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Messages - HanaIndiana

#301
Your master hands you A-sword.

"Beware!
This sword is so wanton in its destruction, that the only winning move is not to wield it at all."

#302
I like the same ones... the fifth one down in the 2nd column. It looks more unique to me.
And the first one in the last column is my favorite, as long as the ampersand is moved to the left side.
#303
Cool! I'm still working on graphics.. that's the one area I'm absolutely new at.
But I have a story written, and puzzles (though I'm sure there will be tweaking). I'm trying to keep it simple for myself.

I'm calling it 'Pink Sky'. You play a Moon Engineer, in the vast coldness of SPAAAaaaCE!

Below is the first room I worked on and eventually had to call it quits.  I'm very quickly realizing how absolutely bad I am at creating graphics. This screenshot will probably be the best looking one, if I want enough time to finish this.  But I AM learning the ins and outs of AGS.

#304
I have started working on something! Is it customary to share progress and such? Would be fun to see what others are doing.
I'm learning AGS as I go along, so if I manage to come up with a working game, that will be winning enough.
Just kidding, it won't. Well, maybe a little.
#305
Critics' Lounge / Re: Which is scariest?
Sat 04/01/2014 00:06:30
I found the low-res scarier, due to what you said... my own imagination. But some tweaks to either would be good. The eyehole is the best.
#307
Finally take one of the game ideas I have stuck in my head, and bring it to life. I'm giving myself the year. Step back. Take a look at it. Smile. Then start on the other one.
Rinse and repeat.

I just found AGS, and finally I have found a tool that will absolutely make this possible.
Programming an entire 'adventure game' engine from scratch wasn't high up on my list of things I wanted to tackle.
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