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Messages - Jim Reed

#561
Nay, you miss-understood Scarab, thoose last two sprites were sketches, just for show. I'm pretty sure that their quality will significantly improve the next time we see them. He didn't wanna publish thoose, but he did it as a favor to me.

Yes, there is pillow shading, the sholders are not aligned and so forth, but have faith, I'll bet you they will be much better iin the game.  ;)

#562
Critics' Lounge / Re: Village Hall - Iso
Thu 10/12/2009 22:30:23
You're welcome. The door looks real nice. Thumbs up!
#563
Wiki qoute:

"Most computers manipulate binary data, but it is difficult for humans to work with the large number of digits for even a relatively small binary number. Although most humans are familiar with the base 10 system, it is much easier to map binary to hexadecimal than to decimal because each hexadecimal digit maps to a whole number of bits."

I'd say this is why we use it, but it's just my opinion.
Also, Croatian doesn't have "original" names like eleven and twelve, but use 'teens for those numers instead. But, Croatian isn't many languages anyway =P.

Also, I'm looking for a very old Spectrum game, which revolves around two ships (a pirate and a french one) having a close combat fight. I can remember that the game is about two captains commanding their sailors across a net hung between theese two ships. The game is turn-based. If anyone can help me with this I'd be much obliged.
#564
Why don't I have such nice ideas for outfits? =(

They look good, the turban guy has some mighty potential, but he seems a bit on the tall side, comparing him to the first officer sprite. I might rip off those clothing styles for one of my future projects (top secret stuff here =) )

Ha, you see, you shold've been afraid =P

If you'd like I can do an edit of the turban guy.
Anyhow..., cheers!
#565
I can donate theese trophies to the cause:


That'd be: gold, silver, copper, onyx, jade, glass, wood, straw, EGA, and shadow.

Sorry, people, I had to stick my foot in it. =P
#566
Ok, good then.

And now:
Quote from: Crimson Wizard on Mon 07/12/2009 18:02:55
I have another sprite made for same story and I am trying to make them look closer, same style.
c'mon mr. Wizard show us some more sprites! (not that we'll grab all your ideas  :P)

#567
Hahaha lol "mr.Reed"

I ain't much older than you probably Crimson Wizard, and was just grumpy from Saturday night. Excusse my lame attempts for a joke to your name. Please post an edit of this sprite, as I can learn as much from you as you can from me.
#568
3x:


Violet Sorcerer, do not make me edit the triple-sized sprite (As I tried, and didn't understand what was the problem for a minute there).
Use [ img width="pic width times three" height="pic height times three" ] "pic url" [ /img ] like I just did.
Now, Purple Magician, or whatever your name is, =P, I've taken the liberty of adding a few details, but the most important thing is the re shading and shrunkening of the belly a bit. Do not get distracted by the decals.

You'll probably get someone else to correct my bad colouring and a few perspective points, while my hangover subsides. =(

On a side note, Redish Warlock, the sprite is really nice!

EDIT: caught a few stray pixels.
#569
Undercover:

They were on his tail.

He had to hide or take them on; and he didn't have his handy .75 recoiless with him. Besides that, he was in a hurry. He heard voices down the stairs shouting orders and the sound of stomping boots. They were closing his escape routes one by one. As the Moon station was a closed enviroment, he couldn't hide for long. He had to make it to the docks before they cut him off. Using the maintenance tubes was a risky idea, he thought. If their commanding officer was smart enough, he'd have guards at every exit from here to the docks.

Offcourse, Jack "the card" Wester had it all planned out. Their captain was a burly, middle aged, by-the-book, kind of fellow, and he couldn't think ahead more than he needed to check his background last night at the poker game. It's pointless to say he almost went to his quarters without his underwear. It was his good fortune that Jack wasn't interested in the choice of pattern his wife selected for his boxers.

Jack was wondering why were they on his tail. How could a blunt-nose like the duty officer sniff his lucrative drug smuggling ordeal within the station. He was with it two years for now, and he didn't see a hint of anyone's interference. Maybe it was the Yeng-she Yakuza that finnaly cought scent of it? They were big time players on the station and they had eyes everywhere.

Heaving a mental sigh, he abandoned that particular train of though, as that couldn't help him in his current situation. They were sealing the hatches around him everywhere, and he probably had 10 minutes before anyone with half a brain figured out where he is. He had to keep moving. And crawling through a 0.5 metre high tube was not very fast.

At the last hatch he was allready worked up from the heat in the maintenance tubes. The sweat didn't bother him. He was elated because he succsesfully played the customs office around their own base. He opened the last hatch with a smile on his face.

His smile was frozen like a stone gargoyle at the time he recognised the black hole in his vision. It was the bussiness end of a police D-razor riot gun, hovering just below his girlfriends devious grin.



It's my first entry ever, so please excuse the shortness of it. I also don't type english too well. =(
#570
Argh, pillow shading!
I'll try to do an edit tomorrow when I sober up.
#571
I used 2.72 as a standard. Then 3.xx got released, and I got a mighty bit scared of the new changes, especially in scripting.

Later I tried 3.xx for a few twists and turns, and it went right, so I'm happy with it now. I still miss some things from 2.72, but, yeah, things move on.
#572
Critics' Lounge / Re: Village Hall - Iso
Thu 03/12/2009 10:31:25
Great improvements! You did a nice job there.

And now for me to be nitpicky again =P


You forgot the shadows. An do try to loosen up on thoose black outlines a bit.
#573
Critics' Lounge / Re: Village Hall - Iso
Tue 01/12/2009 23:51:22
I tried to edit some of it...

The character is way to small for the background, and the background is an eye sore because you sometimes use gradients and sometimes don't.

Sorry if I sound harsh, but you should ditch the gradients, and use less colours. If I judge correctly, you copy&pasted some of that stuff ( I mean the curtains), so that's why it looks inconsistent. The curtains look too cloned. They all look the same, and you can't find that in reality anywhere. Much of the same advice applies to the floor.

I say you should delete the texture from the curtains and floor and leave only the line art. Then mix up thoose lines on the curtains to give it a more natural look, and use just a few colours to draw the texture again. Also, desaturate the red while you're at it because it sticks out from the rest of the room. Scale things according to your character, and you should have a solid result.

3x:
#575
The Rumpus Room / Re: Cheesy subtitle for AGS
Mon 30/11/2009 21:12:26
Why, thank you Bulbapuck. =)

-An easy way to lose hair.

-Angers your mother.

-Better than sunlight.

-The new version comes out when you change underwear.

-Can do infinite loops. Can do infinite loops. Can do infinite loops...

-It's 3 a.m allready?

-Why no one loves you?

-Where did time go?

-Can eat Pac-Man!

-8 bit thing!

-Now in 16 colours!

-Learn Kung-Fu in 12 days!
#576
Critics' Lounge / Re: Some lyrics
Sat 28/11/2009 21:23:08

There's a light / in the carriage
Next door / to the ivory house
With a lady coming / out at night
Stumblin' and fallin' / into the grass

While I sat / in the fields
Playing sad / lonely chords
She walked / up to me
With a spark / in her eye

Singing old / sailor songs
Enchanted / by the tide
They were left out / for the sea
to swallow / them all

And hopefully I'll never be
Lonely again
And hopefully I'll never be
Lonely again

The sun  / is exploding
Hindsight, / is just loathing
Wrapped up / in a thread
And the pitch- / black words

In your light- / coloured letters
Your language / elegant 'n' dark
Your mind / is a machine,
Spiralling / too far

The antichrist / lives below
Just a few / floors
A screaming maid / locked behind
a forgoten / cellar door

And hopefully she'll never be
Worried again
And hopefully she'll never be
Worried again


It's hard for me to get your "flow" of the words without hearing you preform the song, but anyway, I'd probably sing it this way.

I just tried to get the timing right between the words, but it's hard to describe what is "right" to me. You seem to change the "flow" a bit sometimes, and I think you probably sing some lines in different ways than others.

I played around with the words, maybe you'll like it, maybe you not.

Criticising words is alot harder than criticising graphics I just realised. =)
#577
NsMn gAme R0cK5! I LU\/ |-lis gAm3! =P

Seriously; I vote for NsMn!
Go Niels!
#578
Yes, I meant that the bum (ex-convict in shabby clothes) is impersonating the bussinessman (implying that the real bussinessman is allready dead, hidden in the office somwhere, ready to be thrown out through the window) in order to lure the main character into the office, so he can frame him, in cooperation with his wife and the rival detective.
#579
Try sending a PM to CJ (the maker of AGS). He uses the nick "Pummaman" on the forums.
I doubt he'll release the source code, but hey, you can allways try.

Welcome to the forums!
#580

The bum is an ex convict. He is also husband of Mrs.Saunders. They kill the bussiness man (for his money or something) and try to set up Eric, by throwing the buissiness man's body through the window while he is at the scene of the crime. Unfortunately a truck passes by, and the body lands on top of it. The ex convict is impersonating the buissiness man btw. The rival detective is in it for the money, and he is the perfect man to pin the murder on Eric.
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