Some ideas i mentioned before, but just to remember:
- Change walkable areas at run-time.
- Little notepad in the editor, so the game creator could easily add comments about the design of the game ("things to do", "do not forget", and so)
- Editor translated to other languages (for sure, many people will help with this if CJ provides the original text in english) Just imagine how many new users AGS will have
- NoLoopCheck adjustable in the general settings, not specifically in any function.
- Include a generic graphic pack for beginners (some chars, BGs and that stuff) Its difficult to start a new game when you dont have graphics, and many people do not know how find free graphics in the web. And the new ron gilbert could easily become frustrated if he/she use their own graphs at the very beginning.
Jp
- Change walkable areas at run-time.
- Little notepad in the editor, so the game creator could easily add comments about the design of the game ("things to do", "do not forget", and so)
- Editor translated to other languages (for sure, many people will help with this if CJ provides the original text in english) Just imagine how many new users AGS will have
- NoLoopCheck adjustable in the general settings, not specifically in any function.
- Include a generic graphic pack for beginners (some chars, BGs and that stuff) Its difficult to start a new game when you dont have graphics, and many people do not know how find free graphics in the web. And the new ron gilbert could easily become frustrated if he/she use their own graphs at the very beginning.
Jp