Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Intense Degree

#141
Ah, I see. Thanks for explaining! :)
#142
Quote from: Khris on Wed 20/03/2013 03:31:47
And, like I did in my example code, never use variables when you can check something else instead. A view changes while the player sits? Just check the view directly.
The more you use the actual properties of game world objects as far as they are reflected by AGS properties (visibility, current sprite, coordinates, etc.), the more readable and less error-prone your code will be.

A quick question if I may. (I'm not trying to be clever here, this is an honest question that my feeble mind can't get to grips with!)

By the above logic do we need the variables MX and MY? Or is there a reason not to do the following?

Code: AGS
int lt = GetLocationType(mouse.x, mouse.y);
 if (lt == eLocationObject && Object.GetAtScreen(mouse.x, mouse.y) == oFood) return; // default handling for food

#143
Quote from: Sylvr on Sat 16/03/2013 01:42:20
I'd like to point out that you're the first post on a new page so it looks like you're talking to no one. :D

Hmmm, missing evidence...

Quote from: Ghost on Sun 17/03/2013 19:30:07
And then I double-posted by accident.

Accident hey? Sounds a bit too convenient to me...

Quote from: Ryan Timothy on Mon 18/03/2013 01:50:30
I got a new job in February, as a laborer in a forging department of an auto parts factory.

Forgery???

I smell a CONSPIRACY THEORY!

Where were you when JFK supposedly landed on the moon Mssrs. Sylvr, Ghost & Timothy? - If indeed those are your real names.
#144
FASCINATING!

Thank you so much for this, I really look forward to going through this in depth and comparing to my own attempts at a design document!

Happy Birthday indeed Mr Xii.
#145
Dear Moving Thread.

It's been a while and I haven't bothered to read most of the posts before this but I just want you to know that everyone who has posted above is wrong.

All of them.
#146
The Rumpus Room / Re: The bump topic!
Mon 11/03/2013 16:56:59


Nothing to see here.

Move along.
#147
Personally, the only situation in which I think I would use option 2 would be if everything in the room changed so dramatically to basically make it another room, i.e. a room where a bomb has gone off changing the background, walkable areas, hotspots etc. Otherwise it seems like a massive amount of hassle and duplication. You would also have to have alternate code in every other room from which you can enter the room(s) in question to ensure you entered the right room.

Option 1, for the things you have mentioned (character, dialog, objects), is much simpler and doesn't require much scripting at all - changing a character's room, adding dialog options and turning objects off and on are simple, as is checking if they are present or not. If there are several states the room might be in that are specifically very different (rather than just is a character there, is an object present) then set a variable or two to keep track of what state the room is in which can be checked where necessary. As long as you plan well enough it shouldn't be a problem.

Also, don't want to be "that guy" but wrong forum?
#148
Brilliant, great to see this!

Although the super paranoid Sophos at work won't let me see your screen shots. >:(

QuoteHigh Risk Website Blocked
Location: www.davelgil.com/boe/epi/BE-shot1.png
Access has been blocked as the threat Troj/Unif-B has been found on this website.
Return to the page you were previously viewing.

sophos web protection

I just looked on my phone and they look great!
#149
I don't suppose there is any chance that the tab key could be added to the keys available in the “keys” menu? (at the moment it's just the “F” keys I think)

This is because there have been a couple of games recently where the inventory is opened by pressing the tab key and there isn't one on my Galaxy S3 keyboard, so the otherwise perfectly functioning games are unplayable!

Cheers.
#150
Great stuff so far, looking forward to continuing it later today :)
#151
...and a sudden desire for Tesco's burgers? ;)
#152
The Rumpus Room / Re: A Topic of Grave Concern
Mon 14/01/2013 16:44:46
Here lies the great detective Prick,
In quests for love, at naught he'd stick.
In a manner, less than debonair,
He tried his best to seduce the mayor,
But became stuck upon her best ice-pick.

It's how he'd have wanted to go!
#153
The Rumpus Room / Re: The bump topic!
Fri 11/01/2013 11:48:26


That is truly terrible. I mean I don't think the comma after "hence" is even necessary.
#154
I would probably release it too, if it is basically finished.

I had a few "first" games that I started over the years but realised they were rubbish half way through and gave up on. The one game I actually did release is rubbish, in that it looks like an idiot child drew it, has little to no story and some quite simple design errors. However, I did actually finish it and no one really looks down on me for releasing it (at least not more than they did already...!).

If you can improve it, then do it, but by the time my game was "ready" I was just mentally finished with it and although I could certainly have done better, I didn't have the motivation to spend more time on something that wasn't that good. However, it did motivate me to do better in future and although I haven't released anything else yet, I do have something else in the fairly early stages which will be much better (if I ever get the time to actually do it) than my first game, although that may not be saying much. I learnt a lot from it. I don't think there are many people who can make a brilliant game on their first try anyway. Better to have something released, even if it isn't great.
#155
#156
General Discussion / Re: Star Wars: Detours
Thu 30/08/2012 18:23:32
I mostly agree the new rules but strongly dispute 1 and 4 (3? 4?) were funny 10 or 15 years ago.
#157
Brilliant, I'll give that a go! :-D
#158
Yeah, the sound stuttering/force close thing is really the only thing against this otherwise excellent port (on Galaxy S3) and it's great to hear it's being worked on. For clarification it only seems to happen when 2 channels are used, i.e. background music and speech or background music and sound effect.

The only other minor issue I have encountered is a massive slowdown (consistently) on a couple of screens in the last Blackwell game where the background was animating (moving yacht and nightclub). This isn't too serious though and on some other games where the background is animating it seems fine.

Thank you once again for giving us AGS games on our phones, commuting hasn't been the same since!
#159
At the risk of being unoriginal, my vote also goes to Daniel Thomas for the crosseyed-clownbird!
#160
Just a quick & silly one.

After an all night beer and wacky races marathon, a Rhino on wheels seemed like a great idea to Steve the geneticist...



Quote from: Ponch on Sun 12/08/2012 04:46:10
Hand wash only for my contestants!

Hey! Polyester they may be but do you have any idea how hard it is to set up a child-slave sweat shop these days? :grin:
SMF spam blocked by CleanTalk