Wow. The atmosphere and graphic detail looks awesome!! Congratulations!! I'm pretty sure 2â,¬ will really be worth it

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Show posts Menuds.DrawCircle(mouse.x + GetViewportX(), mouse.y + GetViewportY(), 33);
// room script file
DrawingSurface* ds;
DynamicSprite* spr;
function room_RepExec()
{
spr = DynamicSprite.CreateFromExistingSprite(1); //sprite number for the base wall
ds = spr.GetDrawingSurface();
ds.DrawingColor = 0;
ds.DrawCircle(mouse.x, mouse.y, 33); //lines 10 and 11 are only for drawing the circle outline
ds.DrawingColor = COLOR_TRANSPARENT;
ds.DrawCircle(mouse.x, mouse.y, 30); //lines 12 ans 13 are for making the hole.
ds.Release();
ds = Room.GetDrawingSurfaceForBackground();
ds.DrawImage(0, 0, 2); //draw the "hidden" wall to the background
ds.DrawImage(0, 0, spr.Graphic); //draw the wall with the hole
ds.Release();
}
Quote from: silverwolfpet on Fri 06/05/2016 19:46:48
Woah! Thanks for the help, guys!
@slasher - I'm not entirely sure I understand how that would achieve the result I am looking for, because it's not just one message that is hidden. I need multiple things to be visible and I probably shouldn't make 100 hotspots for 100 hidden messages.Still, thank you for your answer! I used part of your code!
@Joe - That is precisely what I'm looking for. I followed your instructions to the T and I cannot seem to make the gGui1 with a transparent border and background (unless I use transparency at 100, if that is what you meant). Otherwise it just shows up as white.
I used Slasher's suggestion for making the Circle GUI follow the mouse cursor, but it won't do that. It just spawns in the top-left corner and stays there. Hm, the code seems fine, I triple checked everything. Maybe I'm missing something? I named everything properly, I checked the sprite numbers...
I use 32-bit colors.
The problems that seem obvious at first glance would be that the GUI is not following the cursor and that the BG02 sprite is not being spawned.
// room script file
DrawingSurface* ds;
DynamicSprite* spr;
function room_RepExec()
{
spr = DynamicSprite.CreateFromExistingSprite(1); //sprite number for the BG02 image.
ds = spr.GetDrawingSurface();
ds.DrawingColor = 0;
ds.DrawCircle(mouse.x, mouse.y, 33); //lines 10 and 11 are only for drawing the circle outline
ds.DrawingColor = COLOR_TRANSPARENT;
ds.DrawCircle(mouse.x, mouse.y, 30);
ds.Release();
gGui1.BackgroundGraphic = spr.Graphic;
}
Quote from: StarLite Moon on Mon 02/05/2016 15:46:30Come on! This is a very childish attitude. You posted your game and got nice feedback from users! You should feel encouraged to correct the reported bugs and improve your game!
I'm removing this game. It isn't good enough. I've no intentions of working on it any further. Other people managed to play it, save, load get through the into, play it a bit without any problems. So it stays as is. It's too bad considering I have 3 more stories but since I suck at it why bother making anymore games
Quote from: sthomannch on Mon 11/04/2016 11:44:18
It took me a while to get through, but in general, the puzzles were solvable. The more difficult parts:Spoiler
The meter from the ghost hunter, was in a way intuitive, but it was not easy to find the tower, even after having seen the map on the leaflet[close]
Quote from: slasher on Thu 26/06/2014 19:48:18
Error: Array index out of bounds (index :-1, bounds: 0...799) // last number varies at various times.
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