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Messages - KANDYMAN-IAC

#121
DG:

yeah i do... i'm almost on holidays myself. i've got one exam to study for but i can start right away...

also i'm gonna be in brisbane from the abou the 23rd till the 29th.... if you want to get together and meet over a beer...

i'll have to sort that out with my girlfriend, we are heading down for her nieces christaning.... which is on the 27th. but if i get the chance i'd like to meet up.
#122
Hi guys, guess what...

it looks like i may be able to make an adventure game with AGS for a special project piece for UNI... I get to come to an understanding with one of the lecturers he will help find appropriate readings. I want to do my special project on game design, planning and implementation.

limit the size of the game, story board, come up with a theory as to what makes games more palyable than others etc etc etc...

i think it will be great. i was currious if anyone on here could recomend readings or reviews i could list or look into.

i may even do a running journal of the work i do on the project throughout my UNI term :D :D... now i won't have any time based excuses... hehehehehe

its made me happy as hell, my first 6 months sucked dogs balls worth of boredom.

I want to write heaps more but currently I'm just getting over a nasty bout of food poisoning. I've only just started eating again... and even then not much. I just ate most of a sandwich and i think its really tired me out. :(
#123
Critics' Lounge / Re: New Game - First BG
Mon 07/06/2004 08:35:41
hey darth would your game be refered to as "forced perspective"???
#124
General Discussion / Re: State of Origin
Fri 28/05/2004 12:40:16
i'm rooting that the earth tears open beneath them and all the frickken players gets swallowed up and burn for eternity in the deepest pits of hell...

i friggen hate rugby of ALLLLLLLLL descriptions... gives me the absolute shits...

by the way i live in queensland...

so ummm yeah i guess if i friggen have to... go the maroons.. may they all burn in the eternal pits of hell
#125
kandymans adventures in concept land is now in the concept stages....
#126
Quote from: Peter Thomas on Wed 19/05/2004 12:00:57
I was just thinking, the music one would be REALLY hard to do, because everyone has different methods of composing, and we all have our different favourite software.

It'd be a jolly long game if you endeavoured to explain the workings of EACH of them. You'd have to explain how to do loops in about 5 different programs...

dude this is the point i'm making... for starters, alot of people don't understand what things are. let alone how to find them in different software. The games are aimed at teaching people skills NOT software. Explaining what a loop is... what it can do, how when coupled with other effects can create interest style etc...

the idea of these games is to teach skills, concepts, ideas, and practices... that when interpreted by the palyer and then used CREATE the players own style...

it wouldn't teach you to make music like MODs, it would show you how music is made so you can create your own in a new and interesting way... blah blah... etc etc

DG you are right... but would you include "story boarding" as part of concept design....??

#127
Awwwwwwweeesssome... ok... logical steps to begining...

i think starting a forum topic where people can submit, ideas and principles that they use and have helped them... going through old tutorials, and looking at other tips that have been listed.

then amalgamating those into a cohesive story arc.

i think the creation of an irc channel with set meeting times for those interested in contributing would be also a bonus.

I'd love to work with you DG, and Ginny... the best title to start would be "concept design" the question should be asked though would it be best to work on story only first, then graphics as a seperate title... although "story boarding" is a key step in story development... though dependant on the creator may just be boxes, with lists of actions...

opinions?

should i start a forum thread for contributions??

time to start concieving...
#128
i was considering something like durring game design the creator is knocked unconcious, and has to move through his subconcious creating his game from a number of different angles...

who ever i co write each one with can be the main character for that chapter...

for example say i team up with mods to write a music creation land, then the game would start with mods sitting at home creating game music to go in sequence, when say for the sake of temporary ridiculousness is struck unconcious by the kandyman ninja... mods slips into dreamland and now has to write music is a storybased setting, having characters explain how chord structures work, loops, tracks, sound filters, and principles behind creating atmposphere, and style... all with there own puzzles...

so that after playing through the player can go away and then apply their new knowledge to using any music creation software, as they are principles and not software based tutorials...

i think this proccess would greatly help everyone...

we could all work together on titles, and list principles, ideas, methods, over various fields that can then be broken down and wirtten into the game storylines??

opinions?

i would love you to help Ginny, what is your design/creation strengths
#129
Kandymans adventures in game production land...

Here is the idea, I make a series of games that teach people design principles, and game creation techniques.
It works by moving the character through a series of stages, which i have decided to define as "LANDS". There would be a storyline, but mainly to enhance the entertainment value of playing through the learning experience.

There could be storywriting land, storyboarding land, creation land, and finally scripting land.

You can imagine all sorts of possibilities while at the same time emparting ideas and knowledge on to people...

plus the design tips imparted are translateable into all other fields of creative production...

i can imagine the scripting land something like a matrix take off...

Who would like to cowrite this with me???... as a community we could all contribute ideas knowledge, and principles of learning... i would like to track down and incorporate those adventure game writing tips that "adventure developers" released a while ago.

This is quiet a different idea to the Demo Quest, and one i think will be quiet useful, and will serve as a guide to all those who imediately ask... "how make game.... tellllll me nooooooooooowwwww!!!11!1!1, why game not funny,Ã,  arrrrgghghghghghg...."


ok i'll get off the soapbox now... oh, and the crack....
#130
hey kinoko... i PMed you a while ago offering voice acting... i was curious if you had considered it...

i have mini sound recording studio set up in my house... plus i am a character actor....

plus i think i could play sarcastic alexander down to a tea .... think about it.

(is it just me, or does the comedian remind anyone else of Borat from Ali G??)
#131
can't anyone help?... maybe i should start a new one?????
#132
I posted a topic in about mid 2002... earliest i would have posted would have been about april of 2002...

I asked people to list obscure items, objects, characters and ideas.... and i was going to amalgamate them all into the same game...


the list was intesely weird and i was quite pleased with it... and i copied some down at the time making note to get the rest later... then i moved towns, changed families and gained a social life...

and now that i have come back to AGS i want the FUNKING list...

but i can't find it in any of the boards on the old forum... or this one...

CAN SOMEONE PLEASE HELP ME :(

the game was gonna be called "dave of daveland"
#133
I had an idea that the demo quest could be a trilogy...

you could have different lands... like storyboarding land... where all the graphics are pencil, and through learning about the game creation process of writing the story and making graphics... the world becomes less sketchy and makes more sense.... all the characters stop talking in predefined "may name is bill" responses with masses of spelling errors...

scripting land where you learn about different scripts (like we do now)

and any other number of possibilities... i think done properly would be funking awesome...

I agree with Mr C... we are here to TEACH people, humour is woven into that second....

THOUGH if i can see merit in your process and what you are trying to create then i  am willing to create graphics, both backgrounds, character art and animations.... also i write some mean dialog (as in good... not nasty.... [tough since i made LJE, thats prolly all people think i do])

#134
I had an idea that the demo quest could be a trilogy...

you could have different lands... like storyboarding land... where all the graphics are pencil, and through learning about the game creation process of writing the story and making graphics... the world becomes less sketchy and makes more sense.... all the characters stop talking in predefined "may name is bill" responses with masses of spelling errors...

scripting land where you learn about different scripts (like we do now)

and any other number of possibilities... i think done properly would be funking awesome...

I agree with Mr C... we are here to TEACH people, humour is woven into that second....

THOUGH if i can see merit in your process and what you are trying to create then i  am willing to create graphics, both backgrounds, character art and animations.... also i write some mean dialog (as in good... not nasty.... [tough since i made LJE, thats prolly all people think i do])

#135
I have someone to do female voice acting for me...

i live with her... and happen to be sleeping with her...

she is a very attractive little music theatre student...

so yes i can get the actors i need...

I did this as test, for a laugh... and i know it sounds slightly off... but it also has some merits and is worth playing with out of interest.
#136
revised design...

tell me what you think...

is this a better style for an acoustic set??

#137
is this a viable method of doing voice overs...

rip me to shreds please....
#138
OK... link to song fixed... everyone please download and listen...

love the kandyman....

yes that is me on the cover btw...
#139
Hi this is done based on a song i did last year... the cover is what is being marked and has to suit the song style...

please criticise both...Ã,  the band never took off cos i lost the guitarist... and all i had as a guitarist...



and here is the song...

http://www.2dadventure.com/ags/myangel.zip

PLEASE RIP IT TO BITS... I want this to look GOOOOODDD... (plus i wanna get the song nice as well)
#140
i DID...but it still turned into something wonderful when i'd sobered up... (after the hangover of course)
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