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Messages - Joseph DiPerla

#961
Sound manager is definetly a good idea.

I like that.  And animating Inventory is good too seeing that there is one for a button, why not make one for Inventory.

A big no no on 3d rooms. I agree with 3d objects and characters, but if your gonna want to use rooms, then use these programs:
http://conitec.net/a4info.htm
http://t3dgm.thegamecreators.com/
http://3das.noeska.com/   - this one is gonna make games like Grim Fandango/EMI

JD
#962
I run the forum poll thing on mysite usinh phpbb.

You could probably put up a suggestion poll forum and only allow to post polls and allow users to only vote and not post replies.

Or you could try using something from bravenet.com
#963
Behind you 100 %!
#964
AGS Games in Production / Re: Flash Gordorn
Fri 23/07/2004 04:47:08
Huh. I just thought he mispelled the name.
#965
AGS Games in Production / Re: Flash Gordorn
Thu 22/07/2004 01:19:26
Andail and others... You are all very respected members of this community. But please lets not discourage anyone here. If someone wants to attempt to make a project that is this big, let them. There have been lots of AGSers who as their first project had created a big game for the public. So this might come through as well.

Lets have faith and offer an encouraging point of view. Possibly even offer help if possible.

Keep it up Zordok! I always like flash Gordon!

JD
#966
I dont mind translating it into Italian as long as there isn't more than 5 pages of text to translate.

If it it more than 5 pages you may have to wait more than 3 weeks. Possibly longer. If its 5 or less, I can do it in about a week.

Joey DiPerla
#967
General Discussion / Re: Sam and Max Sprites
Thu 01/07/2004 00:10:15
Just wanted to point out: Sam n Max was a TV show too.
#968
I agree with Slyphers #3. I saw the same thing.

JD
#969
I cant get this game to work. The true motion codec seems to be the problem. I cant properly install it. Maybe have the wrong file or something.

JD
#970
Go here:  http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=194&item=5101015876&rd=1

The only thing is you have to pay with paypal. Setup fee is $5 once, then $4 a month. If you pay a full year in advance, get 2 months free. I like this cause you can all host games and sites here for cheap. Here are some features:

Storage Space    
1000 MB
Bandwidth    
UNMETERED
FREE REGISTERED DOMAIN    
YES
.com .net .org .info .us .biz .name    

YES
Pop3 Email    
Unlimited Accounts
Webmail (Neomail & Horde)    
Yes
OC3 CONNECTIONS    

Yes
FrontPage Support    
Yes
CGI / Perl / PHP / SSL / SQL    
Yes
Adult Hosting    
Yes
Spam Filters    
Yes
Free search engine submission    
Yes
Platform    
RedHat Linux 9.0
cPanel 8.5    
Yes

Support: 24 hours a day, 365 days a year, response time is ONLY 1.7hrs!)

Other features: ? Red Hat 9 Installed    

? Noah's Classifieds

? Shopping Cart
   

? PHP Auction

? Unlimited E-Mail Accounts
   

? Unlimited E-Mail Forwarding / Aliasing

? Unlimited FTP Access
   

? Unlimited POP3

? File Manager
   

? Webmail

? User Friendly Control Panel
   

? Unlimited FTP Accounts

? Fantastico De Luxe 2.5
   

?YaBBSE, Invision Board, PHP Forum

? PHP4 (.php)
   

? CGI-BIN / Perl 5 (.CGI, .PL)

? Secure Server Services (SSL)
   

? ImageMagik

? MySQL 4 Databases/ PHP MyAdmin
   

? Microsoft® FrontPage® 2002

? Protected Directories
   

? Unlimited Mailing List Manager

? Agora Shopping Cart
   

? Spam Assassin

? FormMail & Many other scripts!
   

? 99.95% Uptime Guaranteed

? PHP Nuke
   

? Custom Error Pages


Portals/CMS:
PHP-Nuke (6.8) 
Post-Nuke (0.7.2.6) 
phpWebSite (0.9.3.1 english) 
xoops (2.0.5.1) 

Blogs:
b2 (0.6.1) 
pMachine Free (2.3)

Discussion Boards:
phpBB2 (2.0.6) 
Invision Board (1.2) 

Customer Relationship:
CS Live Help (2.7) 
PHP Support Tickets (1.7) 
Support Services Manager (1.0b) 

Other Scripts:
OS Commerce (2.2 MS2)
4images Gallery (1.7) 
PHPauction (2.1) 
PHProjekt (4.0.4) 
phpLinks (2.1.2) 
Moodle (1.1.1) 
Noah?s Classifieds (1.3) 
PHPlist (2.6.5) 
WebCalendar (0.9.42) 

Check it out. I think it is worth it!

JD
#971
Wow! I likey!
#972
try http://www.lucasforums.com/showthread.php?threadid=98093
here: http://www.lucasforums.com/showthread.php?threadid=120611
and here: http://www.lucasforums.com/showthread.php?s=hreadid=128235

It talks about all the tools and latest source code you could use to get the backgrounds.

I would use scummrev 2 and 3 and scumm2d.

JD
#973
EDIT: Whoops, sorry, I accidentally double posted. Sorry

I am just bumping this up a bit. I wanted to tell you all of the updates I have made to the Template:


FileSize: Unzipped its about 17 megs. Zipped its about 4.3 megs.

Rooms: (added)
Krusty Studio Stage room(Must be programmed in manually if you want to reach it)
Outside the School (Can be reached by the map)
Inside a Classroom (Must be programmed in manually if you want to reach it)
Map of Springfield (Updated it so that you could go to the school)
Krusty Lu Reception Area
Krusty Lu - Brochman Set
Krusty Lu- Control Room
Abe Simpsons room- Retirement Castle
Simpson Home- Bathroom
Inside the Kwik E Mart
The Back of the Kwik E Mart
Kwik E Mart Roof
Springfield Cemetary
Noiseland Arcade
Moe's Taverns back room



Sprites:

Well look for yourself. Krusty has a sprite file that is not used, you might want to look at it.
Some family portraits
Simpsons Logo was moved to "Extra"
Bathroom Medicine Cabinet
Bathroom Sink
Toilet Bowl top
Marge and Homers Dresser
Grandpa Simpson in a rocking chair sleeping. Enough for an animation. (Added a view for it too!)
Added a bunch of sprites used for Inventory.

Characters added:

Mr. Burns
Mr. Smithers
Krusty the Clown
Nelson

Inventory (7 items):

Blender
Cupcake
Bat and Ball
Jar of an eye
Jar of a Brain
Beer (Set for Homer to start with this)
Skateboard

GUI:
Added a GUI for Bart when he is controlled
Added a GUI for Lisa when she is controlled
Added a GUI for Marge when she is controlled

Programming:

Now when you switch characters and you right click, the appropriate GUI for the controlled character will appear.
You can also goto the Bathroom and out from Homer and Marges room. And you can weigh Homer on the scale.

Notes:
F5 will get the load save screen
F7 will get you the town of springfield
F9 will get you the character select screen
F12 may or may not save a screenshot.


I plan on adding a few more rooms and doing a few more programming things to it. But I will release it a few weeks.
#974
Going to Mr Col (I hope this doesn't sound sarcastic or as if I am angry. I am just trying to defend my points):

Well, I would wait 8 years for AGS to support 3D for the simple fact that I dont wish to make a 3D game right now, and yes becouse I like AGS. And as someone else said, I would wait cause all the adventure features are in AGS and its easy to use. If I really wanted to use complicated scripting I would just use SCI Studio then. Plus I can be satisfied just taking snapshots of my models like I have been saying I have been doing.

Your also right, there are a ton of 3d engines for us to make games, not just shooters. And someone mentioned Blender. But here is the deal. I dont feel like learning a new scripting language when I am comfortable not just with c/c++ but with AGS in general. And granted that there is a 3d adventure game engine (http://3das.noeska.com/), only thing is that the whole world has to be in 3d. I just want characters and some objects to be in 3D.

Oh and I never said that adding 3D support would make making games easier. I said it would attract more people to develop in AGS becouse of the feature, not the ease of use. If I said it wouldmake it easier, I apologize, cause I didn't mean that.

And also regarding the 8 years to implement... Please scroll through this thread to see Chris's post and you will notice that he tried out 3D. Yes it wasn't practical and it wasn't something he wanted to implement at the time. But I dont think it would take 8 years for him to implement.

And of course we all agree that it is really upto Chris on whether he decides to add 3d to AGS. And I will remain one of the happiest AGSer's whether he adds 3d or not.

Laceyware:

Why I would rather play commercial games from AGS is becouse the person making the game or the team making the game will put an enormous amount of effort and features into their games becouse they are getting paid. Even though AGS has created some of my most favorite games, some still dont compete with some commercial games like CMI, Grim Fandango, Runaway just to name a few. I think the commercial aspect motivates people to make some good games cause there is a profit involved.

Also, I have been in this community since the beginning. I still have the first version of this engine when it was the ACeditor or something like that. For Nostalgic reasons I would love to see AGS be so popular that it makes commercial games. Thats just a personal desire I have.

JD
#975
This is going to go against what MattGlobe said, but is this game still in production?

JD
#976
AGS is already Unique and nothing can take that away. In fact every engine is unique in its own way.

By adding 3D support to it, you are making AGS even more Unique by having it be the only engine for people to download to create 2d point and click adventures with 3d characters and objects.

Again, I would like to stress that 2d games will always be made. I dont see it as something that would interfere with 2d. AGS already is good enough to make any game SCUMM/AGI/SCI/AGAST/SLUDGE/SAGE/Wintermute/Visionaire can make and has made. So in realty if you think about it, you dont really need to add many more 2d features, just bug fixes.

adding 3d would open up a whole new world of games and developers using AGS. We might actually see commercial games made with AGS. Who knows, maybe Sierra and Lucasarts will abandon their engines and use AGS (This is a longshot, but a possibility none the less).

I think we are concentrating on the negatives rather than the positivies here.

JD
#977
I do think Plearghburghs graphics are better than most of the early sierra games.

I think thats what it was trying to mimic. A PQ style game.

JD
#978
look for my pm
#979
Well, I looked at the games page, this may help:

Pleurghburg: Dark Ages (by Chrille Blomqvist)
http://www.gaspop.com
http://www.agsforums.com/games.php?category=1&action=download&game=35
5.1 megs

ISN: Kill! (by Harvester)
http://archaicsoftware.tripod.com
http://www.agsforums.com/games.php?category=6&action=download&game=295
1.5 megs- Although may not be what your looking for.

Norman Cooks in 'Search for the Don' (by danny (a.k.a WIZKID))
http://wizkid.adventuredevelopers.com
http://www.agsforums.com/games.php?category=6&action=download&game=120
7 megs- its in 3d. One of my favorite AGS games. It also has some really cool cutscenes.

Ben Jordan: Paranormal Investigator Case 1: In Search of the Skunk-Ape (by Francisco Gonzalez)
http://www.agsforums.com/games.php?category=0&action=download&game=407
6 mb- although looks like it wouldn't be the type of thing your looking for.

P.D. (by Igor)
http://maniac.adventuredevelopers.com/
3.7 megs- Not sure but I think this was a detective game. Been a while since I played it.


Go here for more of a search:  http://www.agsforums.com/games.php
go here to see what has been completed recently: http://www.agsforums.com/yabb/index.php?board=5.0
Go here for whats in production: http://www.agsforums.com/yabb/index.php?board=8.0

I hope this helped to some point.

JD
#980
Look, I agree, the priority should be 2D. But if 3D was implemented properly it wouldn't be a bad thing.

Not only that, but if you make 3d support, more people would join the community and make some outstanding games. Think about it, alot of people like wintermute cause they heard there was 3d character support, and that was their biggest attraction. Of course now it doesn't support it anymore.

All I am saying is, lets not knock 3D away. AGS is still the greatest 2D engine out there. But 3D wouldn't be so bad.

Also, as far as implementing 3D and taking it away, I think CJ said he made a private build with 3d support for testing purposes earlier in this thread. So yes it would be hard and a bit time consuming, but maybe not as bad as we think.

Yeah, believe it or not (Going back to the 32bit and plugin and linux thing) there were some that didn't want it. And then it turned out to be a great thing. Maybe this would be a blessing in disguise.

As far as using other engines to make pnc adventure games (Someone stated this earlier), it wouldn't be a good idea becouse almost all engines are 3d shooters and plus, I would never abandon AGS as my number one adventure maker. Its just so great. So if I ever create anything in 3D, it would have to be released with AGS or not at all. I love AGS that much. (Plus I am slow and wouldn't be capable of learning to use another engine :p )
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