Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Jim Reed

#361
Damn, that's tomorrow. I'll try to make time.
#362
Critics' Lounge / Re: Small Footballers
Thu 01/04/2010 23:48:49
No prob, just PM me with the beta. =D

Edit:
For the eyes...try making the sprite width an odd number, so you get a single pixel as the middle of the sprite, and then play with the eye position. Who knows, maybe it'll work.
#363
The heart of my tile drawing function. Will render any tile/map size.
The offset is for effects like screen shaking and such.

Code: ags

int sprite_x=((counter%ROWSIZE)*(TILE_PIXEL_WIDTH))+MAP_X_OFFSET; 
int sprite_y=((counter/ROWSIZE)*(TILE_PIXEL_HEIGHT))+MAP_Y_OFFSET;


Edit:
counter is an int, looping through the tile array.
The tiles don't have x and y positions, so it's easy to draw a map of letssay 400 tiles (20x20 tile map)
You just make an tile[400] array and run it through the above code, seting up the rowsize to 20 beforehand.
#364
Critics' Lounge / Re: Small Footballers
Thu 01/04/2010 19:30:19
Testing? Sure! when?
Clones? Now that you mention it, the sprite can seem distinctive, yes. (modeled after Davor Suker =P )
#365
Hmmm...It's not on my bug tracker list, I'll have to see if it's maybe related to the new sound system in ags.

Thank you all for the bug reports, please keep them coming in.
We would like to know your opinions on the game too, be sure to post some, please.
#366
Good work, there are 4 more awards to be won.
#367
You didn't found the secret 5 ball multiball mode yet?
#368
Spoiler

You need to hit the jackpot three times in one ball to start power drive mode.
[close]
#369
There, I added a second mirror, it should really work.
#370
Something is maybe wrong with your browser.
I mirrored it on Rapidshare, try it again, please.
#371
There, I added a mirror. Maybe the first host is down Kris, so it's re-directioning you back here?
Please try the mirror.
#372
Critics' Lounge / Re: Small Footballers
Thu 01/04/2010 11:52:27
that'd be 350 $ =P
#373
I tested it, it works just fine.
???
Try it again, and if it doesn't work I'll post a mirror.
#374
Critics' Lounge / Re: Small Footballers
Thu 01/04/2010 11:46:21
4x


You might want to replace my black outlines with something softer
#375
AGS Games in Production / AGS Cycling Pinball!
Thu 01/04/2010 10:37:41
Jim Reed an FSi present:

AGS Cycling Pinball!

The Story:

I have managed to implement some basic physics, for a pinball ball, after many tries. I played around with it a bit but otherwise it was just for testing. One day FSi came to me, asking if I was up to making a pinball game in AGS. He provided some more code, and I did the graphics, and luckily, we have been able to produce a tech demo with one playable table so far.

Please post any feedback you can, thank you!

Main menu (will be redrawn later):


The only table available so far:


Note to moderator: We currently don't have two in game screenshots, as the game will only feature one table. (Quality over quantity is our motto), so please don't lock the thread on the count of the two in game screenshot rule.


Development Progress:

Scripting: 95% (most of the things have been scripted, but few minor quirks need to be ironed out)
Graphics: 70% (the table is done, I'm working on the GUIs now)
Sound/Music: 0% (Looking for a musician and sound effect man)

Expected completion date:
If we manage to find someone to do the music and sfx, we might be able to release it as soon as we put the music in.

Controls:
Space - plunger
LCTRL - left flipper
RCTRL - right flipper
LSHFT - left bump
RSHFT - right bump
Enter - bottom bump

By pressing the left bump and left flipper buttons (works for the other, too) you can simulate the famous power hit, eg, smacking the flipper button hard, bumping the table a little in the process.


DOWNLOAD


Mirror


EDIT:

Mirror 2


I have tested this link extensively, it should work.
Please try this one first.
#376
Critics' Lounge / Re: Small Footballers
Thu 01/04/2010 09:55:09
Shading is for pussies anyway =P

I'll give it a go today if I can manage. The head looks too wide, the side view too flat. Add some curves.
Now, the real question is, what are you doing with those sprites? Making a footbal game? (you better be! I'm a footbal fan!)
Also, you may use New Star Soccer 3 (NSS3) as reference. They have about the same size for the sprites.
#377
Critics' Lounge / Re: Biting the bullet
Thu 01/04/2010 00:25:43
Haha, you will get a trophy when I next host something. =D

Basically, what I did for texturing that stump is pretty easy.
First I designated which area is lighted in what shade. (The middle stump) this can get tricky, mind you, as you need to imagine rays of light coming from your lightsource. Mine is somwhere up and left, so I painted the areas facing the lightsousce with the most bright colour. Then I worked my way down to the darkest colour, painting areas with it that are facing directly opposite of the lightsource.
After that I just painted that texture, using one shade darker lines, and folowing the contours/shapes of the areas. Buncha random lines drawn with the pencil tool in MSpaint, with the mouse, actually.
See...? Nothing to it actually!
The grass is pretty cheap, too, just zoom in and you'll see =D
#378
Critics' Lounge / Re: Biting the bullet
Wed 31/03/2010 15:51:16


EDIT: Added more steps, so you can see how I did it. I mostly failed on the texturing in the darker parts, due to my lack of concentration

EDIT2: Also, looking at your sigs (wonkyth, NsMn) I can see improvement in my woodcrafting back from that CB.
You two have really crappy looking wood trophies. =P
#379
Dear Santa!

I would like a brand new toy car, and a way to make diagonal loops more customisable.

You see, as most of the games have some kind of a perspective that is not pure top-down, diagonal movement shouldn't be used in conjuction with orthogonal movement on a pure 4:4 basis. The diagonal movement should be more closer to the horizontal axis than the vertical axis. Unfortunately, not all games have the same perspective, so it would be nice to be able to chose at what angles shoud diagonal movement be used.

I hope you get my meaning, or I could provide a graphic example.
Obviously there is a coding workaround for this, so it isn't a top priority wish. But I still want a brand new toy car!
#380


The red is Calin's outline, on top of my edit.
SMF spam blocked by CleanTalk