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Messages - Jim Reed

#381
My ex tried to commit suicide a few times before we met, probably due to mollesting when she was a child.
I stuck with her, she didn't try it again yet, so I'm confident I put some sense in her silly head. Unfortunantely, the difference here, is that you don't consider her a lover, while I did, and that puts things into a diferent place. Well, if you are confident that you can handle her and her problems, I say you try to help her. If you don't think you have what it takes, or you don't want to help her, go to her, resolve any lose ends you have with her, and go away permanently.
#382
Critics' Lounge / Re: Biting the bullet
Wed 31/03/2010 13:14:36
TEXTURE! =P
#383
Quote from: abstauber on Tue 30/03/2010 08:44:47@Current Tile Engine Coders
Are your creations going to be released as modules?
Not likely, sorry.

As for layers, I use two for the background, one for the sprites, and two for the foreground.
640x480 16x16px tiles @~30fps. If you don't watch out, redrawing of tiles can really eat the framerate.
#384


damn, will fix that typo!
#385
j2me?

Sarien for cybil!
AGI! j2me!

EDIT:
link:
http://spel.bth.se/index.php/Sarien_for_Cibyl
#386
* Jim Reed bribes

FSi gets my vote, very nice story there.
The other two were pretty good too, but hey, FSi has a beatbox!
#387
Only two colours are going to be in the game. You will be able to change them though. No dihtering either if I can help it.
#388
The shoulder pads I put were actually for making him able to move his arm upwards, and not hinder him while doing it. I think I saw that when I was reading up on medieval armour, if my memory serves me.

Quote
Understood; and it does make a huge difference. I'm just a bit worried by having the darker areas TOO dark, which could cause problems if he's moving in front of a very dark background. By having him either on the light or the darker side of the spectrum as a whole, I imagined that it might be easier to manage his appearance. I.e. if he on the lighter side, I just need to keep my backgrounds darker to keep him standing out. Maybe that's a stupid idea... any suggestions?

Try using tinting, it might help.
#389


There, that should do it. =D

EDIT:
Also, I didn't get it. "jimicusredicusretouchic"
Jim I cursed, I curse, touch ic?
#390


Please use .PNG or .GIF when posting images. .JPG images leave artefacts we need to remove before editing.

You needn't resize images by hand, here's the easy way.
#391
NsMn: Actually, I made two different BG off your sketch, but....yeah I suck. I traced this. =P

Questionable: This is a traced pic (by hand) and moderately edited.

GarageGothic: Yeah, I think I fixed that now, thanks!



Should I add more detail to the city skyline? Is there too much white currently (as a whole, in the BG)? Any ideas how to make that square on the wall look more like a mirror? Is the picture on the wall allright? Maybe I shold make it into something else? Does this apartment need a carpet?
#392
I'm back at it again:


Vinces apartment

Suggestions are very welcome!

#393
Congrats, Domithan!  ;D
#394
Welcome to the forums mysteryjack1!

I suggest you take a look at these threads:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=30351.0 (offer your services)
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=36479.0 (recruit a team)

A word of advice though, people will co-op with you based on trust they have in you. This being your first post, nobody really knows you, so it might be a tad harder for you to find willing people for your team. It's not a rule or anything, but it's the general opinion I'd say.

You say you're okay with artwork...post a pic of it ( http://www.adventuregamestudio.co.uk/yabb/Themes/default/help/posting.english.html#bbcref ), so people know what they can expect from you in that department. Post (or link it if it's long) your previous writing work ,if you have any, too.

#395
The Rumpus Room / Re: Cheesy subtitle for AGS
Fri 19/03/2010 22:06:20
Almost Good Software.
#396
I'd be offended if you used my stuff in your game without my permission.
I would be either angry or laughing if you 'attack' me personaly in your game, depending on how you do it.
A lot of other things would make me feel something, but not offended.
Yes, I'd have a look at a game that is offensive to someone else.
#397
The Rumpus Room / Re: Happy Birthday Thread!
Thu 18/03/2010 09:52:49
happy birthday to sega master system, err...SMS, ShiverMeSideways!
#398
Critics' Lounge / Re: Sprite
Mon 15/03/2010 23:16:01


And my bad attempt of an edit...which came 10 minutes late.
I did reduce the colour count...and made it worse! Yay!
#399
CodeJunkie made a function that exports and imports walkable areas for my "dead" project. Unfortunately, it only exports and imports walkable area number one (eg, the blue one). I can upload it if you wish.
#400
Critics' Lounge / Re: Cursor: Any ideas?
Fri 12/03/2010 01:35:35
You could make it bigger, give it a white outline (suggested), animate it or colour it in some colour that is contrasting to the GUIs. I like yellow on blue, but you should experiment. You could also make the game parser based =P.
Mouse trail and particles eminatimg from the cursor are also viable solutions.
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