For me story, storytelling and characters are the most important elements of a good adventure game. Puzzles are an important part too of course but can sometimes detract when they are just thrown in all over the place with no relevance to the story.
Thinking of my all time favourite, Gabriel Knight, much of it was talking to people, finding something out and then talking to someone else or a new location opens etc. Of course there were puzzles too (inventory based) but far less than in many games (particularly non professional games) and I doubt anyone who has played the game laments any lack of "use x on y" type puzzles.
On the whole I agree with those above who have said that only having 3 "puzzles" is a very different thing to only having 3 obstacles to overcome in the game and to be honest the proof of the pudding is in the eating. If the game plays well and the story grips you then I don't care if there are only a few inventory items and most of the obstacles to overcome are dialog or otherwise based.
Now I think of it Overclocked had very little in the way of puzzles and much of the game was giving the right dialog to the right person but I still thought it was a really interesting and good game.
So on the whole as long as the game plays well and the obstacles are there I don't think it matters what form they take; traditional puzzles or otherwise.
Thinking of my all time favourite, Gabriel Knight, much of it was talking to people, finding something out and then talking to someone else or a new location opens etc. Of course there were puzzles too (inventory based) but far less than in many games (particularly non professional games) and I doubt anyone who has played the game laments any lack of "use x on y" type puzzles.
On the whole I agree with those above who have said that only having 3 "puzzles" is a very different thing to only having 3 obstacles to overcome in the game and to be honest the proof of the pudding is in the eating. If the game plays well and the story grips you then I don't care if there are only a few inventory items and most of the obstacles to overcome are dialog or otherwise based.
Now I think of it Overclocked had very little in the way of puzzles and much of the game was giving the right dialog to the right person but I still thought it was a really interesting and good game.
So on the whole as long as the game plays well and the obstacles are there I don't think it matters what form they take; traditional puzzles or otherwise.