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Messages - Joseph DiPerla

#401
I cant seem to see much of the game. All that comes up is a white screen and some shadowy objects. Also, the game dialogue gets displayed just fine. Other than that, I cant see anything of the game.
#402
Sorry guys. I haven't had a chance to edit this page, make it error-proof and pretty it up. But in the coming days it will be done. Thanks for the input. :)
#403
Good point. I will have to fix that tomorrow.
#404
Awesome! Version 0.0.4 will have the new database loaded automatically from that point forward.
#405
Thank you. Actually, hubris was a neat little idea. Great graphics too.
#406
Ghost: hmmm. Link works fine for me. Try in another browser.
Selmiak : I can see what I can do about the folders option, but I can't gaurantee it. Also, you do not need to use android to submit a game. All this does is allow android users to play games you made on their devices.
WHAM: actually you can now submit games from as low as 2.5 thanks to JJS. And yes you can submit any game as long as its not a commercial game. The idea is so that android users can download games onto their device without hassle.  So yes, the more games that are submiited, the better. As far as other requirements for the games, there is only one which is that if utilizes a plugin, the plugin will not work. So if the game heavily relies on it, then I wouldn't submit it.
#407
Very thorough testing JJS. Let me look into it. If worse case scenario, I will just remove orientation switching.
#408
Looks as if JJS updated his port once more and now AGS for android supports games 2.5 and up. So you can now submit those as well.
#409
Great job as always JJS.
#410
As you may have seen here: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=45453.0
I developed a marketplace app (In its alpha stages) for AGS games to be downloaded onto Android devices easily.

Before I work this up a little further, I need games to be submitted to the marketplace. To do that, I am asking that anyone with games created for AGS 2.62 and up who would like to make their games available for Android should go to this link here: http://www.diperla.com/agsstream/agsstream.htm .

Just keep in mind the instructions placed in the fields at that link. So just a heads up, when submitting a game, screenshots need to be hotlinkable. Downloads of the game need to be in a zip file. The zip file can contain folders but the main game files (agsdat or exe file) need to be in the root of the zip. The zip file also needs to be hosted on a hotlinkable site. You can use netfirms or hostgator or bluehosting for cheap hosting needs or even dropbox which gives you 2gb free for you to use. If you do not follow these guidelines, you will not submit the game properly.

So if you are interested in making your game more accessible to android users go follow this link again:
http://www.diperla.com/agsstream/agsstream.htm
#411
Haha! Now I can move on to adding some new games and features. Thanks for the input JJS.
#412
I actually had that in there with one difference. Instead of:

application/vnd.android.package-archive

I had:

application/vnd.android.packagearchive

Give it a shot. I uploaded the new package. It should work this time, I hope.
#413
Ok Version 0.0.3 is uploaded now with the bugfixes (I hope). Try re-downloading the APK file and trying again.
#414
Oh my... Thats quite the Log file. I will look into it. Thanks JJS.
#415
New Minor version already released.

Version 0.0.2: 2/23/12
*Added the ability to automatically download and install AGS for Android.
http://dl.dropbox.com/u/63498272/AGSStream.apk
#416
http://dl.dropbox.com/u/63498272/AGSStream.apk

OK, so I have started a new project for AGS. This is a marketplace for AGS on Android. Packaging Games into the AGS APK is a hassle if not impossible. So I started this project this way it can be a place for those interested in AGS to download games automatically. Also, since many have had trouble in knowing where to extract the game files (including myself), I have made this utility as a way to download the game for you and put the files where they need to be. All you have to do is run AGS and choose the game you want to play.

Now, keep in mind, this is a super Alpha version of the market( Hence version 0.0.1) and was only done in 20 minutes. In the next couple of weeks I will be prettying it up and adding more games to the list. Right now it only has Space Quest -1. Test it out.

Here is a roadmap of what I plan to have done:

Features of Version 0.1.0 (Will be released in the next two weeks:
*Scroll through a list of games to choose from
*Ability to download the latest version of AGS for Android and install it.
*Featured Games page.
*Ability to download and install games automatically.
*Ability to run AGS from within the app.
*The Game page features a description, images, creators, team, etc.. and other features for each game.
*Has the ability to tell you if a game has already been downloaded from the market.

Roadmap (Not Guaranteed):
Version 0.1.1 will have:
*A hopefully nicer UI
*The ability to rate games and add comments.
*Sort by Genre feature - Hopefully.

Version 0.1.2:
*Ability to uninstall a game.
*Ability to search for a game.

Future:
*Stability fixes
*Even Nicer UI
*Ability to sell commercial games.
*Ability for users to upload their own games to the market.
*Have more games listed in the market.

---------------------------------------------

For the time being, this app will not support commercial projects. Its too much of a hassle. However, if you have a commercial game and would like it on the Android Market for download, I will create a special package that will download AGS and the game for you and set it all up for you. I will also walk you through creating a developer account on the android market and teach you how to upload the game so that you can make cash. If you are interested in this, please PM me.

In the meantime, check out version 0.0.1 of the app and be kind in your criticism of it. We just had a baby a couple of months ago and all I could do is 20 minutes of work on it today. Enjoy. Here is the link again:

http://dl.dropbox.com/u/63498272/AGSStream.apk


---------------------------------------------

Version 0.0.2: 2/23/12
*Added the ability to automatically download and install AGS for Android.
http://dl.dropbox.com/u/63498272/AGSStream.apk

Version 0.0.3: 2/23/12
*Fixed a couple of bugs.
#417
I have an alpha version almost ready to be uploaded to the market.

Features of Version 0.1.0:
*Scroll through a list of games to choose from
*Ability to download the latest version of AGS for Android and install it.
*Featured Games page.
*Ability to download and install games automatically.
*Ability to run AGS from within the app.
*The Game page features a description, images, creators, team, etc.. and other features for each game.
*Has the ability to tell you if a game has already been downloaded from the market.

Roadmap (Not Guaranteed):
Version 0.1.1 will have:
*A hopefully nicer UI
*The ability to rate games and add comments.
*Sort by Genre feature - Hopefully.

Version 0.1.2:
*Ability to uninstall a game.
*Ability to search for a game.

Future:
*Stability fixes
*Even Nicer UI
*Ability to sell commercial games.
*Ability for users to upload their own games to the market.
*Have more games listed in the market.

I will probably release an early APK here tomorrow as well showing you what the main functions of the app are. I couldn't come up with a clever name for the app, so it is called "AGS Stream". If you have a better name for it, I will take that into consideration.
#418
Worked like a charm on my Evo 4G and my Asus Transformer and even better on my ASUS Transformer Prime! Awesome Job JJS! By the way, I have a development account payed for with Android if you want to ever publish it. Right now I am working on an app that will allow users to download games into the AGS Folder for easy set up of games.
#419
Yes, the latter. Lol Sorry for the confusion. I have downloaded several games all compiled into EXE's and the engine would not detect them in the folder. Is there something I am doing wrong or has it just not been implemented yet?
#420
Is there a way to load games compiled to single exe?
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