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#21
Adventure Related Talk & Chat / Re: TSL Alive?
Thu 15/07/2010 20:54:10
I tried to warn you. Oh wait, no I didn't. Well I guess I'm glad that I never really play fan games now.
#22
This is all good to hear. I'm glad you went with turning this into a more original game. Also, the new screenshots are looking good, so keep it up.

On a side note, are you still aiming for a Sonny Bonds main character or do you plan to go with the female cop? Maybe you could choose which one at the start of a new game? Well whatever happens, putting this on my 'must play' list as well.
#23
Whoring out your game(s) is all very well and fine. Just don't become another Peter Molyneux.
#24
Completely off topic but I've always found the later Dragon Quest games better than the Finale Fantasy games. The last Finale Fantasy I really enjoyed was Finale Fantasy Tactics.

Now, on topic. It is great to have goals in life but this is way out of your reach. It's like trying to toss a pebble from Earth and hit Pluto with it. You'd be better off creating your own games and just drawing inspiration from the FF series. But if your heart is really set on it I suggest you do well in school, improve your writing abilities, join and finish a game development school, and then apply to work for Square Enix. That's is a more ideal approach (though it could still be unlikely). I'm sure they will still be making Finale Fantasy games in 2020.
#25
Hm, well I think a lot of views have been expressed in this topic. They are all right and none are wrong. That is the beauty of opinion. I've expressed about as much as I wish to at this point and all I have left to say is... MOO!
#26
This discussion is a lot like others I've read. Such as with anime. Subs not dubs. And vice versa. Any subject such as this has those who are for and those who are against and others still who are in the middle. Obviously you don't want to set a person up with a very detailed and complex game when it is their first foray into the genre. Start off with something a little less daunting, maybe a little simpler and as they gain experience and a love for it let them crank it up. While I am by no means totally against making adventure games casual like, I do think there is plenty of room in the genre for all sorts of gamers both hardcore, elitist, casual and more. As long as people keep making games so every category of gamer can satisfy their gaming needs, then what harm is being done?
#27
I loved the Clock Tower games so this is definitely on my 'must play' list when it is finished.
#28
Well in all fairness it really isn't just adventure games that are being simplified. Many genres are getting the whole 'face lift' allowing a broader range of people to play them. After all, making the game more accessible to all types of gamers means more profit. Fortunately there are still indie and amateur developers who cater to use more old school gamers who like more than just flashy animations, sounds, and graphics. A lot of people love simpler games because it is getting harder to find time to play in depth games that require a lot of thinking, planning, and the like.

If you work nine or more hours a day everyday and come home to relax a little, if you play something that require a great deal of time you feel like you didn't make any progress at all. However, you get home, hope on the pc and play a casual game you get a more accomplished feeling as you may have completed many 'levels' or whatever in just a short time.

This doesn't apply to everyone, of course, but games are becoming more 'accessible' and some of us just don't get it. Personally I still prefer games with gameplay and story and all that to just a bunch of exploding squares with flashy graphics.
#29
The only thing I can think of to say about that article is... LMAO. Seriously? The day we need to casualize adventure games is the day the genre just needs to die. They have a term for casual adventure games. They are called casual games. I don't know, it's just a silly notion for me. You can keep your casualness. I'll stick with engaging characters, story, and the like.
#30
General Discussion / Re: What are you reading?
Mon 05/07/2010 20:10:43
Hm, I've not really read anything lately. The last thing I read was The Acts of King Arthur and His Noble Knights. Can't remember the author or anything. I'm more interested in writing lately than reading.
#31
I actually rather liked the old name better, but that's just me. The new name isn't so bad. I've played quite a few games with weird or bad names that were awesome and this game sounds like it will be pretty good. You could change the name to Jacked In and I would still play it.
#32
I'm guessing voting does not start until tomorrow but I'll go ahead and cast my vote early, for discordance.
#33
Quote from: Chicky on Sat 03/07/2010 12:31:52
Where are his legs? Rubbish!

He doesn't need legs! He's a sumo wrestler! He can readjust his bodyweight at any time to make parts appear and then disappear at will! Pure AWESUMONESS!
#34
Really digging the art style and you got a interesting concept overall. It reminds me of something... just can't put my finger on it... oh well, it's probably nothing. Good luck with this.
#35
How dare you! Exploiting sumo wrestlers and being sac religious! Tsk! Tsk! Tsk! Of course, as I've not much interest in sumo wrestling or religion, what do I care? Now go and give him some pom poms!
#36
You don't have to be a artist in order to critique art. Or any subject for that matter. All you need to be able to do is simply like art and thus give your honest opinion on what looks good, what doesn't, and what could use improvement then politely tell them. Pure praise and pure spite will never help anyone improve. Constructive Criticism is the keyword here. But not everyone is the same whether it is giving or receiving criticism. If someone gives you spiteful remarks just thank them sarcastically and move on to the next one.
#37
Well I believe it really depends on each individual game and your playing habits. There are various types of trails and demos out there and each one makes you alter your playing habits. For instance you have trials/demos that are offer the entire game in it's whole but only for a limited amount of time. Some games offer you a certain part of the game in which you have to buy it to unlock the rest. Others still give you x amount of tries (such as you load it, play it, exit it and that equals one use). For me it all depends on the type of game. If it is something such as a FPS I would rather just play a couple of starting missions and the like. If the game is RPG in nature I would much rather have a certain area of the game to play around in and then unlock the rest if I decide I like it. Etc.

There is also a game called Mount & Blade for the PC. You get everything in the game without restrictions but you are restricted to a certain character level. In order to level up higher you have to buy a key. So all in all it really depends on the type of game, your playing habits, and a few other odds and ends.
#38
Since I've been itching to try my hands at writing a play I may enter an exert for this competition. If I do, I don't want an overly long entry so maybe just a short ten minute scene. Guess it all depends if I can get off my sorry behind and write one.

Nevermind. It seems I was too lazy yet again to come up with anything.
#39
Macay gets my vote. For some reason it reminds me of a Shakespearian play, something I always wanted to try writing one day. Everyone else did a good job as well, just that one hit a certain spot with me. Good job everyone.
#40
Shenmue 1 & 2. Omikron: The Nomad Soul. Myst. The Zork Series. Blue Lucuna. And more, to be sure. But I find it hard to rate any game as the greatest of all time. The above are some of my favorites whether by design or over overall gameplay.
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