My bad, I meant "Always ask before opening this file" - not type of file.

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Show posts MenuQuote from: general_knox on Mon 28/09/2009 15:05:12
...and also to have a feature of adding bookmarks so you can press a key and scroll though your bookmarks...
Quote from: Ponch on Thu 24/09/2009 01:11:00
Wow! So much Barn Runner love. Now I feel even worse (worser?) for not having chapter three of The Forever Friday finished yet. (Only seven months behind schedule, but who's counting). If I can ever stop working sixty (or more!) hour work weeks, then perhaps I'll be able to get back on track.
There will be demo of the game available on my website on October 1st. Hope that will tide you guys over until the game is finished.
Quote from: Frodo on Wed 23/09/2009 20:16:01Quote from: Dualnames on Wed 23/09/2009 18:02:28
Prick Peckard! Nothing more.
Seconded!
Quote from: PlayPretend on Tue 22/09/2009 01:30:30
No one else seems to have mentioned it...
Quote from: Snarky on Wed 16/09/2009 15:40:37
I don't think Andail was suggesting that a game that deals with being a man/woman would have to be some sort of sociological treatise. Because like you say, that doesn't sound like much fun.
QuoteBut that doesn't mean that it couldn't prominently feature, in an informed and profound way, some of those experiences that ProgZmax talks about. That "My First Time" game concept that The Ivy did for GDC comes to mind. Games like that might allow people to reflect on the experiences of the other sex, could inform debates about gender, and sociology students could write their thesis about them if they wanted.
QuoteSimilarly, I think it would be interesting to play a game with a black main character, where that was actually a point rather than just a palette variation. Doesn't mean it couldn't still tell an entertaining story. A game like The Shivah was enriched by featuring Jewish themes while still being a cool noir mystery, for example. But there really aren't a whole lot of adventure games like that. In the vast majority of cases, the main character comes from an almost completely anonymous background. (One of the reasons I was disappointed in Blackwell Unbound was that although it featured a female main character in the early 1970s, it more or less completely glossed over what that experience was like, and the cultural differences between then and now. I'm not saying the game should have turned into Mad Men, but by pretending that it was a non-issue both the world and the character came to seem less real.)
Quote from: Akatosh on Wed 16/09/2009 12:42:52
I'm not religious, thank you very much.
Quote from: Andail on Wed 16/09/2009 09:55:38
When was the last time you played a game that â€" in an informed and profound way - discussed what it's like to be a man/woman? Maybe one out of fifty games features a protagonist and a plot that allow for a pertinent socio-cultural analysis. The rest are about pirates, adventurers, private eyes, apprentices, and whether they're male or female has more to do with esthetics and gimmicks rather than a desire to truly debate gender.
Quote from: abstauber on Tue 15/09/2009 14:44:57
I nominate c.leksutin for that position
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