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Messages - JNSlay

#1
AGS Games in Production / Re: Police Quest
Sun 19/04/2009 22:02:00
Quote from: Majin on Sun 19/04/2009 21:46:10
Does anyone else think this whole thing is a little suspect? Not that it's not a valid idea. I love the Police Quest series and would love to see anyone's interpretation of it as a fan game/remake but I'm afraid just from the looks of things so far this project has striking similarities to the whole "Recruit team members to do all the work for me" kind of game.

Now don't get me wrong, the OP seems passionate about making this vision come true, but I can't ignore that post after post from him/her seems to make the statement that he/she is not very good at any of the skills needed to produce a competant game. (ie - case in point, this quote: "It will definitely be a lot easier if I can get some help with this project, e.g. Graphicswise, Animationwise, Soundwise and Scriptwise.") Isn't that everything that makes up a game? Besides the story of course, which the OP has admitted is just the script from the original game.

I may be wrong here, but my gut feeling is to not get my hopes up about this ever seeing the light of day in any acceptable completed form. :(


Hi Majin

I am sorry if you feel this way.  All i said was help would be appreciated.  And I am more than willing to give others a chance to  help with this project.  The only help I am truly after is for the artwork.  I am not a good artist.  If I can find someoen who is willing to help me with the backgrounds and characters, only for a small part of the game, then I will put it all together and finish this project.  Part 1 and 3 are basically finished, since it uses all the art from the original PQ1 & 3.

The sound & music is no issue, but the artwork for the PQ2 part is what I am struggling with.  Most Character Animation for PQ2 part can be taken from what I've already got for the other parts, so I just need someone to help me with the backgrounds/areas for PQ2. 

I've just completed the Car Interiors.  Check out this site and tell me what you think. :)
http://www.4shared.com/dir/14688041/886541bd/Graphics.html

I am done with all the background art for the first & third parts of the game.  I will upload the images as soon as possible.  I am currently working on the second part backgrounds.

Cheers Yall!
#2
Hi

I noticed that AGD (Remakes of KQ1,2 & QFG2) got permission for remaking these games from Sierra.  Is it thus correct to assume that if one want sto create a remake of a game/movie or use materials/names/ideas etc. from already existing games/movies/books that it will be illegal?!

If so, how do one go about getting permission to use ideas/materials/names/etc.  from these companies, e.g. Sierra?

Kind Regards!
#3
AGS Games in Production / Re: Police Quest
Fri 17/04/2009 09:54:21
Quote from: theRedPress on Fri 17/04/2009 04:45:48
But I wish you luck in your game development - my suggestion ultimately would be to redraw the PQ2 backgrounds in Sierra style first, and then consider redoing the others as well.  Or hell, if you're really up to it, redo PQ1 in VGA but make the game feel closer to the original.  That would rock.  But if you're not an artist, that would probably be somewhat difficult a task.

Hi thanks for the tips, and the heads up about your extended version, I also thought yours were not going to be released, I didn't know it was still in development, I don't want  to interfere with what you are already doing. 

The point is I am not an artist.  To get that backgrounds and Characters to look like yours will never happen, sadly I am  not that good with art.  If I could do it like that, then believe me I would have.

Almost all of the music for the game is also complete!
Here is a link to the Main Theme.

http://www.fileupyours.com/files/241842/Main%20Theme.mp3

Kind Regards!

edit by darth - combined double-post
#4
AGS Games in Production / Re: Police Quest
Fri 17/04/2009 00:41:38
Quote from: poc301 on Thu 16/04/2009 17:23:49
One other thing you might want to think about is adding new, fresh, original content.  Some of the classic remakes out there have additional content added in just to spice things up.  Maybe some additional events, crimes to investigate, etc.  That might be really neat.

Also, if I might ask, other than just combining the games into 1 big game, is there any reason in particular you are doing this?  All the PQs except 2 already has the VGA versions out there..  Why not just do an upgrade/remake of PQ2?

Thanks,

Bill


Hi Bill

Thanks for the tips/ideas

Adding new content is not currently on my priority list, but it is certainly a thought I have in my head, since the day I started with this.  I was thinking about maybe a bank robbery, hostage situation, some changes to original quests, etc. to bring in a bit of a twist from the original, but i want the main story to remain the same.  The game must have the same realistic feeling as the originals.

Why not just make a remake of PQ2?
First off, there is already a guy making a VGA version of PQ2.  (Although it seems that thread died in early 2006, nothing has been heard about this project since).
Secondly I thought it would be really nice to have all three games combined to have the whole Sonny Bonds story in one complete package, without having to run three different games. 
Thirdly, I did at first want to make only a PQ2 remake, but then I realized how easy it was to get all the art from PQ1 & 3 using SV.  I wanted to use PQ3's graphics, Sprites & Backgrounds to recreate PQ2, but then I thought, why not combine all three into one, since I already have all the art & backgrounds at my fingertips.
Finally, the location of the Police Department, Mall, Bert's Park, Jail, Courthouse, etc. are different in all three games, which seems to me to be a bit unrealistic.  I want to fix some of these technical issues.

I hope this answers your questions?

Kind Regards!

#5
AGS Games in Production / Re: Police Quest
Fri 17/04/2009 00:32:23
Quote from: snoopy on Thu 16/04/2009 16:13:10
Here is some more questions i have about this remake.
1.How are you doing the shooting range for the 2 part of the game?
2.If you are combining the 3 games will the driving be the same in all 3 parts?
3.Are you keeping the hijacking of the plane with the bomb on board (this could be a tough dicision some people might not like this part since 9/11)But whatever you decide it will be all right for me.
4. I hope you fix the court bug sometimes the slow driver is found innocent even though i show the calibration chart and put the correct time.
5. Will this work on Vista.

John


Hi John

Thanks for the comments/questions.

1.  The shooting range will be basically the same as in PQ2, except now you will use the mouse to aim.  (this is a bit difficult to implement, and I will have to get some help with this, but I think it is doable).
2.  The driving sequences will be the same throughout the game.  A.t.m. I am thinking of using PQ3's driving interface, I might combine PQ1's & PQ3's interfaces (Applying the Map from PQ1 to the Driving Sequences from PQ3).
3.   The Hijacking Sequence stays.  Let's face it, terrorism is still a huge thing throughout the world.  Without this scene the game will surely not be complete.  I will thus keep it.  (The Hijack scene has nothing to do with 9/11, it is a terrorist hijack nothing else).
4.  Well I am not copying the whole game as is, I am basically recreating it from scratch, just using all the art from PQ1 and 3, and recreating the art for PQ2, there will be a lot of beta testing before final release, thus chances are slim for the same bug to appear in final release.
5.  Did QFG2 remake work on Vista?  I guess all games created with the new AGS should work on Vista, I can't see why not.

I hope that answers your Qs?
Want to join in the fun making this game?  Please let me know via PM.

Kind Regards!
#6
AGS Games in Production / Re: Police Quest
Thu 16/04/2009 11:30:33
I just reuploaded the images, I made them 20% smaller so load times can be a bit better.
I changed all the elevator screens in the PD.  Including the Radio Room's Elevator Interior.
I am starting to get all the PQ3 part backgrounds ready, as well as the car interior for the Patrol Car, Unmarked Car and Sonny's Sports Car.  I'll upload the images as soon as I'm done.

Thanks for the comments and tips.  Please refrain from sending insulting comments.  If you don't have tips/advice or encouraging comments please refrain from commenting. 

Thanks.
#7
AGS Games in Production / Re: Police Quest
Thu 16/04/2009 09:43:31
Quote from: Leon on Thu 16/04/2009 09:08:24
The real challenge in this is to make it look like all screens from different games came from 1. And that all elevators look like they're in the same building. I did a quick mock up of your first shot to show what I mean.

Thanks for the reply, I will definitely look fix these.  Thanks for the advice, and example!  When game goes for beta testing I'll let you know. :D

Kind Regards!
#8
AGS Games in Production / Re: Police Quest
Thu 16/04/2009 07:56:28
Quote from: snoopy on Thu 16/04/2009 01:55:50
Wow it looks cool  JNSlay will you be having a speech pack for this remake?

John


Hi snoopy

Thanks for the comments.  A speechpack is certainly a great idea.  It is however a huge job to implement since you have to find voice actors.  I I can get help with his it is definitely an option that can be implemented.  Also If I can get someone to help with lip sync it will be great.

Kind Regards!
#9
AGS Games in Production / Re: Police Quest
Thu 16/04/2009 07:54:10
Quote from: Xenogia on Thu 16/04/2009 06:27:40
Those screenshots are just whats removed from SV, from what I can tell there is nothing different about those screenies.

Xenogia, since this is a game where I combine PQ1, 2 & 3 of course most of the screens will look exactly the same, and I will surely use some screens as is, but look at the first ones I posted, they all have more elevator lights to accommodate the 6 floors instead of 2 (PQ1) or 4 (PQ3). 

Some of the Screens my get some minor changes, but the Part for PQ2 will have to be totally redrawn, so they will look more like PQ3 style graphics, but nothing like PQ2 (Maybe just the layout).

Sometimes I even combine Background from PQ1/3 with Foreground from PQ1/3.  If you look closely you will notice that.

Everyone tells me this is going to be a very difficult game to make, which is surely true, but what makes it easier is that most backgrounds and sprites and scripts have already been written.  Thus it removes 2/3 of the hard work that's needed to be done.  Where the difficulty comes in is remaking the second part (PQ2), which I am sure is just as diffcult as making any other good AGS game. 

One thing that makes PQ2 part easier is the fact that the story has already been written, dialogs are also basically complete I just have to change the interface.  Also the backgrounds and scenes are basically set, they just need a graphics overhaul.  So I am positive about this game, and know that it will be 'n a great success.

It will definitely be a lot easier if I can get some help with this project, e.g. Graphicswise, Animationwise, Soundwise and Scriptwise.

Kind Regards!
#10
AGS Games in Production / Re: Police Quest
Wed 15/04/2009 23:57:25
I am done with all the background art for the first part of the game (PQ1).
I will do the third part (PQ3) next because it is easier & faster to just edit existing backgrounds.
Thereafter I will try to draw the second part (PQ2) (I would really appreciate some help there).  :-\
#11
Hi I am busy with remake for Police Quest 1-3, put together in a single game with roughly the same graphics as PQ3, or maybe a total graphics overhaul.



Team needed:
1.  Backgrounds Artist
2.  Character Animator

Help will be much appreciated.

Kind Regards!
#12
AGS Games in Production / Police Quest
Wed 15/04/2009 14:20:28
Hi I am starting a new game in which I combine Police Quest 1 VGA, Police Quest II, and Police Quest III.  I want to do the whole story in one game. 

I am using SV version 1 to export all sprites from Police Quest I and III.  I want to use these Sprites for the whole game.  A lot of the graphics for Police Quest II will have to be redrawn.  I am able to use a lot of sprites, from PQ3 specifically, for the PQ2 bit, but most areas and characters will have to redrawn, e.g. Keith, some instances of Mary, Jessie Bains, Cotton Cove, Warehouse District, Sewers, etc.

I am quite new to AGS, but I am starting to get the hang of it.  I am not a very good artist.  I am able to edit a lot of sprites like I will show in my Pictures, but I am still struggling a lot with creating my own characters, especially to get them to look like the Characters in PQ3.

In this game I combine all three Police Departments into One, but I am going to leave the Jail in a different location, for sake of the story (Bains' Escape).  First Floor = Parking, Evidence Counter, Dooley's Office, PD Briefing Room, PD Locker Room (with Shower).  Second Floor = Narcotics (PQ1). Third Floor = Homicide Locker Rooms.  Fouth Floor = Homicide Offices, Homicide Briefing Room, Phychiatrist Office (PQ3).  Fifth Floor = Shooting Range (PQ2, Must be Redrawn from Scratch to look like PQ3 Graphics).  Sixth Floor = Radio Room (PQ3).

The rest of the game will basically be a 1to1 remake of all 3 games.  If I get more help we might be able to add a few things like e.g. Bank Robbery, few more Traffic Stops, Hostage Rescue, etc.   :=

You can view all the images, music, etc. at the following site:
http://www.4shared.com/dir/14688041/886541bd/Graphics.html

Regards
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