Ã, Ã, Ã, Acknowledging that this is simply a dream suggestion, please consider the following…Ã, Many AGS users dream of finding a way to make some form of profit with their AGS games.Ã, The distribution channels offered on Xbox Live may open new potential revenue streams.Ã, Many wish that the genera of Adventure Games would be re-introduced to the general public in a big way.Ã, Simple, no nonsense, downloads on Xbox Live may give AGS games exposure to such an audience.
Ã, Ã, Ã, The idea behind XNA development is that you can create a program once, and have it run both on windows and on Xbox360.Ã, AGS users could continue to create for the computer - just as before.Ã, Then with some additional considerations for the GUI and controls, simply have it run the Xbox360.
Ã, Ã, Ã, With Scotch's mentioning that XNA is C# based, I fully understand that creating XNA AGS would be a serious undertaking.Ã, However, many great achievements begin with a simple dream.Ã, And this community knows how to make dreams a reality.
Ã, Ã, Ã, The idea behind XNA development is that you can create a program once, and have it run both on windows and on Xbox360.Ã, AGS users could continue to create for the computer - just as before.Ã, Then with some additional considerations for the GUI and controls, simply have it run the Xbox360.
Ã, Ã, Ã, With Scotch's mentioning that XNA is C# based, I fully understand that creating XNA AGS would be a serious undertaking.Ã, However, many great achievements begin with a simple dream.Ã, And this community knows how to make dreams a reality.