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Messages - Jam Torkberg

#1
Greetings, all!  Thanks to Finkenstein for re-re-re-introducing me to the AGS boards!

     

     

Aww, look, he has a present for you!
#2
Critics' Lounge / Re: Rework of old Bg's...
Sun 08/08/2004 17:26:58
My only trouble with he revised version is the confused lighting.  In the foreground, the shadows are cast down and to the right, suggesting the sun is in the upper left corner, past the mountains.  But the third mountain from the left in the immediate background looks to be casting a shadow on it's counterpart to the right, which would lead to a light source somewhere behind the camera's left shoulder.

Or am I completely misinterpreting it?
#3
Good call about the head, I agree.  It was actually much worse, at one stage.  I likely didn't notice that it bobs too much as it's still an improvement over the head-banging he used to be doing.

Also, Pirate Jack, sorry to say I don't see the dancing.  Perhaps it is more convincing if he is actually moving from left to right.  We'll see.
#4
Not a bad game at all, lots of funny descriptions and such, as we have come to expect from the Bothers Chaps.  I beat it, but missed 25 points and four inventory items.  Them's a lot of optional puzzles, for a game with 150 points.  At leas no dead ends, from what I say, always a good thing.
#5
Critics' Lounge / Re: WIP Character designs
Mon 02/08/2004 00:07:39
Well, the first thing that leaps into my mind is that both characters seem to be cross-eyed.  This is especially odd for the second character, as her smirk (as it looks to me) makes it seem as if her nose itches (but she has no hands, what torture!)  Also, the skin tone of the second character looks kind of a sickly green to me.
#6
Critics' Lounge / Odd character walk cycles
Sun 01/08/2004 22:16:48
Greetings, all, long time no see.

Here, for your perusal, are some walk cycles I put together.  I'm fairly content with them, but I've been staring at them for a day and a half, so my eyes are probably accustomed to them, and a few more opinions would be much appreciated.  Thus, I set them out here, for all to see!  All comments and especially criticism are welcome, of course.


 
   

     
   

     
   
#7
I thought Apprentice had the best music of any AGS game I've played so far.
#8
Click about the Docs section of the main page and you may find these tutorials by 2ma2.  Hope they help.
#9
I don't think he meant to say your art is oily in a negative way.  I read him as asking if you use oil paints and then scan it in.  I would take this as a compliment.  If you can use PS and have people think you’re using oil points, rock on!

As for your revised background, I am tempted to say I prefer the first one.  It seemed to have more texture, more life, while the second one looks (if you'll forgive me) like a finger painting.

If you have your heart set on the second draft, however, the only thing I would say is get the old wheels to the car back.  The new ones seem far too small, and much less detailed.
#10
Well, I think I let that stew long enough.

First, as is my habit, a few words in my defense.  I did not one say that I no longer like H*R.  To the contrary, I state that I still enjoy the site, it is the references I see on the web outside of the site that run thin on my funny bone.

Further, I also did not mean to say that H*Rs success was a bad thing, especially not for the Brothers Chaps.  The best part of that site is that it is so isolated.  No banner ads, no pop ups.  Just some site, and they might sell stuff.

Anyway, getting past all that, I guess what I was trying to get at is that whole "club" thing, the whole "I was into that way before you" jazz.  And I know it's all horribly pretentious, and I try to keep that side of myself quiet, but I was just curious what other people thought along those lines.  I didn't mean to imply that my opinion was correct, nor that everyone should agree with me.  I just thought the subject might merit some small bit of discussion.
#11
General Discussion / Re:YARN Game!
Tue 09/09/2003 06:34:31
Don't mean to seem critical, but this game seems neither serious, nor adult.  ;D
#12
Sometimes I am too indie for my own good.

I am finding H*R references all over the net these days, and at one time I would chortle silently to myself at getting the inside jokes.  But with each passing day I find the site's popularity grows, and as it does the people getting the jokes, not to mention the people making the jokes, grows with it.

And, as such, the jokes loose their effect on me.  As a site, television show, or anything else goes from camp to mainstream I always find that I no longer enjoy covert references or cute quotes.  Which is not to say I don't enjoy the site itself anymore.  It's as good as ever.  It's just the humor outside the site has fades.

Sort of a Simpons Vs. Family Guy situation.

You're thoughts?
#13
Not sure why, but it pixely somehow.  I thought it might be the compression, but no, it is a gif image.  But non-the less certain areas seem blocky, as if drawn in a lower resolution and then blown up.

I like the colors used, thought the contrast between the scene and the car seems to denote that the car is not from this part of town.  I have no way of knowing if this is true, not knowing the premise or story of the story, but that is the idea that is conveyed, to me at least.

Overall, a worthwhile background.  Nice work.

edit: formating issues
#14
Might as well stop right now and call it Monkey Island Reference Day around here.   ;D
#15
Critics' Lounge / Re:Character in 320?
Sun 07/09/2003 20:12:52
You might check out some of these tutorials,

http://user.tninet.se/~vqb114l/ilb/tutorials.htm

I haven't used them myself, but I scanned through them, and I think they cover what you are looking for.
#16
Quote from: Evil on Sat 06/09/2003 20:25:49
Wait, if it ISO then why dont you just use 4 angles facing nw, ne, sw, and se? I think it would work great.

I had thought of that, but what if the character moves straight north, south, and so on?  A diagonal down-right animation walking straight down seems odd to me, for example.  We'll see what happens, though.
#17
Critics' Lounge / Re:Background for Flak I
Sat 06/09/2003 19:14:44
It's looking very good, Moresco.  The only thing that I can see would cause a snafu is setting the walk-behind areas, such as the rails on the stairs and the second floor.  Due to the blur, the line were the rail ends and the stairs behind begin is (pardon the pun) kind of blurry.
#18
It seems to me that the forum covers all of the subjects you mentioned already.  Your subtitle says, "Discuss your ideas and issues you encounter whilst developing your game."  But, from my point of view, "Ideas" = Critic's Corner or Talk & Chat, and "Issues" = Technical Forum.

I'm not saying it's a horrible idea, it could just makes things a mite confusing, have threads pertaining to the same subject flying all over in different boards, not to mention the pain it might be for the admins and mods.  I think things are organized just fine the way they are.
#19
I'm having trouble downloading the zip file.  Your web server does not allow me to get the whole file, thus it is corrupt.

edit:  Never mind, downloaded without incident after I waited a bit.  Playing now!
#20
As far as I am to understand, it goes down like this:

First, we have the Global Script.  This is always being run, no matter where in the game you are.  It would be very possible to code the entire game here, but that could get very messy and hard to organize, so there are separate room scripts.

The Room Scripts, quite obviously, will only run while the character is in the room they pertain to.   And contrary to what you have posted, the interactions-run scripts are placed here.  For example, if in the interactions menu you tell the game to run a script when the character looks at a blue cup, it will automatically appear in the room script as
Quotefunction objectX_a() {
 // script for objectX: Look at object
}
where X is the object number.  The “a” is to provide different scripts for the same object, such as interact, speak to, and so on.

Also, we have the script header.  This is included in every script in the game, and is useful to import functions or variables.  Do not actually place functions or variables here.

And finally there is the GUI script.  No matter how many GUIs you have, there will all share the same script.

I hope that helps.
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