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Messages - Joseph DiPerla

#1061
Beh, its a matter of opinion. Yeah, I will upload a few images on my site when I release the simpsons demo and game.

I will try and get some example of it up. The website should of course have some good ones though.

I use it on some of my Simpsons room becouse when I resized the image, it was horribly disgusting.

JD
#1062
Right now I am working on translating the game from Italian to English. Thats about as much of the progress as I know on this game.

looking at the dialog it looks pretty good.

JD
#1063
OK, The website design is almost up. It will be generic, but it will give you all the details you need for the Simpsons games.

Next week along with the new Demo of "The Simpsons: Springfield Woes", there will be a fully released game : "The Simpsons: Where's Maggie?".

"Where's Maggie"? will be like a maniac mansion type game where Homer misplaces Maggie somewhere in the house. Your job will be to find her and search all the rooms in the house and find items to mix and use. That game will be a strictly Homer game with his special Interface.

"Springfield Woes" right now has 30 rooms in it, and there will be more by the time the demo is released.

Both games may include intro video's. So beware the file may be big. Once I release the game and demo, if anyone wants to provide me with a mirror site for both, I would appreciate it. Bandwidth is expansive for me on my server.

Thanks.

JD
#1064
Its a library for scaling images much more smoothly.

EG:

if you have a 320x200 image and you want to resizee it to 640x400, the effect is lost and the image is crappy.

But this tool will help you to resize the image to look better and smoother always having the same effect.

Its not really a tool, but a library to put to use with C++ in your programs. SCUMMVM uses it becouse alot of scumm games are 320x200 I think and if you want to have it larger it uses this library to make the games look better.

It was just something I wanted to share with all of you in case you would need such a thing.

JD
#1065
I noticed two scaling libraries/tools on the SCUMMVM links page:

Scale2x/3x/4x
Scale2x is a real-time graphics effect able to increase the size of small bitmaps guessing the missing pixels without blurring the images. ScummVM optionally supports enlarging the game graphics using this scaler.
hq2x/3x/4x
The hq2x/3x/4x filters form a family of fast, high-quality magnification filters. ScummVM optionally supports enlarging the game graphics using these scaler.

Here is the link to Scale2x:   http://scale2x.sourceforge.net/

Here is HQ2:  http://www.hiend3d.com/hq3x.html

These could help you in making images.
#1066
Yeah I tried www.searchcactus.com

That site unfortunatly is not for me.

Thanks though. If anyone does have a suggestion for me, let me know.

JD
#1067
Yeah, I get 12 gb bandwidth a month. For each additional gig it would cost $2.

When I uploaded my first few demos of my simpsons game, I lost 1 gig of bandwidth a day on my free providers, and of course then I got booted for that. The demo was about 3-4 megs. It is now atleast double that size.

See, for my simpsons game, I have pretty much everyone from nohomers.net and simpforums.com.

Thats why I needed an affiliate program or banner program so that I can make payments for the bandwidth.

I will try and look up that cactus search thing. Hopefully it could help in the slightest way.

Thanks guys.

JD
#1068
As you all may have heard of a while ago, I am creating a new Website related to Adventure Games, SCI, SCUMM, AGI etc...

I bought the web host and I also have the website almost complete.

Not only that, but you will all also have a place to view screenshots and progress on my three games:

Simpsons: Springfield Woes
Simpsons: Where's Maggie
Escape from Godzilla

In order for these games to be downloadable, I am gonna need bandwidth. And that is expensive.

Does anyone know where I can get a good affiliate program where you get paid per click that visitors do? Not just a program where the user has to sign up to a site and then you get credit for it.

Thanks in advance.

JD
#1069
Scummbuddy, I will set you up with an account at my website. I will PM you soon.

Joey

EDIT:

OK SB, I sent you a username, password and directory to where you can upload those backgrounds and even if you have character animations.

If anyone else wants to help with the project, all are welcome. If you want to even take frame grabs and backgrounds off the actual simpsons tv show, those are good as well.

#1070
I already bought a Web host package. I will upload it in a week or two.

Its part of my masterfx sites.

JD
#1071
I think I know what your talking about. Kairus did something like that in his Garfield Game Demo.

The intro featured something like that, with a truck. You could do a search for garfield on the forum and see where the game could be downloaded.

Maybe you can ask Kai for help on that.

JD
#1072
Wow, another great release. Especially with AnimateButton!!!

Chris, your are an adventure game God. There should be an adventure game holiday dedicated to you. OK, I may have gone to far.

JD
#1073
Thats good to know CJ.

Scorp, your idea could work. So in the meantime I will use your method of doing it.

Just going to have to apply it to many characters. Oh well. Art takes time.

Thanks again for all your replies. Seems lately I have been asking for a lot of help. Thanks all for your time.

JD
#1074
Yeah, I could do that, but the problem is that the characters would ignore all scaling options in all rooms, while I would only need them to ignore the Scaling in that particular room.

JD
#1075
Advanced Technical Forum / SetCharacterScaling
Mon 24/11/2003 19:56:56
I couldn't find a function that would manually set a characters scale size.

I know I could just get the walkable area's to edit it or recreate the size of my character.

But, I only need one character to be scaled. Is there anything I can do to edit his scaling? Maybe a script like SetCharacterScaling(Charid, Percent) would work, couldn't find it thogh.

JD
#1076
UPDATE 11/23/03:

I have added more rooms and characters, a better Save Game GUI system, a more detailed intro and everyroom in the house exists now. There are also some puzzles to solve as well.

I also added more dialog options and other stuff for you to mess around with.

There is also a secret way to get into the Alien Ship and a spoof reference to a famous LEC game.

I will allow this game to be downloadable in a week, tops two, well another demo anyways, not the actual game. Right now it has about 20 rooms for you to visit and about 9 characters. But more will be added by the time the new Demo is released.

JD
#1077
Hey I just wanted to inform everyone that I am still making this game. I just decided that I may add more than one room. Maybe like 4. And It will be voice activated, with possibly more characters.

So it wont be a mini game. But doing 3D art isn't easy, so it may take a while before its released.
#1078
Yes, I have tried set Game Option.


TK, thats it!!! I wish I would have thought of that.

See, I was putting the character in room -1, but what would happen was the briefly when the room loaded, the character would quickly appear and disappear.

That worked great TK, thanks again. Sorry if this question seemed a bit stupid btw.

JD

EDIT: Regarding the SetGameOption, I was meaning that is there a way to Set the option to unhide the player character in the room. I searched the list to find if it was there or not, but I didn't find it. But TK's workaround works for me.
#1079
Is there anyway of using this to unhide a player character in a room?

I created a character where I need him not to appear in the room, but then when he goes back to the room the next time, I need him to appear.

Is there in way of doing it with this function or any work around?

JD
#1080
Advanced Technical Forum / Re:A suggestion
Mon 03/11/2003 19:49:00
OK thanks I will try that code.
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