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Messages - Icey

#1741
This Khris.

I will just use this thread for all my problems then.

Also, I am not a newcomer to AGS I just seem a little lost when it comes to learning this stuff. You think I dont learn from this stuff? All these question that I have asked and got answers for I take down so I dont ask again. Only time there is a long talk over a question is when I ask how to make a RPG. And even with that I am getting better so before you come at me side ways again take it in to consideration that all this is a process for everyone and everyone learns at different speeds no matter what there learning or how long they have been learning it. People go to school and learn math but when they make it to high school it becomes tougher.Why you ask? Because it changes a lot from what you thought you knew.

Ags is the same way it keeps evolving and people keep making all sort of great plug-ins and stuff. Not only that but not everyone wants to make a adventure game with ags.

Point is it takes time to learn this stuff and it sure is not easy dkh.
#1742
I thought of making two text windows and when I went to edit the script I for got how to set a text gui from in the game.

I have 2 buttons on a gui to change between the 2 diffident text windows because they have a different design. If you click button 1 it changes to text GUI(ID:7) and if you click button 2 it changes to text GUI(ID:13)

I know it's very easy but I cant find it at all.
#1743
However mine consist of two people that are selected out of four people.

His only uses 1 person to fight. But what put's you in a struggle is that you game is Online(Like mine) and your battles consist of 1+ people. With this said, I can enter a battle room at any time but if some one else enters the room when I killed it they might be trapped there after I am sent back.

There is many downfalls to making a (Successful)RPG with ags and it is an even more pan is the ass to try at a online-RPG with ags. Now I am not telling you to stop because you dont get half the stuff. I know I cant stop because I put a lot of effort/thought into this game as it is already.

Dont think I am trying to put you down but I am pretty suer you'll figure away around this. :)
#1744
I was thinking today and I thought of a great idea! maybe for rooms in the drop down menu there should be "Layers". With this you are able to spit the room in 3 or 2 layers, when changing to layer 2 the normal layer will become darker shade until you switch back.

Also the point of this for me right now is that I may want to make a flying game were you can equip a jet pack that let's you fly of the ground.

To do this the easy way.
  • 1. Just go to layer 2 and a walking area for the flying.

    Code: ags
    
    function region1_WalksOnto()
    {
    if(cego.View == 16){
    cego.CHangeView(17);
    room.SetLayer(2, eNoeffect);
    }
    }
    

  • 2.This is the code for when the player walks on region 2 in layer2
    Code: ags
    
    function region2_WalksOnto()
    {
    if(cego.View == 17){
    cego.CHangeView(16);
    room.SetLayer(1, eNoeffect);
    }
    }
    


    That's really all I can think of for my needs but I am pretty sure other people will find other ways to use it.
#1745
Who made Starfukked?
#1746
Humm...Yeah, I think I will make a story for it.  :)
#1747
That sorta the story I had in my head. But my games are prequels that come before the first OSD. I wish there was a story for the first game that way I can make a OSD3.  :-\

I was going to say maybe ben can make a story to the first game but I dont know if it is possible at this point.
#1748
Oh yeah!

But if you look in list you will see OSD:1(TLW)

TLW = The lost world
#1749
Oh, I thought that ROTN was a 1 game it self of many different story's.

Also, Who is mobygames?

Can you move it over there?
#1750
         
#1751
Oh, I guess I should try it out.

Although I am not using the keyboard only the mouse, however this may change later on and then I will add it.
#1752
Thanks.

Also Khris I think I found away around this to get it to work.
#1753
Ok so is possible. But I cant code from scratch :-\

It's cool though, I will live with out it.
#1754
OK I will check it out.

Thanks guys.
#1755
 and it i kindda hard to code.

There are to regions on the floor & 4 player characters.

2 of the characters are keys to activating the switches(Dave, chris)

When dave stands on the region for a sec he will activate the region1 function.

Dave will then walk to 214, 306

Then ags will check to see if Chris has been placed on region 2 >> If not then you must place chris on region2

Both regions work the same way jut were there is a Dave there is a Chris.


Code: ags

function region2_Standing()
{
if(player.ID == chris.ID){
beam2.TweenTransparency(0.5, 0, eEaseInTween, eBlockTween);
Dave.Walk(214, 306, eBlock, eWalkableAreas);
if(Dave.x == 128){
  if(Dave.y == 305){

if(region[1].RunInteraction(0)){
chris.SayAt(8, 167, 320,"Dave:What the hell was that!?!");
ShakeScreen(1);
tifa.SayAt(8, 167, 320,"Tifa:Look!");
tifa.FaceObject(Void, eBlock);
muffy.FaceObject(Void, eBlock);
chris.FaceObject(Void, eBlock);
Dave.FaceObject(Void, eBlock);

Void.TweenTransparency(1.0, 0);

muffy.SayAt(8, 167, 320,"Muffy:It's a void. We can travel to a area not visible to man's eye.");
  region[1].Enabled = false;
  region[2].Enabled = false;
}
}

}
}
else if(?){

}
}
#1756
I mean I don't think I want the FPS to be visible but if some was playing and the game started going slow I just want to set the position of a GUI with a animating/non-clickable button to pop up. then if the game goes normal speed again it goes away.

Like a buffering icon for when the game goes slow.
#1757
Is there any way I can have AGS check if the FPS is low to show a GUI with a animating icon until the FPS is to the point were the game will run a little more faster?
#1758
Wow, Oh well. Thanks though.
#1759
Is there any way I can keep the player walking even when at the edge of the walkable area?

Like in most games you when walking if you come near a blockage of some sort you are still able to keep moving but still you can not pass.
#1760
I am looking for a animator who can animate sprites & an someone with good knowledge of AGS coding.

Just drop a PM if you are interested.
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