Are there any AGS games out there that use text parsing like the old Sierra AGI and SCIO games?
It would be nice if there was a built in way to automaticly do the various interactions by typing them in.
example:
if the player types "Look at cup" the game will run the LOOK interaction for the item "cup".
if the player types "Talk to Roger" the game will run the TALK interaction for the character "Roger".
if the player types "Use cup on Roger" then the game will run the "use inventory item" on Roger with the condition that the active item is the cup.
Maybe include an option to set a text parser equivalant word for each interaction?
Then players could possibly make text adventures like "Collosal Caves", but with the added bonus of graphics.
It would be nice if there was a built in way to automaticly do the various interactions by typing them in.
example:
if the player types "Look at cup" the game will run the LOOK interaction for the item "cup".
if the player types "Talk to Roger" the game will run the TALK interaction for the character "Roger".
if the player types "Use cup on Roger" then the game will run the "use inventory item" on Roger with the condition that the active item is the cup.
Maybe include an option to set a text parser equivalant word for each interaction?
Then players could possibly make text adventures like "Collosal Caves", but with the added bonus of graphics.