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Messages - Gord10

#941
Critics' Lounge / Re: 3D backgrounds for RPG
Sun 12/09/2004 18:35:11
It's Turkish in original. I'll translate it to English.
#942
Critics' Lounge / Re: 3D backgrounds for RPG
Sun 12/09/2004 18:21:54
Quote from: Hotspot on Sun 12/09/2004 11:13:10
Because if Gord has mapping exprience then it is better that he uses the programs he knows.

+1 :)  By the way, the game is almost finished. I'm working on the endings and the translation of the game.
#943
Competitions & Activities / Re: September MAGS
Thu 09/09/2004 18:17:40
Hello,
I've finished a big part of the game. It is going to be released on 13th or 14th of the month if any problem doesn't occur. So I will have finished the game in a time span shorter than a month. I hope it's accepted.   
#944
Critics' Lounge / Re: 3D backgrounds for RPG
Tue 07/09/2004 01:02:33
Lost In The Nightmare still continues. I didn't give it up. The reason I'm working on this game is that I've joined a mini RPG competition, with 1 month time span, in my country. I'll continue the other game later.
The cave looks nice, Clueless3 :)
#945
Critics' Lounge / Re: 3D backgrounds for RPG
Sun 05/09/2004 18:28:38
Thanks. Maybe I use other game engines for my games in the future. By the way, I need advices for the 3 decisions which changes the end of the game. I'm not sure they sound nice. (Hided them, because they can spoil the game.)
Spoiler

a) You see your commander wounded as in the 4th screenshot. He says that Alzakhar, the vampire mage in the game, has bitten him and he will become an undead. So he wants you to thrust your sword into his heart to kill him. If you do this, you will gain a RP point.
b) You see a ranger wounded. He wants you to heal him. If you do this, you'll gaine a RP point and he will mention you about the charmed crystal; which he takes to the Flea Castle, and the Black Poison is looking for.
c) You need to heal the ranger and have the crystal to activate this decision. You see Alzakhar in the end of the game and he casts a spell over you which makes you get as numb as not able to fight. He wants you to give him the crystal, or he'll bite you and you'll become an undead. If you refuse it you will gain a RP point (but you'll have to fight him) (but first, you must drink an elixir which Commander Scorth gave you to cure the spell) . But if you give it, he won't do anything to you and disappear.
[close]
#946
Critics' Lounge / 3D backgrounds for RPG
Sun 05/09/2004 08:45:05
Hello :)
I'm working on a RPG called Asporia: Hidden Threat. Your decisions will change the end of the game. It will use pre-rendered 3D graphics for backgrounds with Half-Life engine. I'm using the models-textures of Counter Strike, They Hunger, Medieval World and Half-Life. Also there will be cut-scenes with cinematical camera pitches.

















And new ones:

This is an outpost castle.

And entry to an underground tunnel.

And I need RPG themed mouse cursors.

EDIT: OK; resized them with the script.

#947
Competitions & Activities / Re: September MAGS
Thu 02/09/2004 08:53:00
Quote from: Klaus on Thu 02/09/2004 07:41:25
Difficult ...
Barbarian asked something similar for August MAGS. Here's my reply. If you feel comfortable when entering it's no problem at all (as you take the same time span and might adjust some things to fit the rules I'd say it actually is possible).
Yes, actually the game I'm working on was for another 1 month game competition in my country. I've started the game on the 19th of August, and the last day is the 12th of September for that comp. I hope there won't be a problem if I release the game in the middle of September. (For sure I'll adjust the game to fit the rules.) 
#948
Competitions & Activities / Re: September MAGS
Thu 02/09/2004 05:27:37
I want to join, too. Can we join the comp. with a RPG which we had been working on for 2 weeks? (but releasing the game about 2 weeks before September 27th)
#949
Hello everyone :) I'm working on a RPG called Asporia: Hidden Threat
http://www.agsforums.com/yabb/index.php?topic=16316.0
I need RPG themed mouse cursors and someone to proof read.
Note: I don't need the "Talk" mouse cursor, if you want to talk to someone, it will be enough to just interact him. But I need an attack cursor (it should be a sword).
#950
I hope it works

PlaySound(1);
Display("You hit your enemy."); 
GiveScore(3);
if (game.score) >= 8 {
  NewRoom(2); //Defeated enemy
  }
if (game.score) < 8 {
   SetGlobalInt (2, GetGlobalInt(2)+2); //GlobalInt 2 is your health
   PlaySound(1);
   Display("Your enemy hit you");

And you should add this to the repeatedly_execute
if (GetGlobalInt(2) <=0) {   //Health is over
    NewRoom(30); //The game over screen
}
#951
Looks like a nice project :) I want to be beta tester. Also I can help you with the story if you want.
#952
Sounds nice :) This maybe interesting. I think you should add senses (like disappointment or courage) to make the story better if you're working on a sci-fi. 
#953
Hey, nice picture :) I've edited it a bit:
#954
Thanks, guys :) Yes, I'm using the inventory items as spells and weapons. You will use them on the monster. And yes, there will be an English version. But I need a proof reader, because my English isn't so good :(
Forgot to mention: There will also be random events when you are fighting through the levels. For example, you may come across 2 undeads, 1 Brota's and 2 dead rangers who got killed (you can use the dead soldiers' bags to increase your HP and MP) in the 1st level when you play first time. But the second time you play the game, you may come across 1 undeads, 3 Brota's and 1 dead rangers.
#955
Hello :)
Maybe you know me, I was working on game called "Lost in the Nightmare" which uses pre-rendered 3D graphics. I didn't abandon it, but had a break. Because I have joined for a mini RPG competition in my country, and I'm working on Asporia: The Hidden Threat. This game will use the same graphical technique as Lost in the Nightmare, 2D backgrounds from the Half-Life engine.

Ã,  Ã,  Ã,  Story
Ã,  Ã,  Ã,  We had been walking for a long time and we were too tired... I was going to the Flea Castle, an outpost of our kingdom in the Kreatia Forest, with my knight friends fast. Because we had a very important report to give. The Black Poison (another name; the Armies of Darkness) was gathering again on the south of our kingdom according on the rumors, and we were sent to research it. The Black Poison was banished from Asporia by the human, elf and drawf alliance 50 years ago. In these days, only a few mages who wears black robes and small groups of trovgs were left in Asporia.
Ã,  Ã,  Ã,  Ã, But the things that we saw on the south was terrible. The evil rages like night elves, vampires had appeared again and an army, which includes the strong rages like trovgs, hartsies, was getting prepared. So, we were taking this report to the kingdom in a hurry. Because the country wasn't ready for such a big war, so the war preparations should be started immediately.
Ã,  Ã,  Ã,  Ã, Our journey to the kingdom was hard. We had got lost our horses, goods and most of our friends in the small wars during our journey.
Ã,  Ã,  Ã,  Ã, May them sleep in peace...
Ã,  Ã,  Ã,  Ã, We had just entered the Kreatia Forest that night and we needed some rest.Ã,  Commander Scorth decided to have camp in the forest.
Ã,  Ã,  Ã,  Ã, Commander Scorth...
Ã,  Ã,  Ã,  Ã, I liked him as if he was my father. My real father was a soldier who works for the kingdom, too. He was killed by a magic user who wears the black robe.
Ã,  Ã,  Ã,  Ã, We needed some wood for the camp fire, and it was my turn to collect wood that night. So I had set out to find some wood to the east.


You'll play as a knight called Arleon who can fight and use magic in the game.Ã,  If you use your weapons often, then you'll gain battle exp's. So you can play the game two times, as a mage or a fighter. There will be lots of events, but I don't want to spoil.

















There will be also cutscenes with cinematic camera pitches. (Sorry, the screenshots doesn't look while they are small. Save them as on your hard disk andÃ,  zoom on them to see more details.)
Status
Story/Plot %75
Rooms %40
Scripts %50
The game will be released in the middle of September.
The things that I need
A proof reader
Mouse icons

#956
Thank you, Ashen :) It runs. Edwinxie, how can I script the multiple scores?
#957
Quote from: Edwinxie on Sun 22/08/2004 06:57:07
Can't @score@ be your HP? Or would the game end after your HP is full?
It's already so. I had been using @SCORE@ for HP. But I don't know what to do with the mana and exp. I want them to type on the GUI, too.
#958
Hello :) I'm also working on a RPG with AGS. I've made the battle script. The weapons and the magics are inventory items, and you use them on the hotspots.
if (ahmet == 0) {   
   NewRoom(12); 
      }   
ahmet -= 3;
PlaySound(1);
Display("You hit the monster."); 
Display("The monster's health reduced 3 units");
GiveScore(-2);
PlaySound(2);
PlaySound(3);
Display("The monster hit you and your health reduced 2 units");

"ahmet" is the health of the monster you fight.
But I have a problem. I want the mana and exp. info be written on the GUI. They are GlobalInt. The HP can be showed in the status GUI, because it's the game score. (@SCORE@)
Thanks :)
#959
Quote from: auhsor on Mon 16/08/2004 01:26:30
I hope you have a great day. :D
Damn, I can't have a great day. Because I'm very sick :(  (temperature) The unlucky guys like me sometimes get sick on their 16th birthdays while it's the 16th of the month :( I feel cold while ytping these...
QuoteMan, you look much older than 16 years old...
Yeah?  :D 
#960
Thank you, guys :)
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