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Topics - Gradir

#1
Hey guys, I've found out that after changing my Mouse interaction view by
Code: ags

                    Mouse.ChangeModeView

it seems to forget about frame delays in the views
also, after changing it back to original view it speeds up
#2
AGS Games in Production / Polly and Lazy John
Sat 22/10/2016 00:00:27
Hi guys!
I'm making a prologue of a fun-filled point-and-click adventure game set in a world of Pirates and Magic! Arr!
The resolution I went for is 1280x720 so pretty big... I figured out that eventual scaling-down is better than... well you can't scale up really
So... follow me on Twitter or Facebook if You want to get frequent updates on the progress!
https://twitter.com/Gradir_Gamedev
https://www.facebook.com/pollyandlazyjohn

I plan to release the prologue demo on 20th of November!
still, lots of work to do.

Here are some work-in-progress pics:









#3
After switching to 3.4.0.11 the game size significantly raised ( acsprset.spr weights over 20mb ).
Is it normal?


Ok I guess it's all this 32bit png sprites making it. It looks a bit too high tho, since I don't have so much content yet, I'm panicking.
I have no idea how can I delete this topic...

BTW Anyone knows any decent way to export highly compressed png's with alpha (as save for web in Photoshop) as a sequence from frame animation, like Render Video in Photoshop but with better compression?
Cheers
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