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Messages - Joseph DiPerla

#1141
I thought it was funny too when Apu gets fired when they go see the head cheese of the Kwik-E-Mart:

headCheese: You may ask only 3 questions
Homer: Are you really the Headcheese?
HC: Yes
Homer: Really?
HC: Yes
Homer: No really?
HC: Yes, thank you please come again...
#1142
SO hows the progress on this game, I really am looking forward to it?

Joey
#1143
Quote from: mitar on Wed 30/04/2003 02:26:48
the new starwars game?


Yes, I just remembered the name: Rebel Spy, by Darth-Mandarb I think it was.

I am a huge Star Wars fan and am looking forward to this game.

I am also looking forward to the Simpsons Game: Springfield Woes  ;)
#1144
A new one I heard today:

Homer: God, I promise that if you let this next mission go well, I will split half the money with charity...
Bart: Dad, Gods not stupid!
Homer: (Angrily) Alright lets go!

I was cracking up like crazy!
#1145
The new Star Wars game
Larry Valles 3
FOY
By the Sword
Any game by Danny
Any game by intoxicated little bunny
Ignac 2
Pleurghberg


And I am also sure I left out some games.

Joey
#1146
Yep, thats right. I had bought one a while ago for $5 that didn't work, so now I went on E-bay and bought a drawing tablet for $17! It is the Jam Studio 7.5 in tablet, which comes with the pen and software.

Go on E-bay and do the buy it now, and you can get it for no more than $25 yourself. Massive improvement for me when drawing graphics. Check it out.

Joey
#1147
Adventure Related Talk & Chat / Re:Demo Quest
Tue 29/04/2003 23:49:12
OK, Chris has given me permission to try and make a Demo Game, always using the original Demo Game as well. Remember, those who made that game put a lot of effort into it.

Right now I need, several people to help me in this.

First off, I am gonna need Graphic artists:

Background artists
GUI artists
Object Artists
Inventory item artists

I will use the original character from the original demo game. If anyone wants to make NPC's, let me know.

Also, I need those who would want to participate in making the Demo. IF you want to participate a piece of code or a small demo game, let me know by PMing me and mentioning the following:

Name
What you want to code
What graphics you'll be using

I want to try and make this small in size.

Also if you have suggestions regarding what should be done, please post them here.

RickJ, if you could PM me, I would appreciate it. :)

Joey
#1148
Homer: Bart, now let me tell you a story about Hercules and the Lion. Now the lion had a thorn in his paw, and noone in the whole village could get the thorn out of his paw. But one day, Hercules came, and with all his strength pulled the thorn out of the paw. And the Lion gave Hercules loads of riches.

Bart: Dad, how can a lion give hercules riches?

Homer: It was the olden days!

----------------
Some Guy: Now when I say hello Mr. Thompsons and stomp on your foot 3 times, you will say hello, got it?
Homer: Got it.
Some Guy: Hello Mr. Thompson!

Stomps on Homers foot 3 times.

Homer looks dumbfounded and turns to the second guy.

Homer: I think he is talking to you.
#1149
For number 2, Well, you can use SetGameOption(OPT_DIALOGUPWARDS , 0); to let the dialog go up or down. Change the 0 to a 1 if you want them to go upwards.

Then there's this in the global var's:

game.dialog_options_x  Offset into dialog options GUI to compensate for borders  
game.dialog_options_y  Offset into dialog options GUI to compensate for borders  

game.max_dialogoption_width  Maximum width of textwindow-based dialog options box. Default 180.  

Try changing those variables, they should be modifiable.
You can also check the tutorial "Getting started with AGS-Part 8" In the manual.

Also in General Settings, there should be a "Pixel Gap between options" Thats how spaced out the options are.

Also, to change Speech font and Style in the dialog, Use SetSpeechFont, and SetSpeechStyle. When you start a conversation, change the speech font to which ever you like, then when its done, change it back.

For number one... My suggestion would be to get a transparent small image, and use that on a button, and then change the text and font color on it.  See, Labels are not clickable, so they cant be used as buttons. And buttons, if you use text, can be changed with SetButtonText(GUI, OBJECT, TEXT). And as long as buttons have text, you can have a translation for them. So I suggest using Buttons. It would be nice though to use  SetButtonTextFont and a SetButtonTextColor though.


#1150
I have to explain my favorite:

SETTING: Diner

Marge was going to participate in a business venture with some other ladies in the town. She thought it was too risky and was left out of the deal. The ladies told marge that she could leave and that they were going to mail her the pancakes.

Marge is then home explaining this to her family. And here is my favorite Homer Simpson Line: (Might not be accurately repeated, but you get the idea)

"Wait a minute marge, back it up! SO when are the pancakes coming in the mail?"


I love that line.

Joey
#1151
I like this idea. It seems very organised and could be helpful.

Joey
#1152
Adventure Related Talk & Chat / Re:Demo Quest
Mon 28/04/2003 13:34:51
Project coordinator sounds good! I dont mind. Really it all depends on what Chris thinks too. If he is cool with that, then I am down.

I can start with anyone interested in helping out with this to PM on this board.

Joey

EDIT: Should this topic be moved to Games in Production?
#1153
Chris what about that resources pack you offered on your site? Is that still there?

Joey
#1154
Adventure Related Talk & Chat / Re:Demo Quest
Sun 27/04/2003 19:41:00
A template game is sort of like when you use Visual Basic and Visual C++ and when you start a new project it asks you what type of project do you want. EG:

A web browser
A note pad
A basic form

And then it asks you for specific info on each application, like what is name is and what kind of controls to have.

The templates are similar to this, but they instead are user created into an .AGT file. When AGS loads, it looks for these AGT files just like it would look for an AGS Plugin. When you click new game, it asks you which template to use.

You can make a template game with no rooms, but all the GUI graphics and stuff and all the buttons programmed in already.

Download it and try. It is a very useful feature.

joey
#1155
Adventure Related Talk & Chat / Re:Demo Quest
Sun 27/04/2003 16:41:49
I guess this would go under GUI's, but lets not forget:

*Text Parser
*Verb Coin
*OLD SCUMM GUI
*SCUMM GUI
*CMI SAVE/LOAD GUI
*Sierra GUI
*Quit Dialog GUI
*Other Fan Made GUI's

And I was also thinking that maybe with the demo and source of each game, we can include a text file which could be a tutorial for what we did? What do ya think?

Joey
#1156
Adventure Related Talk & Chat / Re:Demo Quest
Sun 27/04/2003 16:16:45
What category would just showing some basic stuff go under? EG: Scaling in rooms and light leves? I think some basic stuff should be included as a learning process.

And come to think about it Chris, your right... People could just look at the games page to see the power of AGS.

Joey
#1157
Adventure Related Talk & Chat / Re:Demo Quest
Sat 26/04/2003 04:05:15
In fact, if Chris doesn't mind, we can start making the game here already.

Why dont we start the volunteer process. We can use volunteers for:

*BackGround art
*Character Art
*Object Art
*GUI Art
*Inventory Art

Whoever wants to provide these few (We dont want to much art), we can then use them to make our demo. We can prolly even use Instagame to do this.

Now all we need is volunteers who would want to make a certain DEMO. EG:

I volunteer to make a demo Game with a quit screen, and a gui with animated buttons and inventory items.

Who wants to voulntee to make what demo?

Joey
#1158
Adventure Related Talk & Chat / Re:Demo Quest
Sat 26/04/2003 02:59:55
I like RickJ 's Idea. We can all contribute to this project this way and maybe even show different coding styles at the same time.

If we do this, I would like to remind everyone to add comments to the source they use.

Also, I would think that each demo ags game should not have a huge plot or too much features, or else the source code can confuse newbies and even veterans.

And we should always keep in mind that the Demo is for learning purposes and demonstrate the power of AGS.

Joey
#1159
Advanced Technical Forum / Re:GUI Suggestions
Fri 25/04/2003 15:52:53
Hey RickJ, thanks for the animated button suggested. It worked like a charm!

OK, I thought using cursor mode 14 would work, since 11,12,13 dont crash on me.

I will see if scripting what you suggested would work though.

Thanks.

Joey
#1160
Advanced Technical Forum / Re:GUI Suggestions
Fri 25/04/2003 15:07:20
But I am going to need that cursor mode. Do you suggest that rather than using Cursor mode 10, maybe use 14?

Joey
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