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Messages - Joseph DiPerla

#701
Well, that was just an initial mockup for you. What I am actually gonna do is put that image on a poster and have it referred to you as the world famous musician...

Hey, in a video game, everything is possible.
#702
These are all great!!

Are any of you actually gonna convert these into Character files. or are you really waiting for me to do it?
#703
Just use a snapshot program similar to snagit. Or print screen. Keep doing that every walk cycle. Then use GIMP or paint and draw a selection around the character. Copy it, paste it in a new paint session.

The size varies per character. Like Marge is 55 in width and 188 in height in pixels, while homer is wider and mr burns is shorter.
#704
HEHE... I know exactly where to put your little portrait ;) I think you will like it.

And, yes, it is my job. But to make my job a little easier, part of this is to have each one of you cut the frames out and make it into a character.

Its a fun little utility. Me, my wife and my brother will have a cameo in the game thanks to this thing.

#705
I am posting this here because it is an adventure game question and is also a cool link for you to see and I wanted to make sure that you saw it. I hope thats ok. So here's the deal. I am going to continue making Springfield Woes. But I need to add some originality to the game.

If you go here: http://www.simpsonsmovie.com/main.html
You will find an avatar creator. You can create your own character here. If you create a character file for AGS 3.0 and upload it, I will use you in my game. Its as simple as that. Whatever extra animations you create with your character, will also be used. Here's the catch, for now, only the first 20 submissions will be accepted.


So create away! Here's mine:

http://energon-plant.com/me.html
#706
General Discussion / Re: Image Resizing tool
Tue 13/05/2008 21:08:12
Quote from: SSH on Tue 13/05/2008 20:05:19
Just pay the pron site's subscription, Joseph, and then you'll get full-size images and not just thumbnails ;)


:)
Funny.

Thanks guys for the replies. I will check out those links above and let you all know if they worked well enough... Thanks!
#707
General Discussion / Image Resizing tool
Tue 13/05/2008 18:20:52
I have several images at 250x187 resolution in pixels and I wanted to convert it to 800x640. Is there any free utility that can do that and leave the quality to look great??? Everytime I resize an image it looks like crap...
#708
Well, I received some more inspiration to work on this template again. Truth is, I am not sure if I will ever make the Springfield Woes Game at this point. A game of that magnitude is just too much right now. But I do want to leave something for you guys to work on.

I am in the process of updating my Template once again. Once the next version is finished, I will upload it as a completed project and any new updates will just result in version changing.


In the last week I have added a few things. So here is what I have added:

*A new GUI for a start up menu, which would display Play, Options, etc... It was really one of the last few things the template needed as far as GUI's go.
*An alternate Classroom, so you have more than just one classroom.
*Backstage room for Krusty-Lu studios
*Krusty-LU hallway.
*Outside of Moe's
*Simpsons Basement
*The newstand section of the Kwik - E - Mart
*Two new sections at the PowerPlant.
So I think the template now contains 50 rooms. YAY!

So now, before I have a release, I want to get a few more things. I want to get another area of the basement, The simpsons Driveway, a few sections of the attic and the inside of the garage. Once all that is done, the whole house will be complete!

After I get that all set and done, I will connect all the rooms, add all the hotspots and just a few more tweaks. I might also fix the scaling problem with the characters. I also want to add some more animations to the pile.

If anyone wants to help as far as those things above, let me know. Also, if you would like, I could really use some help with animations. I need the simpsons family to have a talk animation and a walking down animation and possibly a pick up animation. Perhaps you can take the sprites and edit them to have those animations, or get frame grabs from the episodes. If anyone can help, please post here. But please... Dont post unless you have a question about it or unless you finished it. The more help I get, the sooner the next release of the template will get done.

If you want to contribute something else as well, thats fine also. Of course you will be credited if you provide something. Major thanks goes to ScummBuddy already for some help he has provided...

Thanks all and stay tuned.
#709
OK, try this link here: http://www.energon-plant.com/simptemp2.rar

It should be an updated template file there that will load in AGS 3.0, but may not run since the scripting needs to be changed.

Just to clarify, the template has 42 rooms which include the simpsons home, mr burns office and the powerplant, The school. Moe's Tavern, the Kwik-e-mart, Flanders house, Alien ship, Noiseland arcade, Abe simpsons room, springfield cemetary and Krusty lu studio's.

Characters: Marge, Homer, Bart, Lisa, Maggie, Kudos, Kang, Principal Skinner, Mr. Burns, Smithers, Krusty and Nelson.

Inventory items: 7
GUI's: Dialog, Inventory, Marge/Homer/Lisa/Barts OWN INDIVIDUAL GUI's (Verb coin style), save game gui, skip intro gui, text parser gui for cheats, over hotspot gui,  And some GUI's used as Sub-rooms for when looking at a desk etc...

Some custom cursors are also included and a simpsons font is in there as well.

All-in all. Everyone should have plenty of material to build a full blown game.

Some scripting needs adjustment though... I will work on that eventually and I will fix the sprite sizes as well, unless someone wants to go ahead.

ENJOY!!!
#710
Yeah, I think I will do that. If anyone feels like helping out in expanding the template further, please let me know. Or if you think there are some improvements that can be made, let me know.
#711
Yes, there were two games I was working on. 1) Springfield Woes --  A large project and a second one which was "Where's Maggie?" which was a sort of Maniac Mansion thing where you were basically just confined to the house trying to get Maggie out of her room.


The demo to "where's maggie" is here: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=24863.0

Then I have a large Simpsons Game Template which has something like 7 characters, several inventory items. I planned on having only the Simpsons family as the main characters, so I have fully functional character GUI's for each of them and just other GUI's in general such as save/load/quit and other stuff. I even have a map of springfield GUI for travel. It also has about 40 rooms in it that have hotspots and walkable area's and such all done. It even includes Simpsons Font!!!! Find it here:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=2667.0

If anyone feels like fixing the sprite issue (Characters were to big, so I had to scale the walkable area's) and if anyone feels like updating it to work with AGS 3.0, I will definitly continue this again. I have other rooms to add to it. I just lost interest when I saw that AGS 3.0 no longer supported it and I really like the features it has. So take a wack at it if you would like. IT might work with AGS 2.72, who knows.

Thanks for Asking! And please, feel free to make games off of my template. Just give me credit...
#712
QuoteWell, in theory with this command you don't have to use the dialog scripts at all. You could simply do something like this in your normal script:

int choice = dBarman.DisplayOptions();
if (choice == 0)
{
  cBarman.Say("Hello");
}
else if (choice == 1)
{
  cBarman.Say("Something else");
}
// etc


Neat! Thanks a lot CJ!!!!
#713
Well, 2008 seems to be the year of releases.. First Zak 2 Between time and space. Then Glumol.

Whats next? AGAST being updated? RoBot coming back? SCRAMM re-continued? SCUMM REVISITED 7.0? Zak2 and the alien rockstars? Fate of Atlantis 2? My Simpsons Games and Templates? Monkey Island 5? The return of TROAICS(http://www.geocities.com/troiacs/)?   SAGE coming back for a 4th time? Is Jeroen Dekker returning?

WHO KNOWS!!!!!

And M0ds, I have complete confidence in FOY. Other than the Zak 2 games, I have been looking forward to this one. Here's hoping 2008 is the year!!!!
#714
As M0ds pointed out in another thread, http://www.glumol.com is actually back! And is REAL!!!!!

And it seems to be able to do all the things it said it could do in the past! Multiple OS support, import SCUMM scenes, templates, etc....

What the heck! Where did that come from?????
#715
Well thats why I was thinking Tage.

Its not really made yet. Right now I have a basic mainframe which loads the room up but it cant do anything yet. I was going to make open source and work on little by little. And yes, it will be free.

Good catch on Glumol.
#716
Well, I did some research and Tesseract is already taken for an engine and a game. I was thinking of maybe calling it one of these maybe:

1) TAGE (Three-d Adventure Game Engine)
2) TAGS (Three-d Adventure Game Studio)
#717
Hmmm. Tesseract... I like it. Ok, we will call it Tesseract.

M0ds! Your a genius! but Radiant has surpassed your intellectual level of creativity...
...
...
...

Did that even make sense? God I got a head ache... I will post a preliminary screenshot of the IDE design soon, so let me know what you think and how to add to it. Any other suggestions or idea's?
#718
Ok. So then let me start this project. First off let me explain a few details about the engine. Number one, I dont have a name for it. I was thinking of calling it one of the following names as in dedication to Chris and this community for the wonderful work done on AGS and its games:

1) 3D AGS
2) CJ3D
3) AGSI (Adventure Game Studio Inspired
4) Open to suggestions...

Secondly, to program both the IDE and the Engine, I will be using Visual Basic 6.0. For the scripting, I will be using VBA script engine as its a language I understand and is easier to implement.

For the script editor, I will be using some code I found on Planetsourcecode.com that will perform this function for us with Syntax Highlighting.

The 3D graphics engine that I will be using is Revolution3d.net as it does provide DX9 support and I am just not in the mood to go around and try to learn C++ (I know a little bit of it, but not enough) to program a DirectX 9 wrapper for Visual Basic 6.0.

Periodically I will be releasing the editor and runtime engine. I will list the new features and write a manual as I release these editions. As I mentioned above, the whole engine and editor will be open source. The engine will ONLY run on Windows Operating Systems that support VB6.0 and DirectX 9.

So, before we begin, I would like to state that the first release will be version 0.01 Alpha. The engine run-time will basically be able to load the resources and display them. The only thing I want the first beta version to do is allow the display of a room. The placement of the camera and the lighting, loading the character and allowing the character to move around the room. The editor will be able to compile to resources into its own file format for the engine to run.

Now, I want to build features side by side with the editor and the engine. And just so you know, as I am writing this engine, I will include a tutorial so we know where I began and I will also comment the source code. You should all have no problem being able to edit and add to the code.

So I want to discuss the editor first and foremost. The editor will be developed through an MDI form in which new forms will open up withing it. I can make sure the forms load up similarly to the Visual Studio IDE style.

We will have a room editor. A Character editor. A resource editor. An entity editor. A script editor. What else should be included? How do you think I should go about the editor design for its beginning stages?
#719
Seriously if there were a few users and programmers dedicated to converting AGS to Linux and a few to do the Mac port, it would keep up a bit more with Chris's port.

Maybe a private CVS site for developers only... This way constant work on the ports can be done.
#720
Awesome! Keep up the great outstanding work CJ!!!!
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