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Topics - HillBilly

#1
Hey gang,

I'm in a bit of a jam at the moment. See, I have been going at this holiday flash game project for a couple o' weeks now to get ready by Christmas. Everything was going smoothly, I got a programmer working and a sound guy to make some nice audio for the game. Then I just did the art and planning like I usually do. Suddenly, real life kicked in for the programmer, and he left the project a few days ago. These things happen, but now I'm left without someone to program the game.

I've been sweating all my options looking for someone with enough free time to help out, and that led me to these boards. I've had many great experiences with (AGS) programmers, so I thought why not ask here. I know there's enough talent.

Here's the current status: about 70% of the game's graphics are done, enough to already make a fully workable game. I'll be working this weekend to get the rest of it done. On Tuesday I'm moving from my current location, so I can't do any major graphic stuff then. The sound guy is already done with some music, and working on more tracks and sound effects. The game is already half-way programmed in AS2, and if you're interested you could build on that or start from scratch. The deadline is "before Christmas".

Here's a screenshot, the concept and some additional juice:



**blah blah blah**

Does this sound interesting? Get in touch! We'll keep it fun and casual, and I won't ride you too hard. Just make sure you can dedicate enough time to finish the job before Christmas.


Got one! Merry Christmas.
#2
General Discussion / I made a cartoon
Tue 17/03/2009 11:51:41

Hey,

November 2007 I started on a flash cartoon. February 2009 I re-discovered it and finished it. Too much was last minute and I wish I got the time to un-motion tween the first scenes, but overall it turned out fine for a few laughs I think. Then I submitted it to a Norwegian short movie competition and here it is:

http://www.nrk.no/p3tv/lookin-for-a-hand-out-amandus-2009/

If you like it, why don't vote for it? Press the purple button beneath the video where it says "KLIKK HER FOR Å  STEMME" and there you go. Thanks!


#3
MERRY CHRISTMAS, ALFRED ROBBINS
version 1.0.2.7



Download:
You can download it from HERE (7mb)
Here's a MIRROR (7mb)
Check out the game's website here

Made in roughly two weeks for the holidays. Now that the whole Christmas business is out of the way, it's time to play some Christmas games! Any bugs you encounter you can PM to me or Babar, or just post them in this thread. Remember the spoiler tags:)

Story & Graphics by 'HillBilly'
Programming by 'Babar'
Music by 'i stole your car/o64'

Enjoy!

Updated 01.02.09:
Version 1.0.2.0 released, fixing all known bugs.
Version 1.0.2.1 released, adding game icons.
Version 1.0.2.5 released, improving some graphics.
Version 1.0.2.7 released, fixing stuff and improving some other stuff..
#4
Critics' Lounge / Lo-Res Character Graphics
Mon 08/12/2008 22:13:17
Hey,

I've been giving pixel art another try, since I still feel a bit uncomfortable doing it. Here's a potential main character I'd like to polish before I start the animation process. What do you think? I want the character to have a slightly stale look, but I still find him a bit stiff. Any tips on how to improve?

#5
I started a new thread since I'm changing the style of the original background. Here's what I've done so far:



I should probably do out the whole background instead of drawing it piece by piece. Unfortunately, I'm just not that good yet, and this is my first try on this style. The method I've used so far is two layers for each part of the couch, one with the base color and one with the shadows. Then I merge the base and the shadow layers for each part when done.

I'm looking for ways to improve what I've done so far. And how I should color the walls. Maybe I should've drawn more before posting it here, but I'd like some more general advice before moving on. I'll continue working on it, though.

Here's the quick sketch and here's the background without sketchlines.
#6
I've been exploring different ways to shadow backgrounds, but I haven't found one I'm completely pleased with. Here's the result of a quick 2 hours, roughly showing one method I could use (it sucks but it's just an example):



If I spent a few extra hours doing these kind of shadows, it might have looked good, yeah. But what I'm looking for is a way to make the background look less clean and vector like. I'm guessing I'll have to do some work in photoshop, but I really don't know where to start. Any tips would be appreciated.

Here's a shadowless version of the background:

#7
EARL MANSIN: THE BREAKOUT 1.1


DOWNLOAD HERE
(Roughly 66,6MB)
Version 1.1 out now! Download today!




#8
What is a Photoshop Phunday? (copied and pasted from previous thread)

Photoshopping isn't drawing a completely new image -- It's editing images to create a new image, such as editing one image or combining several images. The contest usually lasts for a fortnight. Also, you don't have to specifically use Photoshop -- Paint Shop Pro, MSPaint, or any other programs can be used, even Mario Paint.

Let's face it. Adventure games suck. You know why? There's hardly any violence performed by the player! If there finally is any, it's in the form of a cutscene, and usually pretty tame. Bleugh! Therefore,

Make adventure games cool... with violence!

You can do this by mixing them with movies, games or anything that contains blood, violence, weapons or explosions. I wipped up this quick example to show what I mean:



Criteria:
*Must contain something from an adventure/puzzle game
*Must be violent in one way or another

Let's roll!
#9

Hello, here I am. Sorry for being a tad late, I was caught up in traffic. I'm not sure if this has been done already, but if it has, I don't see why we shouldn't do it again. Nothing turned up in the search results, though. I sat the end date to the 20th 24th, since most people submit their submissions right before deadline anyway. But if someone needs a few days extra, tell me and I'll extend it. Also, I stole ildu's fancy competition set-up. Just try and stop me!



THE CELL

(plug, plug, plug)

Guidelines:

Create a background that somehow involves imprisonment. It can be an ultra-modern high security government prison, a bamboo shack or an office cubicle. Be creative!

Specifications:

Max resolution: 800x600
Palette: Unlimited.

Voting:

Voting will start the 25th at 00:01AM(GMT), and end the same day at 23:59PM(GMT). You'll vote in four categories:


  • Best Idea[/b]

    • Best Design[/b]

      • Best Functionality[/b]

        • Best Technique[/b]
        Happy background blitzing.

        EDIT: Deadline extended.
#10
General Discussion / Steve Irwin is no more
Mon 04/09/2006 07:52:54
http://www.cnn.com/2006/WORLD/asiapcf/09/04/australia.irwin/index.html

SYDNEY, Australia (CNN) -- Steve Irwin, the Australian TV presenter known as the "Crocodile Hunter," has died after being stung in a marine accident off Australia's north coast.

Didn't come off as the biggest surprise, but this really sucks.
#11
Hello,

I've been having some problems with backgroundspeech in AGS v.2.62. What I need is a character(CHIP) randomly mumbling lines while the main character(EGO) can walk around doing stuff. CHIP's talking animation needs to be displayed when he says something, and a sound clip needs to be played, since backgroundspeech don't support voices. Pablo has been so kind to help me out with a script, but unfortunately it still remains some difficulties. Here's the script in question:

Code: ags
           int time=120;
           
           int timer;
           int animating=0;
           int rand;
#sectionstart room_c  // DO NOT EDIT OR REMOVE THIS LINE
function room_c() {
  // script for room: Repeatedly execute       
       timer++;

if (animating==0) {
if (timer==time) {
  rand = Random(3);
  SetCharacterView(CHIP,23);
  AnimateCharacterEx(CHIP, 0, 5, 1, 0, 0);
  if (rand == 0) {
    PlaySound(13);
    DisplaySpeechBackground(CHIP, "Line1.");
  }
  if (rand == 1) {
    PlaySound(14);
    DisplaySpeechBackground(CHIP, "Line2.");
  }
  if (rand == 2) {
    PlaySound(15);
    DisplaySpeechBackground(CHIP, "Line3");
  }
  else if (rand == 3) {
    PlaySound(16);
    DisplaySpeechBackground(CHIP, "Line4.");
  }
  timer=0;
  animating=1;
}
}

if (timer==time) {
  DisplaySpeechBackground(CHIP, "");
  ReleaseCharacterView(CHIP);
  animating=0;
  timer=0;
}
}


Here's the different results of the scipt:

Keeping as it is - CHIP talks and plays the clip, but the talking animation lasts a bit too long. If the main character says something while CHIP does, the talking animation last very long. This is the main problem.

Adding "ReleaseCharacterView(CHIP);" After "DisplaySpeechBackground(CHIP,..." - Of course, now the talking animation won't play. Maybe if I had a way for it to wait until after the sound clip is finished playing, but I don't know how to do that.

Adding "ReleaseCharacterView(CHIP);" after every line EGO says - An unpractical solution, but it worked partly. If EGO talks at the same time as CHIP, CHIP's talking animation stops at the same time as EGO. Since they both say relative short lines, it worked okay. However, if EGO is talking and is "interrupted" by CHIP, I get this:

Quote
(ACI version 2.62.772)

Error: run_text_script1: error -6 (Error (line 672): Script appears to be hung (150001 while loop iterations without an update)) running function 'room_c'

I know, I shouldn't be using 2.62 because this could be solved in a jiffy in 2.72. I'd change if I could, so this will probably be my last game in 2.62.

Thanks.

EDIT: Fix'd some code.

Edit by strazer: Please post error messages in clear text so they show up in the forum search.
#12
Hello Critics Lounge,

I'm creating cover art for a little game(plug, plug, plug) I'm making. It's mainly just for the fun, but also practice. Anyway, I sketched down a few concepts last night, and came up with one I liked:


(If I'm lucky, it'll look better in colors)

Now, before I start the process of coloring, I'd like to know what you guys thought about it, and where there's room for improvement. As you hopefully can see, I'm aiming for an extreme smallscale-to-bigscale perspective. Oh, and the circle above his head is the moon, not a halo or anything. Just to make it clear.

Also, I'm looking for archiving a paint effect in photoshop, similar to StubbsÃ, theÃ, Zombie. Probably not as professional, but hopefully in the traditional spirit of cover art. Now, I'm no Photoshop guru, so if anyone could link me to some tutorials covering the method, that'd be great. I haven't found anything useful myself, yet.

If there's no good digital way, maybe this'll be the perfect time of learning acrylics. :P

Thanks.
#13
General Discussion / 256 colors?
Sat 01/07/2006 12:32:40
Hello,

I'm trying to run a game from 1997. The game requires 256 colors. Nothing less, nothing more. That is, I can't have more colors than 256, or the game won't run. My screen options in "properties" is either 32-bit(High) or 16-bit(Medium). Any ideas how to temporarily make my computer run in 256 colors, or fool the game to think I am?

All help appreciated.
#14
It's been ages since I've tried making my own save/load GUI, and I didn't really get it back then either. I've searched the forums alot today, looking for different solutions. I never managed to even get to the whole "testing" part, since it was always some error I did in the global script. I also found the link to Greek AGS Community's old save/load toturial, but it seems to be out of order.

I'm using AGS v. 2.62.509.0, by the way. Before the whole "code change" deal. I could really use a simple step-by-step toturial right now, or an importable gui I could snatch the code from. I really don't want anything fancy, I just want to change the graphics.

I feel bad about posting this, since I don't got anything to show for myself, but I don't know where else to turn. If anyone could help me out on a simple 3-5 slot save/load system, I'd be very grateful.
#15
General Discussion / DVD ripper
Sat 04/03/2006 20:59:32
Hello,

I've ordered a forgein DVD(Region 1), and I want to play it on a region 2 DVD player. The DVD works fine on my computer, and I only need a few segments of the DVD. So I'm thinking I just need a program that can rip certain parts of it, and then convert it to .avi or whatever. Is there a free software that can do this for me? I don't want to rip the whole thing.

I've googled, but only came up with crap. So I'd rather use something recommended by a live person than a multi-download site.

Thanks.

Oh yeah, it's this one.  :=
#16
Earl Mansin: Breakout



You're playing Earl Lee Mansin, convicted serial killer. You've been in prison for the last twenty-seven years, and not a day has passed without you trying to escape. The first task of the game, is breaking out of your cell.



Sure is, monopoly guy. But somehow things don't turn out the way Earl planned, and it's still up to you to get him out of there. You'll see when it's done. I'm planning to do this in three parts, this being part one. The next part(The Further Adventures of Earl Mansin), and the one after that (The Last Adventure of Earl Mansin) will take care of what happens afterwards, after the escape.



Why, yes. Here you go, MG:





I might update the backgrounds during progress. If so, I'll upload the new ones right away. Oh, and he'll always look at you in that way. Always.



- graphics 100%
- puzzles 100%
- scripting 100%
- music 100%
- voices 100%
- cutscenes 100%


BETA version done. Stay tuned for version 1.0.

#17
Hello,

In my new game, I wanted a custom inventory screen. Nothing fancy, just a normal inventory GUI so I could change the graphics, instead of using the default grey box. So, now I got a button GUI on the bottom-right side of the screen that opens GUI 2, which is the inventory GUI you get if you open up a new "default template game". Now, here's the problems:

When you move your mouse over the button GUI, I want the cursor to change to cursor mode 6. I've tried placing SetMouseCursor (6); right under if (interface == INVENTORY) { with no success. I'm not a good coder, but I think I'm totally off track here, and I have no idea what to do next. So in short, I want cursor mode to change when you roll over the inventory button GUI.

Now for my second problem, which is much more severe. When I look at or use an inventory item with another, I want the inventory GUI to go off, let the player character say/do something, and then go on again. Just like a good inventory screen should. Unfortunately, it don't. The screen is still on when the character comments in "Look at" mode, and when it tries to play an animation, the game just stops. And by stop, I mean that it's in waiting mode, and the first frame of the animation stands still, behind the inventory screen GUI.

I hope I explained this clearly enough, because I'm clueless. GUI's has NEVER been a strong point of mine.

Just in case, here's the code for the inventory GUI:

Code: ags
  if (interface == INVENTORY) {
    // They clicked a button on the Inventory GUI

    if (button == 1) {
      // They pressed SELECT, so switch to the Get cursor
      SetCursorMode (MODE_USE);
      // But, override the appearance to look like the arrow
      SetMouseCursor (6);
    }
    
    if (button == 2) {
      // They pressed LOOK, so switch to that mode
      SetActiveInventory(-1);
      SetCursorMode(MODE_LOOK);  
    }
    if (button == 3) {
      // They pressed the OK button, close the GUI
      GUIOff (INVENTORY);
      SetDefaultCursor();
    }

    if ((button == 4) && (game.top_inv_item < game.num_inv_items - game.num_inv_displayed)) {
      // scroll down
      game.top_inv_item = game.top_inv_item + game.items_per_line;
    }
    if ((button == 5) && (game.top_inv_item > 0)){
      // scroll up
      game.top_inv_item = game.top_inv_item - game.items_per_line;
}
}


And here's the code for the inventory button GUI:

Code: ags
   if (interface == 4) {
    if (button == 0) {  // show inventory
      GUIOn(2);
  } 
  }


Thank you.
#18
Hello,

I have taken a series of pictures with my camera, which I want to import to flash. The problem is that the pictures are gigantic, and my computer is too slow to run them as an animation. Now, I know there is a way in photoshop that allows you to choose a series of images that'll be edited in the same way, it has something to do with actions, right? Well, I'm not very good at photoshop, so any help would be greatly appriciated.

Thanks!

(Sorry for all typo's and grammar errors. I'm in a hurry!)
#19
Okay, so I'm trying to improve my mad gradient colour skillz. The background isn't finished, so not only do I need suggestions on how to improve the current look, but also ideas for what the hell I'm supposed to fill it up with. And yes, I am gonna put some images in those frames.Ã,  ;)



I'm also gonna experiment on adding a lamp somewhere. Most probably a broken one, so I don't need to change the colours too much.Ã,  :D
#20
I was searching for some DOTT images on google, and I stumbled over this:

http://www.armchairarcade.com/aamain/content.php?article.56 (Take it easy, it's not that long. 3/5 of the page is comments, anyway.)

Oh, and remember to check out this article too:

http://www.ukresistance.co.uk/issue10.html
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