I liked him as if he was my father. My real father was a soldier who works for the kingdom, too. He was killed by a magic user who wears the black robe.
Ã,  Ã,  Ã,  Ã, We needed some wood for the camp fire, and it was my turn to collect wood that night. So I had set out to find some wood to the east.


You'll play as a knight called Arleon who can fight and use magic in the game.Ã,  If you use your weapons often, then you'll gain battle exp's. So you can play the game two times, as a mage or a fighter. There will be lots of events, but I don't want to spoil.





















Read before playing
*Click on the potion on left in the main menu for the English menu.
*For the "apple" inventory item, go to "room" where you find the ranger dead in the forest (room 19) then click on the trees. You'll pick up one.
*Cheats and "Easter eggs" are available in this game. You can ask me what they are nad how to reach.
*Press Tab or click on the monsters for the inventory screen.
*Use the spells and weapons in your inventory for attacking to the monsters.
*Click with "Examine"Ã,  mouse cursor on the weapons and spells to see their preferences.
*If you gain 60 exp., you will level up; but you gain new weapons and spells only at the first time you level up.Ã,  Ã, 

Download (5 MB)
http://www.agsforums.com/games.php?category=2&action=download&game=446
#937
Competitions & Activities / Re: September MAGS
Thu 16/09/2004 15:55:28
Quote from: Barbarian on Thu 16/09/2004 01:32:18
Quote from: CoolBlue-Gord10 on Wed 15/09/2004 20:19:09
I've finished the entire game. But couldn't a free host for my game which is bigger than 5 MB. So I sent the game to The Goldeneagle. I hope he hosts my game.
EDIT: Damn, the game couldn't be sent; I thnk his inbox is too full. Hope I can find somewhere to host my game :(

Hey CoolBlue. If you're still deperately stuck for a place for hosting, you can email it to me and I can put it up someplace on one of my sites for a while if you like. It would give you a chance to at least enter your game for this month's MAGS. I'll send you a PM with my email address you can send it. Good luck. *Salutes*

Thank you much :) Have just sended.

EDIT: And here is my entry:
http://www.agsforums.com/games.php?category=2&action=download&game=446
#938
Competitions & Activities / Re: September MAGS
Wed 15/09/2004 20:19:09
I've finished the entire game. But couldn't a free host for my game which is bigger than 5 MB. So I sent the game to The Goldeneagle. I hope he hosts my game.
EDIT: Damn, the game couldn't be sent; I thnk his inbox is too full. Hope I can find somewhere to host my game :(
#939
Critics' Lounge / Re: 3D backgrounds for RPG
Tue 14/09/2004 18:04:41
The game is finished. I'll release it after adding the English translation.
#940
Quote from: Kinoko on Wed 01/09/2004 17:46:46
An RPG is a difficult thing to write a tutorial because there's no one centralized kind of RPG. I'd be happy to write a tutorial on the style of RPG I'm doing -after- I make my game. There's no way I'm writing one on all the different ways it could be done though.
A tutorial about making RPG's with AGS would be useful for the beginners. I'm thinkikng of developing a demo game with source code called "Quest for Blue Cup" which teaches the scripts for RPG's.
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