Great work everyone! Thanks for the release.
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Show posts MenuQuotejni/../jni/../../../Engine/platform/android/acpland.cpp: In function 'void selec
tLatestSavegame()':
jni/../jni/../../../Engine/platform/android/acpland.cpp:542:37: warning: compari
son between signed and unsigned integer expressions [-Wsign-compare]
jni/../jni/../../../Engine/platform/android/acpland.cpp: In function '_jstring*
Java_com_bigbluecup_android_PreferencesActivity_readStringConfigValue(JNIEnv*, j
object, jint, jstring)':
jni/../jni/../../../Engine/platform/android/acpland.cpp:302:1: warning: control
reaches end of non-void function [-Wreturn-type]
"Compile arm : agsengine <= libc.c
jni/../jni/../../../Engine/platform/util/libc.c:22:8: error: conflicting types f
or 'malloc_usable_size'
compilation terminated due to -Wfatal-errors.
make: *** [obj/local/armeabi/objs/agsengine/platform/util/libc.o] Error 1
"Compile++ arm : agsengine <= acpland.cpp
jni/../jni/../../../Engine/platform/android/acpland.cpp: In function 'void selec
tLatestSavegame()':
jni/../jni/../../../Engine/platform/android/acpland.cpp:542:37: warning: compari
son between signed and unsigned integer expressions [-Wsign-compare]
jni/../jni/../../../Engine/platform/android/acpland.cpp: In static member functi
on 'static AGSPlatformDriver* AGSPlatformDriver::GetDriver()':
jni/../jni/../../../Engine/platform/android/acpland.cpp:767:31: error: cannot al
locate an object of abstract type 'AGSAndroid'
compilation terminated due to -Wfatal-errors.
make: *** [obj/local/armeabi/objs/agsengine/platform/android/acpland.o] Error 1
QuoteJoseph, I don't mean to be offensive, but I think you are inventing a plan for the plan's sake. In my opinion the lesser versions are situational and are only made when there's a need to add minor improvements to already stable version, while major version is being developed but not yet released.
In my opinion we should rather use the next major version as the primary aim and reference, and release minor versions only if such need arises.
Quote
EDIT: Right, I forgot to say this... Regardless of what you think of me, in fact I feel rather disoriented in a situation when people start to invent/contribute things to a project. That's still a lack of organization. I don't have time to check/test everything (and frankly do not want to do this all the time), so there must be a way for people to organize, that is:
1. Define milestones for the next major version;
2. Discuss and assign tasks to people, so that no one duplicate/spoil others work;
3. Define a set of rules and conventions to let more people contribute previously unplanned additions without messing things up.
Quote from: Gurok on Sat 08/02/2014 08:33:17
What are the Draconian features you want, Joseph? I am looking at DX9 Vsync currently.
Do people want #region and #endregion? I'm just asking because I'm kind of in that zone right now. On my local repository, I added for, break and continue statements. I am thinking of proposing these as additions to AGS script too.
Obsidian theme? Did people use that?
Quote from: Calin Leafshade on Mon 27/01/2014 19:54:47
I have lost the source for the D3DVSync plugin but it was a single line in the initialisation of the graphics engine that enabled VSync. I'd argue that VSync should be enable by default anyway on D3D.
(Actually i'd argue that directX should be removed entirely in favour of opengl but whatever)
Quote from: Calin Leafshade on Tue 07/01/2014 13:44:11
Winsetup should be deprecated and the relevant functions moved into the script domain, imo.
Quote from: Crimson Wizard on Tue 19/11/2013 11:58:25
JJS was working on making ports & improving compatibility with older games, but he is not commiting much lately (probably being busy?).
Quote from: Crimson Wizard on Sat 04/01/2014 00:52:11
The custom resolutions can't go in 3.3.1, because it's a larger change, and will take more time to polish, so normally I'd like to see it in "limits removing" 3.4.0. On other hand, it will require some time to make 3.4.0 cleaner and usable (also lots of testing), and some people already want to use custom resolutions, or, at least, custom display resolutions (if not the game ones), because players demand the games to be run with their native screen size. And at least one game dev wants to upgrade his recently released game to have this feature.
This is a dilemma... we might have an intermediate release between 3.3.0 and "limits removing" version. Or keep some "temporary" version with just the strictly features we need for running game on any res.
Other thing, there are few games made with Draconian Edition, and people cannot use engine ports to run these, because there are incompatible script functions. Since most (or all) of these functions are good ones, we may consider plan a 3.3.1 release which will not only have fixes to 3.3.0 (if necessary), but also improves compatibility with Draconian Edition.
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