Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - JpSoft

#61
But could be very usefull to implement a floodfill module or something like that. I will complete it when i finish my crrent project.

Jp
#62
I worked something trying to create a fill function, but i still do not found the way. Maybe CJ could solve this implementing a new function:

DrawingSurface.Fill(int X, int Y)

:)

Jp
#63
Higher limit in objects per room and controls per GUI would be nice.

Jp
#64
This looks very interesting. I believe a fill function could be created using AGS, but for sure looks a little painful. I will give a try tonight.

Jp
#65
Things i noticed last days:

- BlockingHeight() and BlockingWidth() do not work properly.
- PauseGame() do not works with GUI buttons animations.
- If you place 2 characters in the same point at the same loop, the second one will become static (it minds, you will be unable to move him after that)

Jp
#66
Quote from: Dualnames on Wed 08/04/2009 08:39:35
You should use the file created for translation. Give it to someone to proofread it, get it back and use it as default language(set this via the editor by right clicking on the file found below translation in the pane).

In this case, the TRS file must be included with the EXE like any other translation?

Jp
#67
And how it is supossed that it must work? I unzziped it in the ags editor folder, but nothing changes (AFAIK) Maybe the pluggin is too old for 3.1.2 version?

Jp
#68
Quote from: SSH on Tue 07/04/2009 17:18:23
Actually, I think a plugin like that is the example that comes with the editor plugin API download...

Which example?

Also, i remember that GM7 hace the notepad; its called game information

Jp
#69
Looks like the kind of game you can pay for it. Godd work and good luck.

Jp
#70
Yes, something like the script pages, but only for text purposes (without autocomplete) Also, have the chance to open it automatically when you open AGS. After all, the first thing i do when i open AGS is check my notes (a f***k .TXT file i never can found into my HD) to know what i were doing last time, what i must fix, etc etc


- Game settings
- Log Info (Notes, Diary or whatever)
.
.
.
- Pluggins
- Translations

Or something like that.

Jp
#71
Quote from: SpacePaw on Fri 03/04/2009 03:51:02
Quote from: OneDollar on Thu 02/04/2009 23:26:45
Quote from: JpSoft on Tue 31/03/2009 22:50:43
- Little notepad in the editor, so the game creator could easily add comments about the design of the game ("things to do", "do not forget", and so)

This would be a perfect little editor plugin project for someone. An awesome version would include (at least) rich text, the ability to create lots of separate notes arranged in a tree, simple graphics package for making sketches/diagrams which could also be stored in the same tree and manual and readme editors that you could use to compose your documentation and would automatically export (user specified name).TXT or .RTF documents when you built your executable.

Any volunteers?

(I'd do it myself, but I don't know any C# or C++ or whatever, and can't make any sense of the plugin tutorial ;))

Piece of cake :) I can do it :)

EDIT:
without the drawing diagrams thingy. This would take bit longer :) but who knows. Maybe in 2.0 version :)

If you work on it, i willl be your first tester  ;D

Jp
#72
Almost all is ready, and now im looking for 2 or 3 beta-testers before release the game. If you have some time this days please let me know and i will send you the link to download the game.

Also, if you can translate games from spanish to english i could send you the txt-file. Is really short, it could be easily translated in one or two days.

Jo
#73
Updated Screenshots:





Progress Update:

Scripting 85%
Graphics: 75%
Sound/Music: 25%
IA: 85%

Release expected April 2009

Jpsoft

#74
Yes, my fault. I were confused since in the dinamic help specifies that if you pass any number, the blocked area will be the middle in each direction. Anyway, i tried today with every value between 0 and 200, and the blocking area is always centered in the bottom pixel of the image.

Jp
#75
Im using AGS 3.1.2 SP1, the game is 640x400 andI'm using hi res coordinates always and until now they work properly in everything. The blocked rectangle is actually 100x76 pixels.

JP
#76
Site & Forum Reports / Re: New AGS Website
Thu 02/04/2009 12:32:02
Quote
Ops!
How the hell did this happen?

This page doesn't exist. If you just clicked a link on the official AGS-site, please post on the Forums to notify us about the broken link.

It is suposed to happen?  ??? i just clicked this links

AGS Engine Plugin API

AGS Editor Plugin API

Jp
#77
Yes, the object is solid (characters move around it) and clickable (you can select it)

Yes, i check the walkable area continuosly. I even created a shortcut to change the blocking area at run-time pressing one key, but the walkable area dont change

Jp
#78
Well, im trying to adjust this functions, but i dont understand exactly what im doing bad.

Code: ags

object[1].blockingheight(50);
object[1].blockingwidth(38);


What i get with this is a 100 pixels height rectangle, with the center in the low line of the object, but i want that the blocked area  exactly the same as the object image (100x76 pixels)

so i do this
Code: ags

object[1].baseline = object[1].y-50;
object[1].blockingheight(50);
object[1].blockingwidth(38);


but the blocked area is exactly the same as before.

I dont have the source code here, so maybe i wrote some words wrong, but i believe the idea is clear. The manual says that the blocked area starts from the baseline in both directions (up and down)

All the objects are randomly positioned when the players enters the room.

Jp
#79
I have SCI fonts modified to work properly. Of course, i do not replaced [, % or any other symbol wich could give troubles. As far as i remember, i replaced #, <, >, ·, and others. I used this fonts before and i dont have any problem until now.

Jp
#80
Really looks very interesting. Available at full tiem currently, but finishing my game yet, so i will be at your services next month.

JP (SQ Saga lover)
SMF spam blocked by CleanTalk