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Messages - Jim Reed

#141
The Rumpus Room / Re: Happy Birthday Thread!
Fri 18/03/2011 13:33:46
Happy birthday to the man that make all girls tremble and all pirates shiver!
#142
The Rumpus Room / Re: Cheesy subtitle for AGS
Sat 12/03/2011 14:55:30
- Now with multiplayer lesbians
#143
Ah, I see.

Btw, the game really makes think of Hard Nova for some reson. Must be the perspective.
#144
Code: ags

function get_tile_number(int x_position, int y_position) //mouse coordinates
{
  int tile_num=(x_position/TILE_PIXEL_WIDTH)+((y_position/TILE_PIXEL_HEIGHT)*ROWSIZE);
  return tile_num;
}


If you hold your tiles in a simple one dimesional array, this function will return you the array index of the tile you clicked on.

For example, if you had a 8x8 tile playfield, and you stored them in an array of 64 elements, this should work. You may have to add the viewport coordinates to the mouse ones if your map has scrolling though.
#145
Damn, I didn't even see that I got a medal. Thanks!
As for work, I barely did anything, contrary to whatever people say. If I'd pick anyone, I'd say Dualnames was the mastermind behind it all.

I was suprised by the number of people there, and I hope that I'll see even more attendees next year.
#146
Heh, a funny video, I don't see how they didn't catch the sarcasm.
#147
The Rumpus Room / Re: Happy Birthday Thread!
Tue 15/02/2011 23:01:38
Happy birthday AngelicCharon! How about droping by sometimes?
#148
The Rumpus Room / Re: Happy Birthday Thread!
Mon 10/01/2011 00:24:10
FSi too? Damn.

Sretan Rođendan!
#149
The Rumpus Room / Re: Happy Birthday Thread!
Mon 10/01/2011 00:03:07
Damn, almost didn't see it. Happy birthday you greek bastard! =P
#150
+1 bicilotti!
#151
Domithan, you may think you slipped a fast one on me, but I can see you are improving =P
You have a firm grasp on 1 point perspective, and you started to pay attention to details.

Yet, I cannot overlook this:


@Kris: Now that you mention it, I'm not really sure anymore. If you ask me, I'd just paint it all black and white.
#152

I fixed the light on the right wall, and added it on the roof. Pushed the doors into the walls a bit, and touched up the stair.

I like your style. =)
#153
Acording to some artists, having the darker tones shift their saturation towards more saturated, looks better. Folowing the same guideline, the lighter tones should be less saturated.

Going even further, the dark tones should also shift a bit to colder colours, whilst the lighter tones should shift towards warmer colours. (I'm not really sure why, but it does looks kinda better).

Choosing three tones:
A) Only changing luminosity
B) A + adjusting the saturation
C) A + B + shifting the hue a bit




#155
Log onto AGS IRC and wait for Dualnames, he's there a lot. He'll prolly be glad to help explain it. Or you could PM him.
#157
General Discussion / Re: Happy New Year!
Sat 01/01/2011 12:24:43
Happy morning after New Year!
#158
Critics' Lounge / Re: Site layout
Fri 31/12/2010 00:31:53
#159
Critics' Lounge / Re: Windows windows windows.
Sun 19/12/2010 14:26:23
Well, it looks okay to me. You could maybe add some texture to the outside walls, and make that bench look less like it's painted on the wall.
So, a nice low opacity noise on the walls, and a shadow beneath that bench would make it look more real. Ofcourse, I can keep finding flaws, and you'll never finish the game that way =).
#160
I feel ashamed for standing up for you, Icey.
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