Quote from: Snarky on Sun 06/08/2017 19:46:58
(CaesarCub posted while I was writing.)
At the time, monitors were almost all 4:3 aspect ratio, but 320x200 is slightly "flatter" than that (it works out to 4:2.5... better known as 16:10) â€" it really ought to have been 320x240. But that wasn't really a problem, because at the time people used CRT screens, which allow you to stretch or squeeze the on-screen image. So people used those monitor settings to stretch the image vertically so it would fill their 4:3 screens. That meant pixels weren't exactly square, but rectangles that were slightly taller than they were wide. Because everyone did this, artists created their graphics with that in mind: the graphics in pretty much all old-school VGA games are designed to be stretched â€" if you don't they look squashed.
I wonder if this is why Freddy Pharkas just looks so damned tall and lanky.
Thanks for your in-depth answers everyone, very useful! I think I might trial 320x180 and see how it looks. I can't imagine many people play with 4:3 anymore nowadays, so it seems the best way to go, esp if this ever somehow got on GOG.com or was distributed.