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Messages - Joseph DiPerla

#281
Thanks Guys!

Yeah, The alpha version is up there, but I was leaving it up there as a demo version of the paid app. Basically the Demo version would only contain one game but give you an idea of how the whole thing would work. The old app also had over 1000 downloads, so I am trying to get all those users back. I am also trying to get a higher star rating on the play store. So, if you purchase the app, Please, rate it(Whatever you feel it deserves, not just 5 stars) and spread the news on Facebook, Twitter, G+, wherever you can.

There should be a new update available either tomorrow or on Sunday in the Play Store. I have decided to revamp the user interface again. Basically it will use a swipe interface rather than a tab. I will also add menu options to it that would take you to the game website, the AGS Games page for the game, etc... The Search for game option will also be put in a menu rather than in button form. I removed Landscape mode. It just was not working out. And honestly, to try and fix the design for every new thing I add is just a pain. I may add it back in the future though. I also decided that rather than leave it up to the user to decide whether to install AGS or not, I am letting the app figure out if it has the latest version of AGS and then installing it on your system. Many have complained that the app itself does not work because they cant load the game. So, obviously, for those that do not know what AGS is and simply want to play Adventure Games, I am going to implement this feature.

As for the logo... Selmiac has already helped me out with that. Keep an eye for that as well in the future updates. Please, let the support, the questions and the suggestions keep on coming!
#282
Scratch that. I just tried your latest Daily from yesterday and it solved the issue. The game fully works. Awesome as always JJS and crew!
#283
(SCROLL DOWN FOR RELEASE NOTES)

Yes, I have finally gotten around to updating my app for Android. Just so you have a few details, AGS Stream is an app that facilitates the installation of AGS games on your android device. This can fully be done by the user manually. However, many in the past have found it difficult to do so. This app will download the game, extract it and place it in the appropriate location. Real easy to do. All you have to do is find a game you like, click download and then run AGS and you are all set to go. Its amazing how many people have wanted this market app. In fact, you would be surprised how many users have PM'd me on the forums and others from the Google Play store that have e-mailed me to continue this project. A good 80% have offered to pay for it, others even offered sponsoring me. So, I decided to go ahead and re-do this project.

Currently, its fully functional. I plan on adding some more features to make the app more streamlined and provide the user with abilities to make finding and installing games easier. The features that do work currently:

-Feature Game (With every update, the Featured Game will change)
-9 Games currently installable.
-All games are hosted on my private server to ensure that the games never become unavailable.
-All Games have the project developer listed right below the title.
-Each game gives you a screenshot and brief description along with how large the download will be.
-The app will download, extract and install the game for you.
-The app will download and install the latest daily build of AGS for Android at the time of upgrade/installation.
-Search feature so you can easily find a game you know you want. With 9 games currently available, it shouldn't be too hard to find anyway, but as the database expands, you want to have a search feature so that you can find games easily.
-Slightly different Interface.
-Other little things such as bug fixes, etc...

As I mentioned, a new version of the app will be updated to contain a new list of games. This will be done once a week. At times, with the updates, new features will also be made available with the App.

The App is not free and the reason for this is because:
1) My wife and I and our little daughter are struggling financially. I have received help from many members of the AGS community and would be happy to offer the app for free to them. Things have gotten better, but we still are not able to pay all our bills on time or at all. :(
2) The app takes time to upgrade. Even though there is an easier process which needs to be implemented, adding games is done manually by me and is time consuming.
3) In order to ensure proper installation of the games, I have to go through each game Zip, RAR, 7Z, EXE, etc.. and restructure the files into a new zip file that will be extracted properly once the app tries to install it. This is a pain, a BIG pain.
4) After ensuring that I have a proper zip, I need to upload it to a site that will allow me unlimited hosting, bandwidth and no ads or any other non-sense so that installing the game will be easy. So, I have to pay for that.
5) Its only a $1.15 USD, hardly would break the bank for anyone, I would think. However, if this is difficult for you to pay, you can PM me and I will give you the app for free or you can feel free to find it on the internet and download it for free from some site that would offer it.

If you would like to ensure that your game will make it on the list sooner than later, please post it here. If you have a personal issue with the app or would like your game removed, please PM me and I will respect your wishes. If you wish to make sure your game will never make it to the market, please do let me know. As I said, its still an early developed app, but it does do its what its intended to do. As time goes on, more features will be added (Game website, email author, credit the dev team, post reviews, etc...)

Now that I have given you that spiel, you can check it the Google Play listing and its screenshots (Which are a little older) here:
https://play.google.com/store/apps/details?id=com.agsstream1.diperla

Thanks and I hope you can find this app useful.


------------------------------------------------------------------

RELEASE NOTES

AGS 2.1.5

Media:
-Changed the Image logo again to better fit the play store, thanks to Selmiak.

App:
-Resized Icon.
-Fixed an error that appears if the device does not have an internet connection.
-Fixed the notification area to properly tell you when a game is being installed or has succeeded or not.
-Adjusted some layouts for different size devices. It still will not be perfect, but it will be better.
-When clicking on the game download notification, it will take you to the apps main page.
-When clicking on a game, the main page will no longer interrupt the page while loading its list of games.
-Downloading on Tablets has been fixed.
-Fixed an issue where if you downloaded a game and then return to any games listing, the notification would report that the game download was %100 when in fact it was still downloading.

Games:
-Added a new game

AGS:
-Updated to the latest AGS Build.



AGS Stream 2.1 Update Log (2/8/2013)

Sorry for this one, I had to pull it originally from the store as I noticed a major bug in it. Either way, I have now re-uploaded and it is ready to go.

Games:
-No new games added. I apologize for that. Getting the kinks out of AGS has been very difficult and I had to focus all my time on that for now. However, the next update will have an additional 21 games, bringing it up to 30 games. That will be later in this week or early next.

Interface:
-Updated the Menu system so that it works with the older and the newer versions of Android OS, especially for devices without a hard menu button.
-We now have an action bar which works very well with the design of the app.

AGS:
-JJS has updated his port to Android and therefore it has been included in this update. A new notable feature is that you can use the menu button to bring up the keyboard. Another feature is that its configuration settings are now available and exposed to outside apps, therefore, In the next version coming, we now can allow users to set configuration options for AGS and for the games in general. At the moment it may work, at times it may not. Need to investigate whats going on.

App:
-The App now properly checks if AGS has been installed or not and will prompt you upon the first time you run the app to install it.
-If you do not have the latest daily build of AGS, the app will also prompt you to update AGS.
-Downloading and extracting has been fixed. Therefore, games will properly install whether you are using viewing the app or the game page or not.
-Notification telling you what percentage of the game is downloaded and what its current process is. Please note though that if your device is charging, the notification may not appear properly.
-Fixed some bug fixes.
-Improved App performance.

Games Page:
-If the game has a Youtube vide, you will now have a menu option to view the youtube video.
-If your game provides you with errors, or if your game is not installed properly, you will have the option to re-install the game now or to delete the game directory.


Release Notes for V2.0.0 (1/31/2013)
App:
-More Games coming soon!
- Added a Genre Page for the games and an installed games view.
- Removed Landscape version and different size versions. The app works on almost %100  of all devices and From Android 3+ you can stretch the app on your screen to make it compatible (Built in feature with Android, not this app). So, the app should look good enough on any device. It may not end up looking pretty, but at the very least, smartphones should look good.
- Changed the application icon (Thanks to Selmiac from the AGS Forums)
- Changed Play Store details and description as well as version number.
- You will have a link that takes you to the Official AGS Web site.
- Demo App will no longer be updated.

Interface:
- Updated the interface to look a little cleaner, have a better color scheme that fits in with AGS and its website.
- We included Menu Item both on the main page and also on the games page itself.
- You can now swipe left to right and vice versa on the main page to switch between pages.

Footprint:
- The app will have a smaller footprint than it did before when adding new games. Before we would add the screenshots into the apps resources, making the app larger and larger. This time around, the games list and page will simply load the games screenshot off the web, meaning that the app size will hardly increase as games are added.

AGS Runtime:
-Latest Run Time Build has been added.
-If you have AGS already installed, you can still install the latest version through the app.

Games Page Features:
- New Menu option to take you to the games official web site.
- New Menu option that takes you to the games AGS Database page where you can find more details about the game and user reviews.
- New Menu option that takes you to the main page.
- New Menu option if the game is installed that launches AGS and allows you to play the game.
- If a Game is installed, you can uninstall the game.

New Features:
- You have a "Help" option in the menu that helps you get around the app.
- You have a "What is AGS" option in the menu explaining what AGS is.
- You also have an "About" Section giving you information on the team that brought you AGS.
- Added a Progress Notification to the downloads so that you are aware the game is still downloading.

Bug Fixes:
- Some people were saying that they were having download issues. I looked into it, tinkered with what I could and hope that it solved the issue.
- ANR keyDispatchingTimedOut errors that Many Galaxy S3 and Nexus 7 users were experiencing should be fixed now, or at the very least, made to happen less frequently.
-Freeze ups after the game downloads have been fixed.



V1.0.3 - 1/16/13 (11:58PM Eastern Time)
-Fixed a couple of Typos
-Fixed a couple of bugs
-Added more games
-Displayed the developer under the games name
-A new featured game is displayed.
-Latest Daily Android Build of AGS Run-Time.
-On the games page, you will now know how big the game file is.

V1.0.2 - 1/16/13 (9:20PM Eastern Time)
-Added a few more games.
-Fixed a couple of bugs
-Added the ability to search for a game as they are put in.
#284
Having some trouble getting "The Journey Down" To run on AGS for Android with the latest build. Seems it cant find an AGS Datafile, but the game works on windows and I have done the exact same thing with this game as I have with the others. Any thoughts?
#285
QuoteI think the *best* way forward would be a language agnostic system with several different bindings for different languages.

This! :)

Leave AGS Script, but add the ability to use LUA Script as well and the user can then choose which language to develop in. Might make it easier to support backwards compatibility as well.
#286
There is a new daily at jjs.at/daily . Released today. Seems like a lot has been done to the AGS engine and the Android port from what I could see from the github portal. I used it and all the games I have been playing still work pretty well. I haven't tried Resonance on my Device yet though. Davros, try it and see if it works well. :)
#287
I think she is talking about having the games playable from a browser, like on facebook. But.. I highly doubt thats possible with AGS.
#289
General Discussion / Re: Star Wars: Detours
Thu 30/08/2012 06:46:49
I liked the Family guy and Robot Chicken Parodies of Star Wars. I thought they were awesome. I actually wish they would make a cartoon series that was pretty much in the art style of Family Guy, just you know, more serious and less adult like.

I have to disagree with most people disliking new Star Wars stuff thats come out. For instance, the Clone Wars series is pretty decent, if you ignore the movie that was released prior to the series. Episode II and III were ok standalone. However, I found that the movies are more interesting if you read the novels first. The movies seemed rushed and thats why the novels add to it. The Phantom Menace was cool when it came out... But it is generally a let down. I like the political aspect and things going on behind the scenes. But Jar Jar, Young Anakin... there were things that were just wrong with it. On the other hand, it did have Darth Maul.

As for games... I love the Star Wars games. Most of them anyway. The Jedi Knight Series and KOTOR series are awesome. Rebellion was great. Empire at war was pretty amazing as well. So I have to disagree with people saying that Star Wars was a let down since 1983 :D
#290
Engine Development / Re: AGS engine PSP port
Wed 29/08/2012 10:37:43
Is it possible this is a glitch specific to just MMD? In other words, can it be that its game related and not engine related?
#291
General Discussion / Re: Webhosts...
Sat 18/08/2012 21:10:56
I use hostgator.com - nice cpanel, unlimited FTP address, bandwidth, space and emails, Database, etc... Domain name included and it costs $4 a month for the minimum package.
#292
I do and was just wondering how many other adventurers are also combiners. Anyone?
#293
Engine Development / Re: AGS engine PSP port
Mon 13/08/2012 11:25:11
Read my modified post above yours lestat.

Edit: Doing this will also free up some memory:  delete a txt file in the flash 0 file that will increase the memory slightly
#294
Engine Development / Re: AGS engine PSP port
Mon 13/08/2012 11:20:26
Not that this would be an easy (or possible) task, or even one that would make a difference, but, would it be possible to use PSP storage space as a type of Virtual RAM for the game so it would run? Again, I know VRAM is not an appropriate substitute for RAM, but would that be possible? I am totally pulling that out of my butt as right now I am REALLY sleep deprived since my daughter woke up 7 times during the night and now woke me up at 5:30 am and is up for the long haul.

EDIT: I guess others have thought up the same thing, but are saying its not possible:

http://forums.qj.net/psp-speculation/124574-virtual-ram-using-mem-stick.html
http://share.blog.us.playstation.com/ideas/2010/08/06/psp-virtual-memory/

I have not read this in its entirety, but it might suggest a work around:
http://forums.ps2dev.org/viewtopic.php?p=31028
#295
Engine Development / Re: AGS engine PSP port
Mon 13/08/2012 05:36:14
I do not see the system requirements as being an issue as Gemini Rue and Resonance are pretty much same as far as graphic intensity. I mean, Resonance might have more sprites and animation on screen going on at once, however, I highly doubt that it would affect gameplay on a psp since the PSP is capable of playing games that are very powerful 3d games. The scripting although might be far more advanced than Gemini Rue, but again, I do not think it would affect its performance on the PSP. At the very least, even if it was a performance issue, Resonance would still play, but it would be choppy.

I am thinking that perhaps it has something to do with the versions of AGS in which both games were compiled with. One being compatible with the port, while the other might still have some bugs to work out.

Correct me if I am wrong people.
#296
I noticed that too RickJ. I think it has something to do with how Allegro initializes the display driver. I could be wrong however.
#297
Hehe Ok. That clarifies it. Ciao Dusk. Io Parlo Italiano abastanza bene se ti serve qualcuno che traducca il gioco in Inglese o se ti serve uno per beta testing. Fammi Sapere. :)
#298
I thought this game wasn't using AGS anymore, but Multimedia Fusion.
#299
Awesome work guys!
#300
If I could suggest something... Try http://www.lulu.com. If you want to publish for free or commercial, they will do that for you either for Ebook or paper(hard)cover books. You can even get an ISBN for the books as well. Just a suggestion.

Is this book meant to be sold, or will it be freely available?
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