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Messages - Joseph DiPerla

#301
QuoteI just thought of an alternative solution: What about integrating the room contents tree with the main tree
(make each room to be expandable and have the room contents tree as a sub-tree)?

Actually, I like that idea myself. I do disagree with you on the textual part. I am more of an icons kinda guy. I just want the icons to be pretty. :P

Tzachs, do you have an official repository somewhere?
#302
Me likey. There is only one thing I would add to your modification and one thing I would change. The thing I would add is descriptions when you mouse over the icon so you know which is which. The thing I would change are the icons themselves and make the image be a bit more modern and eye-catching so as to make the engine look less like an 90's software tool and more like a.. now.. tool. Thats my gripe with a lot of editors, not just yours CW. Its just something I notice. AGS currently has those icons I do not much like either.

Otherwise, great idea's. Keep them coming.
#303
General Discussion / Re: The Dark Knight Rises
Sat 28/07/2012 20:55:47
Ha! That was awesome and classic. I suspect tons of viewership of this video. Lol.
#304
I would think that maybe adding it as a seperate scripting system in AGS all together would be good, while keeping AGSScript would be nice. For instance, in the scripts editor, you have Global.ASH and Global.ASC which is the default language for AGS. However, when adding a script, perhaps you can now have an option of either adding AGSScript or LUA scripts (AGSLUA). You can make calls between the two types of scripts and you can also, possibly do externs and such. As far as events, such as repeatedly execute, it would only be allowed to be called within one of the scripts. You can not have one variation existing in ASC and the same one in LUA. Its either or. If it does exist in both, AGS will run the one found in ASC.
#305
Me thinks this is an advertising and SPAM ploy by VIIX.. 
<.<
>.>
:shocked:
#306
Well, it seems you have missed a lot. Let me know if you need anything from me. I have been a member of the community since 1999 and had released several large Simpsons game templates over the years for AGS. Also check out my site that I just re-did in my signature. WB!
#307
Lol. Good to hear.
#308
Any chance this will be added into the engine ports: https://github.com/duncanc/Lua-for-AGS
#309
Well, to continue to alleviate expenses, pay more bills and create some more free time for myself and my family... I have decided to start selling some stuff on Ebay. The first thing I am selling off at the moment is my PS 3.

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=330770510190#ht_500wt_1156

If anyone is interested in taking a look, go ahead. Within the next couple of days I will be adding more items and I will revise this thread. Hope this isn't spamming against the rules or anything. Just figured that you might all be interested in taking a look. Maybe we need a board for buying and selling items and games and such...
#310
General Discussion / Re: The Dark Knight Rises
Sat 28/07/2012 12:09:08
QuoteOverall, well done Nolan. The films work well as a trilogy and a complete, closed story; I'm hoping and assuming that the next time we see Batman on screen, it will be its own, separate version.

Actually, I hope they are done with Batman for atleast 10 years. The next Batman I really want to see is the one thats going to be in the Justice League movie they are planning and I am hoping they either still stick with Christian Bale (Which is unlikely due to the actor being done with him and the way the story wrapped up in this movie) or they go with Jon Hamm. Otherwise, I think they may just go with JGL. Either way, Thats the next movie I want to see Batman in. This trilogy was so satisfying that we really do not need another standalone Batman film for a long time.
#311
General Discussion / Re: The Dark Knight Rises
Sat 28/07/2012 07:54:33
OK. So I now saw the movie 3 times. Mind you, it was because of my wife though. We watched it the first time and we thought that it was awesome. The time went by so fast that we didn't realize the movie was 2 hours and 40 minutes. In my opinion, the movie was far better than TDK and BB. Again, Ledgers performance as the Joker was unmatched. I really think he gave that role the performance of a lifetime that any actor would have wished they could have done. Hands down, he deserved all the praise and awards he received. However, I do think that coupling his performance with his untimely death made the movie that much more enticing for people to see. It sort of worked like a placebo. But, as far as movie and story go, TDKR is the best of the three, hands down.

As far as my movie going experience... It was aweful. Each time we went, there were no more than 8 people in the theater. We live in a small town in Connecticut and therefore not a lot of people come to this theater anyway. Not to mention, we went at noon each time to save on ticket prices. But despite that, my wife and I were jumpy over the whole Aurora shootings. We focused more on the exits and people coming in or getting up than we did on the movie. For every person in the theater, we did our own mental evaluation of the person. We just didn't feel the normal movie going experience we felt in the past. It was an aweful thing to deal with and I am very upset at that. We couldn't stop thinking of the victims and how Holmes used a movie villain to portray himself. When we went the 3rd time, we felt guilty watching the movie, feeling as if its the movie's fault that all this happened. I mean, do not get me wrong, it wasn't. It just feels that way. The fact of the matter is that TDKR should reach higher sales results than TDK and in my opinion, should have surpassed the Avengers in every way possible. I like the Avengers, but to me, it shouldn't have had the success that it did and it certainly should not be more successful than  TDKR. Unfortunately, the events in Aurora have ruined that. Not to mention that the Avengers did not have much competition to face in the first place, while TDKR had Spider-man and Ice Age to contend with, along with some stragglers for the Avengers.

Having said that, I want to give my review of the movie:

Spoiler
Needless to say that though the story line was great and mimicked a Tale of Two cities, it was the characters that really made the film and so I wanted to start off with Joseph Gorden Levitt's character. While JGL is always the kid from 3rd rock from the sun, he certainly has showed how much he has grown as an actor. On many of his movies, I always felt that he was incapable of portraying himself anything else other than a teenager. However, that was not the case in this movie. I totally saw the Robin thing coming. Atleast, if not Robin, some sort of Protege for Batman. I mean, he was an orphan, much like many of Batmans sidekicks. He was a law enforcer, meaing he believed in Justice and had the courage to fight crime. Speaking of his courage... He showed more courage than most of the cops, besides Jim Gordon, in the movie. He had skill, he was not afraid and he spoke his mind without regard for the consequences. True qualities that Robin (Of any kind) had. He even had a little acrobatic skill, what with the swinging into the batcave at the end. Of course, there was also the fact that like pretty much all other Robins, he deduced the identity of Batman on his own. He had the perfect haircut. Yet, he was not an unrealistic child fighting alongside a super hero. He was a cop aiding the vigilante. To top it off, I like how he never put on a hero's costume, yet, Batman hinted that he should wear a mask. You see, its the fact that the guy didn't become a sidekick for mere idol worship of his hero that made me appreciate what he was. It was also the fact that he wasn't 9 years old fighting along side Batman. It was the fact that he was a cop, trying to do good, who established a relationship with Gordon and Batman and made a name for himself as a rookie cop that impressed me on his character. He was the sidekick throughout the movie, yet, he did not wear the yellow and green tights, but he had some of the back story for many of the Robins. The nod of his real name being Robin kind of provided closure to the Batman fans that the Nolan Trilogy did have Batman AND Robin even if not in the traditional sense that Robin was the boy wonder. It was done nicely. It was a great nod and to tell you the truth, it opens up a lot more for a spin off sequel. Maybe not as the character being Robin itself, but perhaps Nightwing, or even, following closely to how the comics had gone after the supposed death of Bruce Wayne, he can be the new Batman. Batman was just a symbol. The mask was to protect the people he loved and thats all JGL's character needs to do at this point. By quitting the police force and entering the batcave with Bruce Waynes blessing and encouragement, its shown that he will take up some mantle in the future and follow in his inspirational Hero's footsteps.

As far as Jim Gordon goes... I always love the way Gary Oldman plays the part. Jim Gordon is the ideal compassionate cop and commissioner you want to see in any law enforcement agent. I am glad he survived the trilogy as well as seeing pretty much all my favorites survive. The one thing I really liked about this movie was that finally, from any media of Batman in an official canon or universe, Jim Gordon finally found out Batmans secret identity. The even more beautiful thing is that it was done on Batmans own terms, with him being the one to tell him. To me, when the name Bruce Wayne clicked with Batman in Jim Gordons head was the best part of the entire movie. The movie could have just consisted of those 2 minutes of footage and I would have bought 35 tickets to see it. It was what should have been done a long time ago in any Batman media.

Miranda Tate was no surprise to me, mainly because of rumors that circled the internet for months. However, what sealed the deal before the twist at the end was a few things... One, Bruce Wayne slept with her. When that happened, I knew something was wrong. Since, when does Bruce Wayne get involved with women? He has no time or desire for that. I just knew it was too good to be true. Her scar was also a revealing factor, which you wouldn't even pick up on unless you went to rewatch the movie, but only after watching Batman Begins. Two, she had an accent. Three, Ras Al Ghul had a daughter in the comics, Talia. So I knew his child was not Bane. It had to be a woman. It certainly wasn't going to be Selina Kyle. There weren't many other choices in the movie for female leads and there was most certainly going to be a twist in the movie, you could just sense it. So to me, it really wasn't a surprise that Miranda Tate was Talia Al Ghul. As far as the character goes, she didn't stand out to me. She was brilliant, attractive... Yes. She was integral and very much needed to the plot. But really, to me, she was the least important or desired character. Her role in the film made lots of sense, dont get me wrong. And Cotillard did a great job in her performance. But she certainly was not the highlight of the film for me. It just goes to show how great the film really was.

Anne Hathaway as Selina Kyle was just absolutely amazing! As far as character performances and character interpretation goes... She was my second favorite after Bane in this movie. Hands down, she was the best Cat Woman in history. Better than Michelle Pfeifer and most certainly far better than Halle Berry. She was a cat woman, but not The cat woman in this movie and I like that. In fact, Cat Woman of any kind would not have fit in Nolan's trilogy at all. But this version held true to all versions of the character. She was a "cat" Burglar. Her real name was Selina Kyle. She had a thing for Batman and Bruce Wayne. Though a thief, her heart was in the right place and could always be counted on as a backup hero. She went as far as sacrificing her life for Gotham. She was sneaky, sexy, smart and innovative. She was fun. Though she didn't call herself Cat Woman, she certain played with the Cat Burglar thing nicely by wearing pieces to her outfit that at times made her look like a cat, which you can tell the character playfully did on purpose, even going so far as to dress like a cat at a Ball in which Bruce told her she was Brazen for. Anne Hathaway was amazing. I really hope she wins some award for her performance as she had the best acting from anyone in the film. She made her character so interesting and so lively that one would hope they made a spin off movie with her in it, at the very least fighting along side JGL's new hero, whomever that would be. Actually, the casting for Selina Kyle was just perfect. Just like noone could do the Joker better than Heath Ledger, Noone could do CatWoman better than Anne Hathaway. It was just that good.

Bruce Wayne/Batman's interpretation in this film was interesting. It wasn't bad, thats for sure. Actually, it was quite a nice character development. Batman's return in this film along with JGL possibly taking over the role, fit well with the title of the film: The Dark Knight RISES. It showed what Batman meant to Gotham, how he was needed and still will be needed. Now, he is also very appreciated in Gotham and throughout the world. It went to show that Batman stood for something more than what was behind the mask, allowing his character to live on in some way forever. The only thing I would have wished for though was that we would have seen MORE BATMAN and less Bruce Wayne. In fact, the film hardly focused on neither of the two really. It seems that Bruce/Batman's role of importance in the film came after the following characters in order: 1) JGL 2) Bane 3) Selina Kyle 4) Jim Gordon 5)Batman. But still, with how the story went, with how they development the core of Batman and Bruce Wayne, with how it all tied in with the other films and how it was all wrapped up made this the best of the three none the less. And though it lacked screen time for Batman, it still felt like a Batman movie through out the film because of the mood and setting and because of the characters. There is more to Batman than just Batman himself. He would be nothing if it weren't for those around him and this film showed us that. After all, the character fell into a Howard Hughes state of mind for eight years because he was missing the universe around him that made him integral. What I liked about his character too was that the film showed how fragile someone can become and how easily broken he can be no matter how strong or how smart he is. But it also showed us what was at the core of Bruce Wayne, which was that when the chips are down, when he was fallen, he learned to pick himself right back up.

I really do not have much to say about Alfred or Lucious Fox. They played their roles, and did their parts. They fulfilled what was needed and thats it. In fact, that was rightly done. They got the screen time that they deserved. No too much more, not too much less. They performance and the interpretation of their characters were on par with the previous two films. Although the break out character in this was Jonathan Crane. His appearance was truly golden and perfect. Cillian Murphy is Awesome and he showed it in this movie even though there were only two scenes with him in it.

Last but not least is Bane's character. Lets face it, even though Tom Hardy is a great actor, there was more physicality involved in the role that there was pure acting. This was no Heath Ledger playing the Joker. Thats not Tom Hardy's fault and not the writers fault. It just was what the character was. Again, that doesn't diminish the character or the actor in any way. However, I will dare say it that Bane's character has been far more interesting and cooler than any other character in this whole trilogy. Watching him on screen in this interpretation was more enjoyable than watching any other character in the Nolan Trilogy. The depth of his character was truly intriguing. His genius was unparalled. His presence was far more present than any character in this trilogy and possibly more present than any character in any film. He was a match for Batman both physically and mentally. He pushed Bruce Wayne to the limits. His lines were great. Tom Hardy was great. The villain stuck very close to its comic counter-part just in a more realistic and menacing way. In fact, this Bane was much more terrifying than a venom induced comic book version of Bane. When you are the last villain to appear in a trilogy, you need to make sure that he is the one that can be matched with the hero. He needs to be the best of them all and Bane was. I liked him far more than the Joker, and I loved loved loved the Joker in TDK. It just goes to show how great Bane was. His story and Origins were not exactly what it was in the comics, but it lived up to who Bane was. Thats hard to do in itself and Nolan accomplished that wonderfully. Nolan also turned a b-list villain of Batman into an A-list Villain, forever shaping the importance of who Bane is in the Batman Universe. By far, personally, this is the most intrigueing and menacing character in this trilogy and my personal favorite.
[close]
#312
QuoteWell, you see, problem with AGS, as being mentioned by Chris Jones himself, is that it was written in not a very best way. Ah, well, why to be so tender... it is coded just terribly .

TRAITOR!!!! HOW DARE YOU!!!!!! :D

No, I see what your saying. Unfortunately, my C++/C# Coding experience only allows me to do it the way I am doing it. Eventually I will be good enough to make cool enhancements in AGS. :)
#313
Well, yes, I am definitely doing this for learning purposes. :) Also, I always thought that there should be a way to add more interactions in the editor as you mentioned. Sorry, I didn't understand why you were opposed to the hard-coded interactions. But again, I think the next best thing if we do not have the ability to add interactions to the editor is to hard code it. I think adding mouse cursor modes is heading in the right direction, but not streamlined enough.
#314
Why do you say that? I always liked the idea that there were hard-coded interactions in AGS as it made programming for people like me easier to do.
#315
Rocco, working on your limits issue right now. I added a new thread for Interaction modes. Next I am working on Screen Resolutions so that more are offered. However, this is a pain. There is a lot to consider. But thats the next "Navigating and understanding the AGS Source" Thread that I will create. After that, I want to try and figure out how to add Inventory Categories and types and I will compile the sources for you to work with Rocco.
#316
I had a question... I wanted to add more user mode's for better verbcoin functionality. I suppose the first place I should be concerned with this is in the Engine itself. As I have mentioned numerous times, I am not expert at c++, I am still learning and the adventure game engine scene in C++ is still a bit out of reach for me. However, that does not mean I cant practice and mingle :)

Anyway, I wanted to add the following cursor modes to the engine itself:
Give, Pull, Push, Take Off, Put On, Use with, read, Open, Close, Turn on, Turn Off, Kiss, Kick, Punch, Lick, Slap, instigate.

So, correct me if I am wrong, but, would I do this as far as the engine goes:

in rundefines.h, on lines 72 of the refactored code I would add:

Code: AGS
#define MODE_GIVE 10

Code: AGS
#define MODE_PULL 11

Code: AGS
#define MODE_PUSH 12

Code: AGS
#define MODE_TAKEOFF 13

Code: AGS
#define MODE_PUTON 14

Code: AGS
#define MODE_USEWITH 15

Code: AGS
#define MODE_READ 16

Code: AGS
#define MODE_OPEN 17

Code: AGS
#define MODE_CLOSE 18

Code: AGS
#define MODE_TURNON 19

Code: AGS
#define MODE_TURNOFF 20

Code: AGS
#define MODE_KISS 21

Code: AGS
#define MODE_KICK 22

Code: AGS
#define MODE_PUNCH 23

Code: AGS
#define MODE_SLAP 24

Code: AGS
#define MODE_LICK 25

Code: AGS
#define MODE_INSTIGATE 26

-----------------------------

In global_character.cpp on lines 381 I would add:
Code: AGS
else if (mood==MODE_GIVE) passon = 10;

Code: AGS
else if (mood==MODE_PULL) passon =  11;

Code: AGS
else if (mood== MODE_PUSH) passon =  12;

Code: AGS
else if (mood== MODE_TAKEOFF) passon =  13;

Code: AGS
else if (mood==MODE_PUTON) passon =  14;

Code: AGS
else if (mood==MODE_USEWITH) passon =  15;

Code: AGS
else if (mood== MODE_READ) passon =  16;

Code: AGS
else if (mood==MODE_OPEN) passon =  17;

Code: AGS
else if (mood== MODE_CLOSE) passon =  18;

Code: AGS
else if (mood== MODE_TURNON) passon =  19;

Code: AGS
else if (mood== MODE_TURNOFF) passon =  20;

Code: AGS
else if (mood== MODE_KISS) passon =  21;

Code: AGS
else if (mood== MODE_KICK) passon =  22;

Code: AGS
else if (mood==MODE_PUNCH) passon =  23;

Code: AGS
else if (mood==MODE_SLAP) passon =  24;

Code: AGS
else if (mood==MODE_LICK) passon =  25;

Code: AGS
else if (mood== MODE_INSTIGATE) passon =  26;

--------------------------

In Global_Object.cpp on line 374 I would add:
Code: AGS
else if (mood==MODE_GIVE) passon = 10;

Code: AGS
else if (mood==MODE_PULL) passon =  11;

Code: AGS
else if (mood== MODE_PUSH) passon =  12;

Code: AGS
else if (mood== MODE_TAKEOFF) passon =  13;

Code: AGS
else if (mood==MODE_PUTON) passon =  14;

Code: AGS
else if (mood==MODE_USEWITH) passon =  15;

Code: AGS
else if (mood== MODE_READ) passon =  16;

Code: AGS
else if (mood==MODE_OPEN) passon =  17;

Code: AGS
else if (mood== MODE_CLOSE) passon =  18;

Code: AGS
else if (mood== MODE_TURNON) passon =  19;

Code: AGS
else if (mood== MODE_TURNOFF) passon =  20;

Code: AGS
else if (mood== MODE_KISS) passon =  21;

Code: AGS
else if (mood== MODE_KICK) passon =  22;

Code: AGS
else if (mood==MODE_PUNCH) passon =  23;

Code: AGS
else if (mood==MODE_SLAP) passon =  24;

Code: AGS
else if (mood==MODE_LICK) passon =  25;

Code: AGS
else if (mood== MODE_INSTIGATE) passon =  26;

---------

In Global_hotspot.cpp on line 88 add:
Code: AGS
else if (mood==MODE_GIVE) passon = 10;

Code: AGS
else if (mood==MODE_PULL) passon =  11;

Code: AGS
else if (mood== MODE_PUSH) passon =  12;

Code: AGS
else if (mood== MODE_TAKEOFF) passon =  13;

Code: AGS
else if (mood==MODE_PUTON) passon =  14;

Code: AGS
else if (mood==MODE_USEWITH) passon =  15;

Code: AGS
else if (mood== MODE_READ) passon =  16;

Code: AGS
else if (mood==MODE_OPEN) passon =  17;

Code: AGS
else if (mood== MODE_CLOSE) passon =  18;

Code: AGS
else if (mood== MODE_TURNON) passon =  19;

Code: AGS
else if (mood== MODE_TURNOFF) passon =  20;

Code: AGS
else if (mood== MODE_KISS) passon =  21;

Code: AGS
else if (mood== MODE_KICK) passon =  22;

Code: AGS
else if (mood==MODE_PUNCH) passon =  23;

Code: AGS
else if (mood==MODE_SLAP) passon =  24;

Code: AGS
else if (mood==MODE_LICK) passon =  25;

Code: AGS
else if (mood== MODE_INSTIGATE) passon =  26;


In Global_inventoryitem.cpp on lines 104 and on
Code: AGS

Code: AGS
else if (modd == MODE_GIVE)

Code: AGS
        run_event_block_inv(iit, 10);

Code: AGS
else if (modd == MODE_PULL)

Code: AGS
        run_event_block_inv(iit,11);

Code: AGS
else if (modd == MODE_PUSH)

Code: AGS
        run_event_block_inv(iit, 12);

Code: AGS
else if (modd == MODE_TAKEOFF)

Code: AGS
        run_event_block_inv(iit, 13);

Code: AGS
else if (modd == MODE_PUTON)

Code: AGS
        run_event_block_inv(iit, 14);

Code: AGS
else if (modd == MODE_USEWITH)

Code: AGS
        run_event_block_inv(iit, 15);

Code: AGS
else if (modd == MODE_READ)

Code: AGS
        run_event_block_inv(iit, 16);

Code: AGS
else if (modd == MODE_OPEN)

Code: AGS
        run_event_block_inv(iit, 17);

Code: AGS
else if (modd == MODE_CLOSE)

Code: AGS
        run_event_block_inv(iit, 18);

Code: AGS
else if (modd == MODE_TURNON)

Code: AGS
        run_event_block_inv(iit, 19);

Code: AGS
else if (modd == MODE_TURNOFF)

Code: AGS
        run_event_block_inv(iit, 20);

Code: AGS
else if (modd == MODE_KISS)

Code: AGS
        run_event_block_inv(iit, 21);

Code: AGS
else if (modd == MODE_KICK)

Code: AGS
        run_event_block_inv(iit, 22);

Code: AGS
else if (modd == MODE_PUNCH)

Code: AGS
        run_event_block_inv(iit, 23);

Code: AGS
else if (modd == MODE_SLAP)

Code: AGS
        run_event_block_inv(iit, 24);

Code: AGS
else if (modd == MODE_LICK)

Code: AGS
        run_event_block_inv(iit, 25);

Code: AGS
else if (modd == MODE_INSTIGATE)

Code: AGS
        run_event_block_inv(iit, 26);

Code: AGS


Now the next few parts of code are for the editor itself. I get most of it, however, I can not seem to be able to add these to the mouse cursors section on the pane. Any idea’s? Anyway, here goes:

On line 23 in Roomhotspot.cs, change the following to:
Code: AGS
_interactionSchema = new InteractionSchema(new string[] {"Stands on hotspot",

Code: AGS
                "$$01 hotspot","$$02 hotspot","Use inventory on hotspot",

Code: AGS
                "$$03 hotspot", "Any click on hotspot","Mouse moves over hotspot",

Code: AGS
                "$$05 hotspot", "$$08 hotspot", "$$09 hotspot", “Give”, “Pull”, “Push”, “Take Off”, “Put on”, “Use with”, “Read”, “Open”, “Close”, “Turn on”, “Turn off”, “Kiss”, “Kick”, “Punch”, “Slap”, “Lick”, “Instigate”},

Code: AGS
                new string[] { "WalkOn", "Look", "Interact", "UseInv", "Talk", "AnyClick", "MouseMove", "PickUp", "Mode8", "Mode9", “Give”, “Pull”, “Push”, “TakeOff”, “PutOn”, “UseWith”, “Read”, “Open”, “Close”, “TurnOn”, “TurnOff”, “Kiss”, “Kick”, “Punch”, “Slap”, “Lick”, “Instigate” });

Code: AGS
        }


On line 40 on Character.cs:

Code: AGS
  _interactionSchema = new InteractionSchema(new string[] {"$$01 character",

Code: AGS
                "$$02 character","$$03 character","Use inventory on character",

Code: AGS
                "Any click on character", "$$05 character","$$08 character",

Code: AGS
                "$$09 character", “Give”, “Pull”, “Push”, “Take Off”, “Put on”, “Use with”, “Read”, “Open”, “Close”, “Turn on”, “Turn off”, “Kiss”, “Kick”, “Punch”, “Slap”, “Lick”, “Instigate”},

Code: AGS
                new string[] { "Look", "Interact", "Talk", "UseInv", "AnyClick", "PickUp", "Mode8", "Mode9", “Give”, “Pull”, “Push”, “TakeOff”, “PutOn”, “UseWith”, “Read”, “Open”, “Close”, “TurnOn”, “TurnOff”, “Kiss”, “Kick”, “Punch”, “Slap”, “Lick”, “Instigate”  });

Code: AGS
        }


Line 27 in InventoryItem.cs:

Code: AGS
_interactionSchema = new InteractionSchema(new string[] { "$$01 inventory item",

Code: AGS
                "$$02 inventory item", "$$03 inventory item", "Use inventory on this item",

Code: AGS
                "Other click on inventory item", “Give”, “Pull”, “Push”, “Take Off”, “Put on”, “Use with”, “Read”, “Open”, “Close”, “Turn on”, “Turn off”, “Kiss”, “Kick”, “Punch”, “Slap”, “Lick”, “Instigate” },

Code: AGS
                new string[] { "Look", "Interact", "Talk", "UseInv", "OtherClick", “Give”, “Pull”, “Push”, “TakeOff”, “PutOn”, “UseWith”, “Read”, “Open”, “Close”, “TurnOn”, “TurnOff”, “Kiss”, “Kick”, “Punch”, “Slap”, “Lick”, “Instigate”   });

Code: AGS
        }


On line 33 in RoomObject.cs

Code: AGS
_interactionSchema = new InteractionSchema(new string[] {"$$01 object",

Code: AGS
                "$$02 object", "$$03 object",  "Use inventory on object",

Code: AGS
                "Any click on object",

Code: AGS
                "$$05 object", "$$08 object", "$$09 object", “Give”, “Pull”, “Push”, “Take Off”, “Put on”, “Use with”, “Read”, “Open”, “Close”, “Turn on”, “Turn off”, “Kiss”, “Kick”, “Punch”, “Slap”, “Lick”, “Instigate”},

Code: AGS
                new string[] { "Look", "Interact", "Talk", "UseInv", "AnyClick", "PickUp", "Mode8", "Mode9", “Give”, “Pull”, “Push”, “TakeOff”, “PutOn”, “UseWith”, “Read”, “Open”, “Close”, “TurnOn”, “TurnOff”, “Kiss”, “Kick”, “Punch”, “Slap”, “Lick”, “Instigate”  });

Code: AGS
        }



Am I missing anything, besides the mouse cursors pane issue?
#317
The drawable area stuff seems to require some more behind the scenes than just changing the variables. If I just change the variables, it seems something might break. I need to look into that a little more.
#318
I am working on a new version of the engine and editor which will support the following new things:

*Refactored/More portable code from JJS and CW
*New Interaction modes for easier implementation. This has been finished on the engine side, however, I need to do the same on the engine side and I need to update the blank game template to work with it.
*Custom Resolutions. The engine side is partly done for this, I need to get this done on the editor side now.
*Higher limits.
*Possible Inventory categories. Of course, source code will also be available.
#319
I am using poser debut for the artwork. I find it easier to use than Blender and most other apps as far as object placement. Modelling on the other hand is easier through Blender, but not that easy. As far as the materials, I was already thinking of changing it a bit. I do agree that the textures seem to realistic. I was actually aiming for a cartoonish look. So, I will need to try and change that a bit. The lighting and Shadows are still kill me though...
#320
Yeah I need to make the room bigger or alter it to fit the living room. I cant seem to get the shadows right for some reason.
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