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Messages - Jim Reed

#701
Can't write more now because I'm working, but I'll post here when I finish.
#702
I know that punishment is transferable to direct descendants, but I'm not certain would it be possible for it to transfer to other relatives such as sisters, brothers, couisns and such.
So to conclude: very likely that you would be held accountable.
#703
Yes I am serious, and I believe this is the way things work.

Why do I belive in such a God?
Why do you want to know that?
#704
Quote from: MrColossal on Wed 05/08/2009 19:14:20
Quote from: Jim Reed on Wed 05/08/2009 19:06:35
Well, as I'm not prone to say things I can't stand behind, I'll say that I do prayer healing, alebit it has some angles, if you are sick, just PM me and I'll se what I can do.

Quick question, I'm serious here because I believe this is very important:

http://newsimg.bbc.co.uk/media/images/39120000/jpg/_39120806_amputee203ap.jpg

Can you bring the arms and hands back to full working order on this child?

If so, how? Also, please do! If not, why not?

Well, first thing's first. I actually don't make people grow limbs or cure disiases, but ask forgivness for their sins from God, and the extent that He helps them is all up to Him.

And if you are wondering what could an innocent child could sin, it can be that his parents, grandparents etc. or a member of family have commited it and the punishment may come to this child. Belive it or not, that is the way things work.

On the other hand I would need a few things also.
A sentence said in thruth, or writen to me from the recipient that he acknowledges God as lord.
Exactly; I -name and surname- acknowledge God as lord.

The permission of the recipient that I can pray for him.

Some form of compensation as it's forbiden for me to work this kind of thing for free.

Amognst other things, I need an licence/approval of a man that heals via prayers and has the licence allready, which, I have.
#705
Quote
[citation needed] - so far, all (valid) scientific studies have shown prayer to have no statistically significant effect on, say, cancer mortality rates. But yeah, science is utterly helpless against the awesome power of CLAIMS and ANECDOTES! Also, all that praying while rejecting blood infusions sure does Jehova's Witnesses a world of good.

Well, as I'm not prone to say things I can't stand behind, I'll say that I do prayer healing, alebit it has some angles, if you are sick, just PM me and I'll se what I can do.

Quote
Leviticus states not to wear clothes made of two different fabrics. So far, wearing cotton/polyester combinations hasn't caused me to go up in flames. In fact, it's pretty comfortable.

Well, I don't know about different material clothes being covered in the ten commandments, but if you would break any of them, bad things will happen. As it did happen to me and other persons. As I can assume we are both humans/people/men we all fall under the same cathegory, so we are all acountible for our actions, therefore everybody human will suffer when they break any of the ten commandments. Also that has some angles too.

Quote
The job of a soldier is, basically, to kill other soldiers.

According to the Bible, killing is a sin. (And a bad one at that!)

There are still some soliders around from WWI, being among the oldest living human beings  at ages (~)103 and upwards.

Huh.
I can't seem to rember that it says: Thou shall not kill, it's bad.
But on a side note, killing is forgivable, unlike acting against the Holy spirit, for example

[quote ]
Last time I checked, the ten commandments didn't include "And the value of pi shall be impossible to calculate exactly, but approach 3.1415926535 and so on". Or "in reactions, every elemental shall strive to obtain a certain amount of valence electrones".
[/quote]

I'm not good at mathematics, or chemistry, but I as I recall, the bigger/more massive holds more energy than a smaller one, while a more energy powerfull man holds more power over things than a man of less energy. As my english is not very good I have a hard time to explain this and not to make myself missunderstood. But in my language (Croatian: Jaci kaci.) means: the more powerfull hooks more. I can't explain more, I'm sorry, It's a language thing. I hope you understand.

[qoute]
Dolphins and certain subspecies of humanoid apes (I think it was chimpanzees) have shown signs of self-awareness, such as being able to recognise themselves in a mirror, and understanding what the reflection meant. Does that mean we'll meet dolphins in the afterlife?
[/quote]

Well, I know they can see something in the mirror.
[qoute]recognise themselves[/qoute]
I don't know who could have gotten in the mind of an animal to comprehend what do they recognise, as it is a thought, and I don't know that it is possible to know what others think.

But the teaching system that governs my religius belifs, lies on knowledge passed on from teachers (amongst other things) that know more than me.
In this instance, I am yet unable to prove it's truthfullnes, but I will say that, as the other knowledge that I gathered in the same way (from a the same, more knowedgable man) was truthfull, I think that this one is truth, too.
#706
Ahh, you people make me think of children squabling over a new toy.

As I said, I belive ib God allmighty, and will say this now:. God exists and science is looking for the wong things most of the time.

I saw prayer healing work, many times, and have proven to myself that going against God's rules is very bad for health. So, for example, if you hate someone, you may develop a heart condition and die rather earlier than normal. As for certain people living over hundred yeras, I vouch, if they actually lived so long, that they sinned less than people that lived less.

The nature laws, are the same ones as God's and yes, animals have souls, but are different from humans, as they can't think about themselves.

Cheers!
#707
Greets!

Has anybody here read Castaneda?

Oh, and yes, God definitly exists.

Edit:
Oh yes, it's a long story...but, as seen with my very own eyes, many times, praying healing works. Therefore, I'll advocate (Christian) God's existence to ones interested, as seem proper.
#708
The Rumpus Room / Re: Cheesy subtitle for AGS
Tue 04/08/2009 20:50:46
Can't make pancakes without it!
#709
Yes, looks like I did actually need to post this into the BTQ forum. My bad. :-[
And yes, I am smarter than Deep Thought...
My mum said I was!
I love my mum!
She gives me candy sometimes and we play and she is so funny and tells stories and makes me pancakes sometimes!  ;D

#710
OK monkey_05_06, I can't understand what the second code does. It's because my math sucks. And my scripting sucks, too. BUT! I was thinking how to solve this problem yesterday at work, and I came to the conclusion that I can script it succsesfully if I can convert the 8 collision point's statuses to an combination from 0 to 255.

Code: ags

int rr = (cp1 * 128) + (cp2 * 64) + (cp3 * 32) + (cp4 * 16) + (cp5 * 8) + (cp6 * 4) + (cp7 * 2) + cp8;

And this does it, pretty neatly. Thank you monkey_05_06!
#711
Hmm, that's a bit over my head for now =D

I figure I can do:
Code: ags
int r=(cp1*10000000) + (cp2*1000000) + (cp3*100000) + (cp4*10000) + (cp5*1000) + (cp6*100) + (cp7*10) + (cp8*1); 


to go from:
Code: ags
cp1=1
cp2=0
cp3=1
cp4=0
cp5=0
cp6=0
cp7=1
cp8=0


...to:
10100010

...but how am I going to turn that to a value between 0-255?

EDIT: sorry Ryan, it still spells differently.
#712
Ahem...I'm making a custom object move function that takes into consideration 8 collision points and 8 directions. (N, NE, E, SE, S, SW, W, NW)

Now, I would like to update the status of the collision points, using the GetWalkableAreaAt function, so if a collision point is on walkable area 0 the int that represents the collision point should read 1, and when on walkable area 1, it should read 0.
After all 8 points statuses have been checked, the function should, determine the object position by using 8 arrays (one for each direction) of [256] possible combinations, which are provided by a .txt file and loaded into the arrays beforehand.
Now I now I could declare 8 ints and check them one by one against the list to determine the outcome.

But, as that seems big, I was thinking, if I could make the 8 collision statuses into one byte or something. It would save me a lot of typing. I'm not very good at explaing things or scripting but as I see it:
Cp1=1
Cp2=0
Cp3=1
Cp4=0
Cp5=0
Cp6=0
Cp7=1
Cp8=0
...could easily be:
10100010
So if I used a Char would it be easier?

Pseudo code example:

Get the colission point's statuses
Turn them into a char
Get the direction wanted
Loop through the wanted direction array untill the status of the collision is the one I need
return the value under that index

Now how would go about scripting such a function? How do I go about making the 8 colision point's statuses into a char? Is there an easier way of doing this?
Can anyone help me, please?

Sorry for the bad grammar.
#713
Yes, now after I tried it, writing (not apending) anything to a file deletes file's contents, before writing to it.

42? Nope, I tried, it's not dividable by yellow.

Ok, maybe on tuesdays it is.
#714
*removed*
#715
I'm so dumb. =D
Thanks.
#716
Is it possible to open a .txt file, check if it is empty, if not, delete everything in it?
Is this a question for the BTQ forum?
What's the meaning of life?
Ahh, questions...questions... =D
#717
Oh, well I tried the code today.
A few typo's I corrected, but it doesn't select the correct area.
I'll have to dive into that, and if I find a solution I'll post it here if anyone needs it.
#718
Well, KrisMUC and monkey_05_06 thank you for your quick reply.
I'll have to figure out the code and implement it. I'm new to scripting.
Again, thank you very much, you'll be mentioned in the finished product.
=D
#719
Hi!

I'm scripting a 2d, rectangle, 16x16, tile engine, and I have a problem.

I need to make a rectangular selection with a mouse, so I can make the tiles under that selection marked, so I can cut, copy, or paste them on to different tiles.

So far I got:
-A room, size 800x600 pixels (Editor is using new style coordinates)
-A grid of tiles 50x37 that are drawn on the room background
-A grid of tiles 50x37 that are drawn on top of the first tiles
-An array of placeholder tiles
-A struct representing their data:

struct DATA1
{
int layerA; //Background
int layerB; //Selection rectangle
int backup; //using it for data swaping
};
DATA1 tile[1850]; //summ of all tiles

-A function:

function GetTileNumber(int x_position, int y_position)
{
 int TileNum=(x_position/tile_pixel_width)+((y_position/tile_pixel_height)*tiles_in_row);
 return TileNum;
}

...that calculates the tile index of any point on the screen, so for an example if I should call this function:
GetTileNumber(mouse.x, mouse.y);
it would give me the tile index under the mouse.

-A sprite that should be drawn on top of the selected tiles at 50% transparency so that they look selected
-Mouse boundaries active, so that the mouse cannot move out the tilemap. Let me explain...
As I am using 16x16 tiles, they fill the screen horizontally with 50 tiles.
On the vertical side I use 37 tiles so that leaves me with 8 pixels that I don't use. So I use mouse boundaries, so to not allow the mouse to go there.

I need:
-A way to make a rectangular selection of tiles, that will have a selection sprite drawn on top of them at 50% transparency
-A way to cut, copy or paste them.
-A boundary that will forbid the tiles being copied out of the array.

I think:
-I should first call Mouse.IsButtonDown(eButtonLeft)
-Then get the tile index of the tile beneath the mouse, save it to a variable
-Ask the user to click on another tile
-call Mouse.IsButtonDown(eButtonLeft) again and
-get the tile index of the tile beneath the mouse, and save it to another variable
-calculate a range of indexes in the LayerA array, using the two variables, that should be marked, and put them inside the backup array
-show the selected area by using the selection sprite at 50% transparency, drawn on top of LayerA, respectfully making the LayerB array tiles 1 or 0, thus when rendering LayerB on top of LayerA the indexes set to 1 should draw the selection sprite
-allow the user to move the rectangle, limiting his mouse, so he cannot move the selected rectangle outside the tilemap
-on keypresses  +ctrl x, ctrl+c, ctrl+v ,first empty the LayerA array selected tiles, and then cut, copy or paste the selection from the backup array to the LayerA array on the current selection location

OK, I just re-read my post. It's a mess.  :(

Can someone please help?

EDIT:
Hmm...there should be 4 possible rectangles, depending on where the user drags the mouse after clicking for the first time...up-left, up-right, down-right, down-left. That means 4 different calcullations. ARRGH!
#720
The Rumpus Room / Re: Cheesy subtitle for AGS
Tue 28/07/2009 19:43:54

1:
!!!WINNER!!!
Click here to claim your prize.

(This message should flash around and shake a bit)

2:
Shoot 5 phones to win an iPhone

3:
Now you can make a tonn of .exe

4:
Burn, baby, burn.

5:
Burn, baby, burn!

6:
Help yourself

7:
No strings attached

8:
Making games without AGS is like eating soup without a fork.

9:
Formating C:

10:
Yip-e-kay-ey!

11:
I'LL BE BACK!
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