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Messages - Jade

#41
Hi...
I was taking a look in the tutorial thread to find a good site that show how to make a good walking animation for my character......my problem is that i cant find one that teach how to make the front, back, and diagonal view... :-[

Any help would be appreciated!  ;)
#42
I fixed the problem...thank you all!!!  :)
#43
Ok...all is working...but the annoying remaining thing is that every time the character start animating randomly it stop the other actions.
I mean...it work like a little cutscene...is there a way to make him animating and being indipendend from other actions in the game?
For example...when i'm talking to another character in the room...the script for animating the other objects doesnt work... :-[
#44
Actually i wasnt sure if using the "wait" thing...thank you for correcting the script...i'll try... :)
#45
I used this:
int ran=random(10);
if (ran == 0) {
SetCharacterView(Character, 6);
AnimatedCharacter(Character, 0, 0, 1);
ReleaseCharacterView(Character);
}

I put this scrip under "repeately execute" in the room i want the character move randomly.
#46
Ok thanks!Ã,  ;)

EDIT: wait...but if i want a character randomly animating how can i do it?
I tried but i always get stucked in cutscene mode... :(
#47
I need help animating objects or characters in the background.
For example...i've a stormy background and i want to add some lighting effects. I think that its not the case to do the animation with frames of the landscape so i don't know if its better to create an object or a character to make it animating randomly(in my case the lightings).

I tried creating a character but if i set him animating when the room is loaded it loop only one time and if i set it repeately execute the game is stuck in cutscene mode... ???

Any help and suggest is appreciate, thanks!
#48
Yes...now i dicovered that quite simple...its that i'm not familiar with game scripting.
A huge thank you!Ã,  :-*
#49
Oh...ok! I'll try... :)

Btw...the value "1" that you put after "wait"...stand for a certain period of time?

#50
Hey...i still have problems... :-[....i wrote exactly this:

function dialog_request(int parameter) {
if (parameter == 1) {
SetCharacterView(MyCharID, 3);
AnimateCharacter(MyCharID, 3,0,0);
ReleaseCharacterView(MyCharID);
}

When the dialog arrive at the point that it should start the event...nothing happen... ???
Of course i didnt forget to put the "run-script 1" in the dialog option.

What did i miss?
#51
Good one! Thank you Barbarian......now i know where to start...... ;D
#52
Your first answer is quite clear...i'm not sure about the second one...but i'll check it myself in the manual....THank you anyway.  ;)
#53
I've two questions:
1)I know this may seems a banal question...but i couldn't find an answer in the ags manual...
The fact is that i dont know how to end the game(i mean the classic "game over") when a certain action or event happen.... Ã, ???

2)How can i make an event happen when a certain dialog option is selected?

Thanks!
#54
Hi, i'm a AGS beginner and i'm following the totorial to learn how to do some of the basic stuff. Now, i've this problem: the manual say that i can load also TTF fonts type but i cant do it. When i select the font in the "fonts" windows folder and i click on "load"...nothing happen... ???

Another thing......how can i make a font looking smaller when i'm using the 600X480 resolution?

Thanks! :)
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