But could be very usefull to implement a floodfill module or something like that. I will complete it when i finish my crrent project.
Jp
Jp
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Show posts MenuQuote from: Dualnames on Wed 08/04/2009 08:39:35
You should use the file created for translation. Give it to someone to proofread it, get it back and use it as default language(set this via the editor by right clicking on the file found below translation in the pane).
Quote from: SSH on Tue 07/04/2009 17:18:23
Actually, I think a plugin like that is the example that comes with the editor plugin API download...
Quote from: SpacePaw on Fri 03/04/2009 03:51:02Quote from: OneDollar on Thu 02/04/2009 23:26:45Quote from: JpSoft on Tue 31/03/2009 22:50:43
- Little notepad in the editor, so the game creator could easily add comments about the design of the game ("things to do", "do not forget", and so)
This would be a perfect little editor plugin project for someone. An awesome version would include (at least) rich text, the ability to create lots of separate notes arranged in a tree, simple graphics package for making sketches/diagrams which could also be stored in the same tree and manual and readme editors that you could use to compose your documentation and would automatically export (user specified name).TXT or .RTF documents when you built your executable.
Any volunteers?
(I'd do it myself, but I don't know any C# or C++ or whatever, and can't make any sense of the plugin tutorial)
Piece of cakeI can do it
EDIT:
without the drawing diagrams thingy. This would take bit longerbut who knows. Maybe in 2.0 version
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