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Messages - Jim Reed

#21


put them side by side so you can see the edits.

Your underlying anatomy was skewed, and when the foundation is off the whole structure is off. The design is nice, tho it does remind me of lara croft. The skin tone has to be lighter, it's very hard to see black lines on her face because of the low contrast. You want the face to be easily viewable as it's the most interesting part of any character. You didn't make huge mistakes anywhere, but there are a number of smaller ones that add up. Just be more careful about anatomy next time.

The main issue in the image is that the feet are drawn in a 3/4 view with the heels being at about the same height. This means the camera is pretty low. If you look at the rest of the character it is drawn leaning more to an isometric perspective. The shoulders and the hands are not at the same level. This makes it look skewed. After fixing this, I moved the crotch area bit left because it wasn't centered properly for a 3/4 view. It's not a big move but it all adds up. Same with the belt buckle. You might want to try and draw a center line down the character next time to avoid these problems. I changed the legs to follow through the body stance shift, and after trying to get the curves look better using a mouse, I figured you used a tablet to draw it so I just gave up ^^.

Anyway, hope it helps and don't forget to lighten up that skin tone.

Post some more characters if you have them, there is a number of good artists here and they can give you more and better feedback than me.
#22
Yeah, close the board so you don't have to moderate it. It's teeming with activity and it is so much work.
#23
Second time the mods have been called out this month. If you care about the community cover yourself in ash, else you will ruin this place. If you don't care then leave so someone who does can step up.
#24
Removing the AGSA part of the forum without discussing it with Peder is unjust. Peder contributed to AGS in many ways, this should not be forgotten.
#25
The Rumpus Room / Re: Group hug!
Thu 11/10/2018 13:11:07
It's pretty nice around here
#26
Making computer games is a job that needs multiple fields of knowledge, from graphics, sound, story, puzzle, design, coding, etc. Rarely a single person is gifted in all of the skills needed, which in turn leads to games having very weak presentation in some form or another. Teaming up is an option, but the communication between team members gives an overhead of work that needs to be managed along with everything else, and 30 days is not a lot of time. Stressful as it might be due to the time crunch, mags is a great way to build up useful game making skills, from planing to executing your ideas to building up a finished game. Allowing pre-made, publicly available assets is one way of easing the strain on the game developers.

Aside from that, there is a limited user base here on the forums, and you cannot expect that there will be 10 entries every month. Every mags that has at least one game finished is a good mags imo, but sometimes the theme is attractive to a larger number of people, and circumstances leave them with enough time and energy to give it a go. Quantity and quality are both positive here, and if you want more quantity, growing the AGS user base would logically mean the attendance would expand. As for quality; the skills of the developers are the main factor, and helping them increase them through tutorials, twitch streams, videos, demo games, open source projects and the like is the way to go. If you are active in the community and contribute, the activity level rises, which in turn makes other people more active, which in turn makes you more active and so on and so forth. Start from yourself, contribute what you can, the effort might be small or large (which is relative anyway) but it all adds up.

Also a shout out to Slasher who has been extremely active in mags competitions, there is not much I want to say, just a hearty applause.
#27
Cards:
12. Creamy - Ross Moffat
4. imsomnia212 - Witchsper
3. imsomnia212 - New Day

Back:
A. imsomnia212

Ross Moffat has it all, the black and white background, a good action pose and the character is out of frame on both sides which gives it that "something special" thing that you just can't describe. The colors also work well together. As for the back, it was a hard pick, but I went with the dither as opposed to the anti aliased one just cause I'm a dinosaur.
#28
2 colors, I hope you get the pun ^^

[imgzoom]https://i.imgur.com/VVCeOyb.png[/imgzoom]
#29
This is gonna take all the awards, it's just that wonderful.
#30
The Rumpus Room / Re: Happy Birthday Thread!
Mon 04/06/2018 08:49:22
Happy level up Nemo.
#31
AGS Games in Production / Re: Astral Horizon
Sat 28/04/2018 14:50:55
I don't have much to comment I'm just waiting for this to come out.
#32
I waive my rights to any art I made for this.
#33
server address: irc.adventuregamestudio.co.uk/6667
channel is #ags for chatting and #awards for the ceremony
#34
There's no game involved, just a mockup with me trying to see if I could fit a 3 layer parallax on the 64. I wouldn't mind trying my hand at a c64 game gfx, so if you ever work on one, look me up.
#35
Nice going there Kweepa! And there I was thinking I was the only one around here messing with the commodores
https://i.imgur.com/3kyx1Xu.png
#38
If you have 30 mins to spare and can find me on the AGS IRC, I can give you a short, hands on tutorial.
#39
Critics' Lounge / Re: Indiana Jones side walk
Fri 09/02/2018 18:05:41
I just wanted to check on somehting, as it was hard to see while it's animating. Dunno, looks alright mechanics wise, tho his neck looks too thin in the side view (also a bit thin in the front facing 3/4). This makes his hat look too big in comparison. I'd prolly just thicken his neck or push some pixels around till it felt right. Also while the other views are in perspective, the side view has both legs at the same height, which is not consistent with the other views. On frame 5 , the lower part of the arm makes a noticeable jump compared to frame 4, so a bit of smoothing is what I recommend. In the end, you might try to make him lean forward a bit too, but I'm not sure if it will look too much at this size.

For an indie Indy game it's still marvelous graphics, but if you wanna put in that extra effort... well I'd say it's worth it.
#40
Critics' Lounge / Re: Indiana Jones side walk
Thu 01/02/2018 11:04:01
Can you post the individual frames please?
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