Quote from: Phemar on Mon 24/06/2013 22:39:59
Hi there! This game looked really promising from the trailer and I was quite excited to start playing it... however!
The next bit might sound quite harsh, but here a few thoughts so far.
1. I haven't managed to get past the first puzzle. I'm guessing the combination is under a floorboard, but I've tried EVERY single plank there is, to no avail. There's nothing else I can do in the room, so it has to be there somewhere, right? I think it's really unfair to force a puzzle like this on a player (especially a first puzzle). I ended up rage-quitting after 20 minutes of non-stop clicking.
Also, why did he move the painting right in front of the door? And is there another room to the right, or is the illusion that there is just a red herring?
2. I'm guessing English isn't your first language? You should really ask for some help proof-reading before releasing your game. There are quite a few typos/grammar mistakes I picked up, even in the first few rooms.
3. Sometimes bad interface design can be excused in lieu of excellent gameplay/storytelling (as in the Chzo quadrilogy), but the interface here was far from intuitive. It's really annoying to have to cycle back to a walk cursor just to move the player (because for some reason he's not cursor invisible, even though clicking on him results in no action), just because you need to click on a hotspot he's in front of. I know you can walk with the WASD keys, but in a primarily point and click game this is rather redundant.
Also, having to switch back to a pointer mouse just to select an inventory item will get tiring very fast.
4. The inventory should be more easily accessible, or at least show more than just two items at a time.
All that being said, I was really looking forward to this as the trailer looks really cool. Congratulations though on finishing a project of this size, I know it can be quite a daunting task.
And I apologize if I sounded mean, I'm only trying to be constructive. And I guess it's better to know what gripes your players had for future improvement, right?
Spoiler
1.Flowerpot on floor
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