Ah, I see. Thanks for explaining!

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Show posts MenuQuote from: Khris on Wed 20/03/2013 03:31:47
And, like I did in my example code, never use variables when you can check something else instead. A view changes while the player sits? Just check the view directly.
The more you use the actual properties of game world objects as far as they are reflected by AGS properties (visibility, current sprite, coordinates, etc.), the more readable and less error-prone your code will be.
int lt = GetLocationType(mouse.x, mouse.y);
if (lt == eLocationObject && Object.GetAtScreen(mouse.x, mouse.y) == oFood) return; // default handling for food
Quote from: Sylvr on Sat 16/03/2013 01:42:20
I'd like to point out that you're the first post on a new page so it looks like you're talking to no one.
Quote from: Ghost on Sun 17/03/2013 19:30:07
And then I double-posted by accident.
Quote from: Ryan Timothy on Mon 18/03/2013 01:50:30
I got a new job in February, as a laborer in a forging department of an auto parts factory.
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Quote from: Ponch on Sun 12/08/2012 04:46:10
Hand wash only for my contestants!
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