Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Hoffenlarft

#1
General Discussion / Midis
Wed 03/05/2006 04:54:50
  If you remade a song in a midi from zero, is it considered illegal?
  And if you put in the credits something like: "Song X remade a composed by Hoffenlarft"
#2
   My problem is this: I have a room with the following script (room8):

--------------------------------------------After Fade In---------------------------

if (GetGlobalInt(0)==4) {
  SetMusicRepeat(0);
  Wait(60);
  oPuertad.Visible = true;
  Wait(20);
  cDika.Walk(38, 163, eNoBlock, eAnywhere);
  cEgo.Walk(60, 163, eBlock, eAnywhere);
  Wait(40);
  oPuertai.Visible = true;
  Wait(20);
  cDika.Walk(1, 163, eNoBlock, eAnywhere);
  cEgo.Walk(2, 163, eBlock, eAnywhere);
  Wait(10);
  SetGlobalInt(0, 5);
  oAct1.Transparency = 100;
  oAct1.Visible = true;
  oAct1.Transparency = 90;
  Wait(3);
  oAct1.Transparency = 80;
  Wait(3);
  oAct1.Transparency = 70;
  Wait(3);
  oAct1.Transparency = 60;
  Wait(3);
  oAct1.Transparency = 50;
  Wait(3);
  oAct1.Transparency = 40;
  Wait(3);
  oAct1.Transparency = 30;
  Wait(3);
  oAct1.Transparency = 20;
  Wait(3);
  oAct1.Transparency = 10;
  Wait(3);
  oAct1.Transparency = 0;
  Wait(120);
  oAct1.Transparency = 10;
  Wait(3);
  oAct1.Transparency = 20;
  Wait(3);
  oAct1.Transparency = 30;
  Wait(3);
  oAct1.Transparency = 40;
  Wait(3);
  oAct1.Transparency = 50;
  Wait(3);
  oAct1.Transparency = 60;
  Wait(3);
  oAct1.Transparency = 70;
  Wait(3);
  oAct1.Transparency = 80;
  Wait(3);
  oAct1.Transparency = 90;
  Wait(3);
  oAct1.Transparency = 100;
  Wait(100);
  cEgo.ChangeRoom(9);
}

   Now, I don't know what did I do, but the thing is that when the script reads the cEgo.ChangeRoom(9) the room appears to change to the same room (room8), instead of cEgo.ChangeRoom[9] it would be cEgo.ChangeRoom[8].
Could you help me please?
#3
Beginners' Technical Questions / Music End
Fri 27/01/2006 04:08:06
Hello, I was trying to attemp a little thing for my game. What I want is that when the music that it's currently runing in a room stops, the game quit. Any answers?
#4
General Discussion / Engines
Fri 13/05/2005 02:23:30
Does anyone knows any 2D platform engine?
#5
Advanced Technical Forum / Flashlight plugin
Sun 06/03/2005 03:20:06
   Can anyone explain it to me? I don't understand a word of it.
#6
Beginners' Technical Questions / Help with GUI
Sun 27/02/2005 16:48:03
Hi. I have this problem: I've made a GUI and created a label in it, and now I want that every time the mouse ir over a hotspot, a character or an object, the name of these appears in the label. I know the @OVERHOTSPOT@, but what can I do with the characters and objects?






P.S.:Sorry for the mistakes, my english it's not the best.
#7
   Is there a way to diable a walkable area? You lnow, like the function "DisableRegion" but fow walkable areas.
#8
Critics' Lounge / Re:My first AGS game
Mon 19/01/2004 20:53:50
Cool art. Keep doing it.
#9
AGS Games in Production / Blood Honor Glory
Thu 04/09/2003 23:56:44
What do you think about the game?
http://julisstars.4t.com/
#10
General Discussion / Voice-Sound
Sat 02/08/2003 01:54:55
Does somebody know about a program to separate the voice of the sound of a song?
SMF spam blocked by CleanTalk