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Messages - Kennedy

#1
Advanced Technical Forum / Re:Square Root
Sat 25/10/2003 07:08:45
If I recal there is an exact forula for determining square roots, but it involves using the natural log.
#2
Edit by strazer:

AGS 2.7 Beta 8 introduced the float data type.




Would it be possible to add support for real numbers rather than just integers?
This would allow for complex mathemeatical equations like natural logs, trigonometry funtions, and exponenetials.
#3
For the font with shadows you could probably just use a font with an outline and then slightly redraw the outline so it looks like a shadow.
#4
Quote from: Broncomatic on Sun 19/10/2003 11:26:07
Hi Chris, I downloaded this version and tried to start a new game. after i typed the name in, the prog crashed with a "template error" or something.
when i open the ags now, i also can't start a new game, because if i type a name in, there's just the "back" button, but the "next" button don't react.

I think I had a similar error.
I suspect you have the beta installed to a different directory then your usual AGS.
Just copy the Blank Game.AGT file into that directory.
Hope this helps.
#5
I suggest updating the refference for system limits in the help file.
Currently they list the old limits instead of the later, expanded ones.
#6
When I use a create overlay function, what is the default overlay id if I type something like:

CreateGraphicOverlay(100,100,300,1);

Is it automaticly set to 1 or based on the number of overlays currently on the screen?
Or does it have to be specified by typing something like:

over1=CreateTextOverlay (50,80,120,2,15,"This is a text overlay");


#7
Is there a limit to the number of cursor modes available in AGS?
I was thinking that maybe users could add more cursor modes such as
push, pull, open, close, and give like used in Lucas Arts type games.
#8
A temporary work around for having diferent text colors within a text box may be to swap the font and the outline so that the outline apears on the inside and the font is on the outside.
Then you could just change the outline color. I haven't tried this myself though so let me know if it works for you.

I do agree though that it would be nice if text boxes would use the current font color rather then being limited to one font color.
#9
Maybe you could implement some way of bringing up a specified characters inventory rather then only having access to the inventory of the current player?
So if they want to access the inventory of the character ROGER then they could type InventoryScreen (ROGER),
but if they wanted to access the inventory of the character EGO then they could type InventoryScreen (EGO).





#10
Thanks!

For some reason I thought that DisplaySpeechAt would only work with Lucas Style speech.
#11
Also, is there anyway I could choose the position where the dialogue and the talking veiw are displayed when using Sierra style speach?

(sorry about the double post, I would have just edited it, but then the topic wouldn't show up as updated in the forum and still be on the 4th page)
#13
Quote from: Toefur on Thu 18/09/2003 06:31:13
You can get QFG4 1/2 from The Underdogs - http://www.the-underdogs.org/downloadfile.php?file=games/q/qfg412/files/qfg412.zip&id=3347

Not sure about NotH, I've been after it for a while as well.

I got the Underdogs version of QFG 4.5, but it had a few bugs in it.
Most notably I ended up with a negative number of Health potions!
#14
Does anybody know where I can download "Night of the Hermit" or "Quest for Glory 4 1/2"?
The download links don't seam to work and when I go the game sites the download for QFG4.5 is busted and I can't find any other download link for Hermit.
#15
Would it be possible to allow the dialgue scripts themsevles to respond to input typed into the dialogue parser rather than having to call a dialogue_request each time?

Maybe something like:
@("job") roger: I am an adventurer!

so if the player types "job" into the dialogue parser then Roger would say "I am an adventurer!".
#16
Advanced Technical Forum / Deleting entries?
Thu 11/09/2003 07:46:05
Is it possible to delete entries in an AGS game?
The only entries I was able to delete were sprites and GUIs.
I couldn't delete characters or inventory items or anything else.


I understand not letting the programmer delete the first couple of cursors as they are probably neccessary for the functioning of the game.

#17
Well, the reason for droppable items is to put a limit on how much the player can carry.
Most of the old text adventures like the Infocom games and Collosal Cave put a limit on how much can be carried at a time.
Dropping items was part of how players were expected to be able to map that "maze of twisty passages, all alike".
#18
Maybe you could implement objects in rooms in a way similar to characters or inventory items where they get there own category called "static objects".
Then you could have the same object appear in multiple rooms.
also you could have commands for the objects like:

AddObjectRoom(object# room# xpos# ypos#)
RemoveObjectRoom(object# room# xpos# ypos#)

Also maybe adding an ability for inventory items to be placed in the rooms like objects:
AddInvRoom(InventoryItem# room# xpos# ypos#)
RemoveInvRoom(InventoryItem# room# xpos# ypos#)
And you could also make new use of the GetInvAt function.

Then dropping inventory items would be possible and you could also have an inventoryitem appear at various locations.
#19
Quote from: Tìmosíty on Fri 05/09/2003 05:53:29
For your first question: You can change the the gui's, and backgrounds for Sierra Style Speech with background.

before you DisplaySpeech you can change with these:

SetGUIBackgroundPic (int gui, int sprite slot no.) // will change the background of the particular gui

game.speech_text_gui=10; // will change the speech gui to 10 for example

so you can change to as many different speech gui's as you like during a game, even in the same sequence if you wish.

As for the second question??? is it a question or just a statement??? if it's a question, I'm not sure what you mean, cause yes, I guess an outlined font would be transparent showing the box behind, ??? as an outlined font is transparent in the middle

hope that is some help

~Tim

Thanks for the info, It still would be nice to set the Speech Backround GUI from the general settings though.
Also it seams that using a text GUI for speach background sets the text color to that of the text gui rather then that specific character.

The second sentance was a statement rather than a question.
When I displayed an outlined font in a standard textbox, not only was the font transparent, but the textbox behind the font was transparent to,
Thus I could see through the text box to the screen below inside the font outline.

#20
Maybe you should have an option to display a specific GUI for charcter speech backgrounds the way you can have one for thoughts when speech dispaly is set to "Sierra Style with Background".
Also if you do not use a special GUI for text boxes and use an outlined font for speech then the color inside the outline is transparent allowing you to see through the background box.
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