Thanks for detailed explanation
Now I understand how it works


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if(cMe.ActiveInventory == iFlowers) {
player.Walk(112, 568, eBlock, eWalkableAreas);
cMe.Say("Would you like to buy some flowers?");
cPubowner.Say("Yes, Here`s your money");
cMe.AddInventory(iMoney);
cMe.LoseInventory(iFlowers);
}
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