You see personally, I think that AGS 3.0 is easier as far as scripting goes. Its even more powerful in my opinion.
I mean most of the standard way of programming is there (Loops, ifs and's etc...) .
Just SOME functions changed in how they work. Personally I feel they are easier to use and cleaner.
But again, those functions can return with the use of modules.
And even though some features that are added are not necessary, it does make it easier to make your game and it makes it quicker too. Plus some features you just cant get around such as the newly added 1064x768 resolution support.
My suggestion, upgrade your 2.62 games with 2.72 as it will automatically change the code for you. Then do the same with your 2.72 game with the 3.0 engine and mess around with it a little. I think you will see that you will like it the more you use it...
I mean most of the standard way of programming is there (Loops, ifs and's etc...) .
Just SOME functions changed in how they work. Personally I feel they are easier to use and cleaner.
But again, those functions can return with the use of modules.
And even though some features that are added are not necessary, it does make it easier to make your game and it makes it quicker too. Plus some features you just cant get around such as the newly added 1064x768 resolution support.
My suggestion, upgrade your 2.62 games with 2.72 as it will automatically change the code for you. Then do the same with your 2.72 game with the 3.0 engine and mess around with it a little. I think you will see that you will like it the more you use it...