[imgzoom]https://i.imgur.com/E6BXyGg.png[/imgzoom]
I lined up the char by his feet, so let's start from the top:
The back view is a bit shorter than the other views, which makes everything else in this view out of kilt.
The feather is leaning too far back in the 2nd and 3rd view.
THe hair doesn't match up in the side view by a large margin.
His cheekbones change shape across views.
Belt buckle is lower in the side view, despite this view having the largest char.
Legs are weirdly shaped, I haven no qualms about them being bent, but they should look consistent in thickness.
Lining up features might look like a lot of work for small gain, but it will help with animation and when the character rotates/turns around.
His upper body shape looks quite wide in the front view, but looks quite thin in other views. The pose in the second view is leaning back a bit. It doesn't matter if you want him to lean or not, but it should be done across all views. His sleeves are fully visible in both back ad front views, I recommend making them less visible in the back view as shoulders usually lean to the front of the body. His chin is too big in the side view, obscuring his neck, unlike in other views. Also his backpack straps mysteriously appear and disappear between views.
The character is nice, just pay more attention to trying to get more consistency in it. The overall design is solid, and he is easily recognizable. Might be easier to spot mistakes if you make an animated gif of him rotating in place. Pay attention the bulk of things, it's jarring to the eye if it changes too much between views.
I lined up the char by his feet, so let's start from the top:
The back view is a bit shorter than the other views, which makes everything else in this view out of kilt.
The feather is leaning too far back in the 2nd and 3rd view.
THe hair doesn't match up in the side view by a large margin.
His cheekbones change shape across views.
Belt buckle is lower in the side view, despite this view having the largest char.
Legs are weirdly shaped, I haven no qualms about them being bent, but they should look consistent in thickness.
Lining up features might look like a lot of work for small gain, but it will help with animation and when the character rotates/turns around.
His upper body shape looks quite wide in the front view, but looks quite thin in other views. The pose in the second view is leaning back a bit. It doesn't matter if you want him to lean or not, but it should be done across all views. His sleeves are fully visible in both back ad front views, I recommend making them less visible in the back view as shoulders usually lean to the front of the body. His chin is too big in the side view, obscuring his neck, unlike in other views. Also his backpack straps mysteriously appear and disappear between views.
The character is nice, just pay more attention to trying to get more consistency in it. The overall design is solid, and he is easily recognizable. Might be easier to spot mistakes if you make an animated gif of him rotating in place. Pay attention the bulk of things, it's jarring to the eye if it changes too much between views.