I didn't even know you could do that, maybe it's something new but I'm gonna check it out.
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Show posts MenuQuoteI'll be impressed if this system works exactly as Icey wants it. It's very hard to make a battle system for someone without every single detail. Like what does a certain player have a weakness to? Ice elements and Wind? And he has a strong defense against Fire. Etc. The system would need to be designed for this (or modulated enough to allow for a later addition). Also where the enemy/player is strong or weak against a certain weapon, not just magic.
Good luck, Snarky. This is something I've wanted to do for him for ages, I just never got around to it (and I probably never would've haha).
QuoteOK, this is doable, but it's going to take some time. And even if the combat system is implemented for you, you're going to have to do some work to integrate it with the rest of the game (e.g. screens for equipping weapons and armor, organizing your party, and so on). And to get the animations and the UI for the battles the way you want.
Quote-Combat ensues from random encounters and at particular scripted points in the game (e.g. boss battles). It provides challenge as you explore, is necessary to progress the story, and lets your character(s) level up. Should it play any other role in the game?
Quote-From winning battles, you earn experience points, possibly magic points, money and possibly items. On the other hand, if you lose you die, and even if you win you deplete hit points, and potentially any one-use items (e.g. potions). Anything else (e.g. any wear on equipment)?
Quote-Battle tactics, I'm guessing, revolve around various attack options which are more or less effective but also take more or less time (and which sometimes only have limited number of uses). Are there other limitations on powerful attacks? (For example, do powerful attacks have a risk, or a higher risk, of failing?)
Quote-With more characters in your party, I would guess you also need to use your different characters (with different stats, etc.) effectively, for example by shielding your less powerful characters, maybe using them to heal the frontline fighters; that sort of thing. Will this be an element of your game?
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