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Topics - Joe

#41
Critics' Lounge / Prison cell
Tue 09/01/2007 19:08:25
Since I began watching Prison Break (a really good and interesting series ) I felt the need of painting this:



of course I'm using this for my game

What do you think??
#42
Someone had posted something similar before, but someone else asked for an all-togheter GUI, so I'm posting this here.

It's a template wich includes a GUI to Save/Restore/Delete and with an overwrite dialog.

DOWNLOAD TEMPLATE (Requires AGS 2.72 or later)
#43
General Discussion / The future of programming
Thu 28/12/2006 15:58:21
Here is what typing letters and code with no sense appeared:

I found it funny:
DOWNLOAD FUTURE OF PROGRAMMING

Please people I didn't make this to offend you, just to laugh a while...
#44
Hehe

I don't know this was aleady made with old versions, but if you try to open AGS 2.72 on Xmas day (December 25th) it gives you a nice surprise!

Am I obsolete? Or is this new?
#45
NEDY'S ADVENTURE 2

The 2nd part of that game comes with its 'logical' absurd plot but a little more interesting. You may control different characters in some cases.

I'm sorry for being so late but I've had no time to work on this game, It was very difficul for me to find time to work...

DEMO AVAILABLE!!!!!!!!!!!!!








STORY
The game will continue the first part but the story won't be very symilar, at the beginig you are arrested in prison for comming into island sleeping, and you'll have to make a plan to scape, but of course it won't be easy...

After you came (sleeping) on your "trasport" some natives captured you, But Nedy knows nothing about this, he wakes up and... what's his surprise? He's in prison, but Nedy's doesn't know at all how he is going to slip away, and the lots of things he is going to do in the island to avoid being captured...

When you run away from prison, Nedy meets O2 General, she will be his enemy in the game because she's captures the Sulfur princess who is in love with you. But of course this isn't so simple. The story of O2 General and Sulfur princess are really complex, but I don't want to reveal the end of the game.

PROGRESS
Puzzles 20%
Painting 10%
Strory 70%
Scripting 40%

FEATURES
Game resolution: 320x240
Deph colour: 32bit true-colour

The Interface has been improoved, now more atmospheric and custom save/restore/quit game dialog.

What? You haven't played the first game!? What (on earth) are you waiting for??


#46
Hello

I'd really like someone to tell me what "return X" is for.

I know if you type "return;" in your script, it stops running more commands.
But if you type e.g.: "return -1;", then, what happen?

Thankyou and sorry for making you lose your wonderful time  :P

#47
Critics' Lounge / Where to upload my files
Sat 11/11/2006 12:42:45
Hey everybody.

I really need your help.

I've been trying to upload my files in lots of places, but all of them crashed in a short period of time(1 week, 2weeks...)

Here is the list of my tried places:

www.fileupyours.com
www.450mb.com
www.filespacer.com
www.google.com (this one didn't crash but it doesn't let me upload files bigger than 14mb)

And more...

I'd like someone to tell me a website to upload my files, but with some requirements:

- It doesn't crash in any short period of time
- It gives me direct links (I don't want places like www.rapidshare.com)
- I can upload files bigger than 30mb
- I can store at least 100mb
EDIT: - And it's free

Thankyou very much for reading
#48
General Discussion / My two short videos
Wed 01/11/2006 10:51:57
Here are my two short videos

The rebelion
Lord Papanoida

Dialogs are not important, so just watch ;D

I made them long time ago (1 or 2 years) but I hadn't discovered this part of the forum then...  :P
#49
Hello. My dear people who can't speak spanish:

The game is in english, in ENGLISH!

The game is translated at last!!!

Nedy's Adventure


Nedy is in the parachute academy, when you get your parachute and you jump, What happen?
Oh, Nedy... Is there anyone more clumsy than you?

Download NOW

If you already have the game and you don't want to download it again...
You can download just the translation here

Don't forget visitting my website (COPINSTAR)
#50
General Discussion / UPLOADING
Fri 13/10/2006 14:01:41
Hello everyone! this is somethig very interesting and useful:
The best uploading web site, you just have to register with a nameaccount and a password, and nothing else!
You've got have 100mb. But the best thing is you wont need to go to 10 different pages to get download your file! It's direct.

Click here to go to FILEUPYOURS

Have fun! ;)

#51
AGS Games in Production / PIMPóN
Thu 05/10/2006 19:00:49
Hello everybody.

This is a game which, with all the games variety in this web, isnt very original.
The demo game, is really really really short, anyway, i didnt want it to be longer. Cause its made to show the main game function.

This game will mix Monkey Island II game style with Diablo II killing style.

Here goes the screenshots:

 




<<<Download Pimpón Now>>>


THERE IS NO ENGLISH VERSION AVAILABLE YET, BUT IT'S NOT IMPORTANT IN THE DEMO

Game statics:
Resolution: 320x200
Colour: 32bit-colour

Game features:
20%puzzles(0% in the demo game)
30%scripting
50%animation


#52
Advanced Technical Forum / TEMPLATE: CountDown
Wed 13/09/2006 11:41:50
Hello everyone.

With this template you can make a count down, it's not exactly like a timer, but similar:

Download CountDown template (Requires AGS v2.72 or later)

This template shows hours, minutes and seconds.
#53
Advanced Technical Forum / Illegal Exception
Tue 12/09/2006 16:10:12
---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x00463081 ; program pointer is +6, ACI version 2.72.920, gtags (6,1)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and notify CJ on the Tech forum.

in Global script (line 20)
from Room 5 script (line 15)

---------------------------

This is Global Script line 20:
Code: ags

function SayBackgroundAnimating(Character *Char, const string message,...){  
Char.LockView(Char.SpeechView);
int timer= 300;
Overlay *over=Overlay.CreateTextual(Char.x,Char.y-100,100,1,Char.SpeechColor,message);
Char.Animate(0, 4, eRepeat,eNoBlock,eForwards);
while(timer>0){
timer--;
}
Char.Animate(0, 4, eOnce,eNoBlock,eForwards);
over.Remove();
Char.UnlockView();
}


This is room five line 15:
Code: ags

SayBackgroundAnimating(cCupon, "  Buy today!!!!   ");
#54
Hello again.

How could I make another property for a character?

I mean:
e.g.: character[].Life=100

so that you can set/get that property.

Is there any way to do this?
#55
Hello.

I've been thinking about this possibility long time ago.
Wouldnt you be able to do something like this:

e.g.:
AllCharacters.FollowCharacter(cEgo,5,0);

It would make all characters in the room except the player, do the action, in that case: Follow EGO.
#56
Hello

This is the same as the LucasArts Scumm GUI posted here before, but much more simple.
AFAIK with this module you will have the same results.

I've just uploaded the template which includes the module because the module needs some GUIs:

Download Simple Statusline template/module (Requires AGS v2.72 or later)
#57
Hi every one, I was making a really nice game, but I had to stop its making because I couldnt find any way to make what i wanted.

And I was thinking about this:
Code: ags

//At rep_ex:

GetLocationScriptName(mouse.x,mouse.y).Animate(8,6,eOnce,eBlock,eForwards);

//It would make, the object or the character which has the mouse over animate


But that function didn't exist and I couldnt find a different way to do it :'(

If my suggestion is obsolete and there is another way to do this, I would be really pleased if you tell me how.

Thankyou.
#58
Hello, Im not pretty sure if I should post this in here, but here it goes:

I've nearly finished my game and I've realised that my .exe file is really big, (40mb), thank god video and music files are not compiled into the .exe.

So I was wondering if there was a way to make some files which are apart of the .exe, to balance the the files size.

I mean, make resources, like "music.vox", but with other things, which are charged when you run the game.

Can anybody help me?
Please answer if you think theres no way to do this.
#59
Hi everyone.

I'm making a game which needs a textbox that must be filled with a long text, but what a surprise when discover you cant follow typing in the text box when you finish the frist line:
I mean this:



If anybody knows a solution, please let me know.
#60
Hello everyone!

I'm making a game which has a float called 'health' but I've got a problem really difficult to explain.
Let's see:
Code: ags

//Script header
float health= 100.00;


Code: ags

//In global script, at repatedly execute
lblhealth.Text=String.Format("Health=%.0f",health);


This code doesnt work very well, because if I call a function like this in the globel script:

Code: ags

//E.g.:At dialog request
health=health+10.00;


It works, but if I call it from room repeatedly executed. E.g.:

Code: ags

//script for Room: Repeatedly execute
//At attack time
health=health- 10.00;


This one isnt shown in the 'lblhealth'.

Hope you understand.
Thankyou.
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