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Messages - Joseph DiPerla

#1161
Advanced Technical Forum / Re:GUI Suggestions
Fri 25/04/2003 00:33:34
Well, ok, I am having some problems with this thing. I have uploaded a template of what I am trying to accomplish here at this site: http://swunlimited.freeservers.com/index.html

This is the error I got:

An exception occured in ACWin.exe at EIP = 0x00406e9c; program pointer is +6, ACI version 2.55.543,gtags(0,22)

I got this error when pushing button (Object 11) on GUI 0, named ICONBAR. When you push the button, it sets cursor mode to 10. When I play the game and push the button, it crashes and displays that message above.  I believe it does that becouse it is setting the cursor mode above 9.

And when going to cursor mode 11, 12, 13, the mouse cursor was changing to rogers walking down animation view.. I tried to use setdefaultcursor on these with no success. Then I tried to use SetMouseCursor(), and that worked, but was glitchy. Anything else I can do. This is all part of the Template, so you can test this out yourself.

Also is there anyway I can change the color of a buttons text in the script?

I am also trying to create an animated button using this script in repeatedly execute in the global script:

int timer=0;
if (timer==5)
{SetButtonPic(GUI1,0,1,3);
timer++; }
if (timer==10)
{SetButtonPic(GUI1,0,1,5);
timer++;}
if (timer==15)
{SetButtonPic(GUI1,0,1,6);
timer=0;}
else timer++;
 

}

What am I doing wrong with this?
#1162
Just one suggestion... On any click on hotspot, rather than coding it, they can use conditional-If mouse cursor mode is. This is for the MI1 GUI, still testing the others.

Joey
#1163
Advanced Technical Forum / Re:GUI Suggestions
Thu 24/04/2003 21:03:05
Sheesh, I wish I would have seen those functions earlier. Sometimes it doesn't click with me, but Thanks for your help.

I will try to use them, if they dont work, I will certainly be back here asking for help :)

Joey
#1164
Advanced Technical Forum / GUI Suggestions
Tue 22/04/2003 01:04:34
Well Chris, Its been a while since I made some suggestions like these, so I was making one of my very own games (Notice: ONE OF... Prolly 6), and realised these functions would be useful to me:

1) DisplayButton(int Button, Int GUI), HideButton(Int Button, Int GUI)-- Hide and unhide these buttons from the GUI. I could have swore you had these already implemented, but I cant find them anywhere in the manual.

2) Special Marker for Labels: @MODE_HOTSPOT@-- Would display the mode and the hotspot the mouse is over eG: Look At Door. This brings me to suggestion number 3.

3) DescribeMode(Int Mode, Description)-- Describes the mode. EG: mode 1 would be "Look At:". This is for use the the special marker label above.

4) Can List Boxes have the highlighting feature off? If it can, I dont know how to do it. If not, can it be implemented?

5) A function for a list box to display Inventory Item names, by either odd numbers, or even numbers or all numbers.

6) And Last, a function to be able to scroll up or down on list boxes.

Only 6 suggestions, compared to my average 30 or 40 ;D

If anyone else could find these useful, please speak up now, it would be most appreciated.

Thanks once again for the latest version of AGS Chris.

Joey
#1165
Hey if you still want beta testers, I would be willing to to do it also. My e-mail is ajdiperla@netzero.net

Joey DiPerla
#1166
I guess the use of this function would be to rotate a character if he is walking on a wall or on the cieling. But how many games would actually have a character walking on the walls sideways or on the cieling upside down?

Joey
#1167
Perhaps in a Room preview it can display it. A good Idea I think, but of course I could live without it. But I would love to have it anyways, it would make it less frustrating than to keep testing the game.

Joey
#1168
The Simpsons: Springfield Woes ---- Estimated date: February 2004
#1169
Hey, you gguys should add some fighting with nazi's like in last crusade where Indy fought with the NAzi's using the Key Pad. That would be neat to see programmed in AGS.

KEEP it up. IT LOOKS GREAT.

Joey
#1170
I hope the move goes well Chris. Enjoy your new home. Will you always be living in England?

Joey
#1171
Hey, in the beginning of the game, will you have the Star Wars scrolling text? That would be awesome. Someone posted some code for that in the Technical forum, you might want to check it out. Just a suggestion.

Joey
#1172
I think right clicking to bring the GUI up is a rocking idea. I hate scrolling through to get to the right mode. Maybe you can make shortcut keys like LEC did to get certain interaction modes though....

Joey
#1173
I think there is a misunderstanding here somewhere...

Anyways.... Thanks for your contribution. Someone is creating a Star Wars game, maybe he can use this code for his game, who knows...


Joey
#1174
OH MY GOD. Please finish this game (eventually). I love Star Wars, and I am so upset that LEC never made an adventure game on it. I even read many expanded universe novels and stuff.

No chance that we'll see vader using his saber huh?

Joey
#1175
GREGGGG! Good to hear from you again. I hope you will be sticking around a little while longer and making some more creations with AGS.

Even if you dont, ITS GREAT TO HEAR FROM YOU.

NEWBIE ALERT: Greg is an AGS Legend.

Joey
#1176
yeah, too big of a download for me, so this may take a while, but I checked out your sites and the graphics, it looks really nice and professional.

Joey
#1177
I am still in need of some graphics for my game : THe Simpsons. I would really like to have some character graphics artists and some background artists, 1 per each is fine, I want no more than 2 or 3 for each. I also only need 1 person to help with inventory items.

For character artists:

I have some character art done. I just need you to edit them and make them better or make more frames and possibly make different views. EG: Homer picking up something off the floor. Making Lisa look better etc...

Let me know at ajdiperla@netzero.net

Joey
#1178
Thanks! As you may have noticed though, my site might be down. Darn whoever is hosting!

I am trying to find somewhere else to upload this game. Please be patient with that. :)

Joey
#1179
Hmm... No, its a really nice little circular border around Homer. But you may have given me a good idea. Thanks Scummbuddy.

I will see if my graphics capabilities will allow me to do this.

Joey
#1180
Well, I just wanted to inform you on this game. I have added a new user Interface for Homer. It will be a sort of Verb coin style, just different than the CMI or other ones. I have also created a GUI for bart and Lisa and Marge in the same style.

I have added a Load/Save Game screen which also includes "About", "Resume Game", "Restart Game", and a "Quit Game" Buttons.

I have added Nelson in the game as a new character. He doesn't do much. I also worked on adding a some small details to each room (Hotspots and places to interact with).

I also added a see through Label GUI at the middle top of the screen so that you can see all the characters, objects and hotspots that the mouse goes over.

I added more Dialog into the game as well.

I want to wait till the next release of AGS before I do some more stuff, becouse if some of the bugs and features (minor ones) that we are waiting for come out, then it would be worth it to add to it and release another Demo of this game.

I have also been making a Simpsons Small Game. I realized that the house is so HUGE!!!! In fact, I am making that game to be like Maniac Mansion or DOTT becouse it is so big. It will have Bart locking Lisa in his room and he is torturing her. Now as Marge and Homer And even Maggie, you have to get Lisa out of Barts room using things around the house. Then you have to find Bart and punish him or strangle him. That will be a mini game. Since the graphics and walkables are all done for every room in the house. (It wont be a super spectacular game like Springfield Woes or Maniac Mansion, but it will be decent)

If anyone is interested in helping me with Graphics or anything, please let me know here. Thanks

Joey
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