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Messages - HanaIndiana

#241
yay! I love these games! I still have RCT3 on disk too, Ghost. Just couldn't get myself to get rid of it.
#242
Dear MAGS October entries to come,

Wow!Wow!Wow!Wow!Wow!Wow!Wow
!Wow!Wow!Wow!Wow!Wow!Wow!Wow!Wow!Wow!Wow!
Wow!Wow!

Wow'd,
HanaIndiana
#243
Love the background Mandle! BOO!
#244
Can't wait to start playing all of these! Unfortunately my game was too big for me to finish on time. :cry: So I'm out this month.
I'm just going to keep working on it, and finish it when I finish it.
#245
Looks amazing AprilSkies (and everyone else)! I can't way to try it out this weekend!
#246
Progress report: No comment.
#247
I'm no where near done. It's going to be a looong weekend of constant back and forth between 'woohoo!' and 'No! why?!'. The usual coding session amirite.
#248
That was great, made me laugh! :grin: Lots of fun details especially the music.
#249
Done!  ~10 hours a week, wish it was 50+.
#250
This looks like a hoot! :grin: I love the atari-like graphics.
#251
I'm worried I may not finish this game, since it's already the middle of the month. It's late, and I may hate myself tomorrow, but I'm going to post my brainstorming notes... because I'm far more likely to finish SOMETHING once I share it. Hahaha!! Sorry future me.

A Hitchhike to Mittens
Goal: Start in Arcata, CA and get to New Orleans, LA in time for Mittens 2015.

To do:
1. Download larger font for title screen. Connect Start to intro screen and Quit to quit.
   Test menu screen with Save/Load, Options and Quit

2. Create menu bar with Quit, Map, Inventory, Score, Days till Mittens, Time, Location, $Cash and Score

3. Map screen(s)

4. Intro screen to explain game.

5. Create Hitchhiking screen. Create bus station screen (city only). Create job GUI. Create walk GUI. Create Store screen.

6. Bus station: Create ticket purchase GUI.

7. Store: Create store purchase GUI. beef jerky, water(?), crowbar, sleeping bag, pennywhistle, uh ..WTF?!

8. Hitchhike: Create vehicle drive-bys and dialogs.
9. Create ending screen (game over).
10. Create ending screen (win game).

-------------------------
PLOT
-------------------------
Need to track time and days. Track what towns are next to each other.

Vehicle has quiet soundtrack when they stop, then turns up during travel.
Small, fast animations for each choice (job, walk, bus, hitchhike), then quickly
show map and the next location.
Small, fast animations for game events.
Game music acapella? Silly but why not.
Keep an eye on the map to determine where you are, and where you
might want to go.

Store items can also include sign Materials and musical instruments to make money.
Instead of JOBS, you can do things in town like dance, play instruments, juggle, ect...
Use cash to tempt people to stop. People who stop to give you a ride, will take the money.
Wait for the best ride.
Thieves can take your money and make you lose turn.

Every so many days, there is a small cutscene, showing “Meanwhile… in New Orleans”. With avatars of AGS'ers arriving at Mittens 2015.

Walking is an option but takes much longer.
Bus is an option but very expensive.
Stores sell weapons for safety. Sleeping bag for staying overnight and being rested.
Beef jerky to walk faster, goes bad after awhile if not used.

Every town has a hitchhiking spot. Some may have bus stops and/or ways to earn money.
Bus stops and hitchhiking spots are set.
Ways to earn money are random, but bigger cities are much more likely to have ways to earn money.

Certain cities are more likely to have shops/jobs/ect...
Certain cities are more likely to have theives.

Need an awesome ending for winning because you just do.
-------------------------------
LOGIC
-------------------------------
Need to have default settings for each town. Each town needs to have a screen.
Defaults for cities/medium town/small town/rural.

Will reuse car/bus/truck/ect.. animations.
Will also reuse dialog, but plug in town names for locations.
(ex. Hey, I'm headed to _______, need a ride?)
Music softly playing in the vehicle.. will play louder during the map traveling montage.

Less traffic at night, but longhaul trucks more likely.
Have clock tick down fast until a vehicle pulls over.
Clock ticks when trying to earn money too and sleeping.

Keep graphics simple and clean (if possible).
No voice acting, but use sound effects and music.
The music could indicate the 'type' of car/driver. That could be cute.

--------------------------------
LOCATIONS (too many?)
--------------------------------

Arcata, CA (small town): Home of Humboldt State Univ. <insert a sentence or two of town info>
Chico, CA (medium town): Party school... woohoo!
Willits, CA (rural)
Petaluma, CA (medium town)
Cloverdale, CA (rural)
San Francisco, CA  (city)
Benicia, CA (small town)
Modesto, CA (medium town)
Turlock, CA (rural)
Prunedale, CA (rural)
Fresno, CA (city)
San Luis Obispo, CA (medium town)
Solvang, CA (small town)
Bakersfield, CA (city)
Valencia, CA (small town)
Barstow, CA (rural)
Los Angeles, CA (city)
Las Vegas, NV (city)
Palm Springs, CA (medium town)
Lake Havasu, NV (small town)
Blythe, CA (rural)
Flagstaff, NV (medium town)
Phoenix, NV (city)
Silver City, NV (rural)
Winslow, NV (rural)
Gallup, NV (rural)
Grants, NV (rural)
Albequrque, NM (city)
Roswell, NM (small town)
Clovis, NM (rural)
Amarillo, TX (small town)
Lubbock, TX (medium town)
Childress, TX (rural)
Vernon, TX (rural)
Witchita Falls, TX (medium town)
Gainsville, TX (rural)
Decatur, TX (rural)
Dallas, TX (city)
Athens, TX (rural)
Longview, TX(small town)
Shreveport, TX (medium town)
Winnfield, TX (rural)
Alexandria, TX (small town)
Baton Rouge, LA (medium town)
New Orleans, LA (city) WIN!!
----------------------------------------
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#252
I'm with you Cassiebsg. Whose talking about beta testing already?! I just downloaded the new version of AGS, created a title screen and crashed my computer. :P
#253
Ooo, I like the graphics AprilSkies, I'm jealous. :) Can't wait to play it.
#254
I agree, the graphics are really fun. Is this more of a serious game then? Or a humorous one?
#255
Not sure an American female voice will be of any help, but I'll PM just in case. I can probably pull off a bad English accent too. ;)
#257
I kicked around a few ideas, and I think I'm going the hitchhiking route. A simple plot/game about getting from A to Z. woohoo!
#258
Something about autumn puts me in the mood to work on games. Thank god for that because I've been stuck in a rut. And ruts are no fun to be stuck in.
#259
Oooh, I like this one. I'm in, if I can think of a plot that interests me enough to keep me working for the rest of the month. And if I haven't stepped away from AGS for too long, that I've forgotten the basics (yuck, I hate when that happens).
#260
^^ agreed.  Amazing! :grin:
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