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Messages - Jim Reed

#501
If all else fails, you could fake the background with sprites.
#502
I made an edit earlier, I just didn't post it.

Anyway, thanks!

#503
There is no game, sorry. I'm posting it for feedback on my line art.

Unfortunately, feedback seems dead lately =(
#504


It's so secret, you can only see the entrance =P
#505
Japaneese girl:
3x
#506
She looks...plain =(

3x
#508
A man with crutches:

3x

#509
3x


Had a lot of problems with this.
#510
I'm not very good at math, but looking at it from a logical perspective it seems simple.
The origin goes left or right from te middle distance of the poles in direct ratio of their height difference.
The height of the origin goes up and down in direct ratio of the poles distance considering the rope lenght.

Or maybe I'm wrong?
#511
Nelly Cootalot: (cursor included)



3x
#512


Pillow shading: don't use it. ;)
#513
Ah, I think I overdid it anyway.
Never mind, not likely I'll win ;)
#514


IMP Allstar National Basketball Association team logo!
#515
Sorry Ryan Thimothy, as Al Yankowitc (sp) would say: "Close, but no cigar"  :D

It looks pretty nice, but things in the fog go more white according to depth, not height. Your tree (on the left) appears more white nearer the top than bottom. Mathematically, that's not correct. I see that you managed the depth issue correctly, but the gradient isn't correct.

Hmm...actually, according to perspective, it should be more white on the top (the top is farther away from the viewers eyes than the trunk), but more in line of a ~2% difference.

Now I have to nail you to a burning cross, because you disagree with me.  :P

#516
Go near a river at daybreak and bring a camera. =)

EDIT: Also, show us what you got, maybe I could make you a room and export it? I still owe you for thoose songs  :D
#517
Quote from: Ryan Timothy on Fri 01/01/2010 23:12:47
Pretty much just a top-down gradient at different depths could work.

http://anordinarymom.files.wordpress.com/2009/01/fog.jpg

I doubt it. Foreground elements should show more, not the ones near the bottom.  In this pic, the gradient shows mostly because of the perspective, but check the tree on the left; it's upper part shows normal, emphasizing my point.
#518
Well, the only things you need to draw using this method would be individual clouds of fog.
A nice way to draw it...hm...well, you could draw floor clinging, long, horizontal "clouds" of purelly white, and then make them transparent, according to the before-mentioned method. They should slowly move to one side, pushed by a breeze. Note that strong winds dissipate fog, so make that movement pretty slow.
Fog as you probably know, is just water vapour (just like clouds). If rain falls on a hot day, it would turn into steam (which is warmer than air), and go up. If it gets cold (night falls) the steam cools off and drops to the ground. That's when you get fog. Also, fog is present around marshes, because there is much water there to be turned into steam.

If this doesn't help, try googling marsh/swamp for some reference pictures.
#519
AGS supports LUA also. It's somewhere on the Tech part of the forum.
#520
Some Dutch painters when painting ships, used a fog effect for producing depth.

This could be apllied to this problem also.
Basically, fade everything in the distance progressively more white (if the fog is white). For characters, use .y coordinate to tint them more white as they go to the distance, draw the background elements that are more distant more faded, and add some objects to represent particular wisps of fog, making them fully white and adjusting their transparency to less transparent the further they are.
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