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A Date in the Park
2016-07-29 14:46:00, Amélie
Celtic Chaos - episode two : fishermen's fiends
2016-07-29 14:03:52, Andy
Celtic Chaos - episode one : cold mead
2016-07-29 06:52:21, Andy
2016-07-27 15:21:30, BillyR
Quest for Ekoban
2016-07-25 18:52:44, Shadow1000
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All The Way Down
Tales - Tech Demo
DSM: Are we alone?
|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
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|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|MAGS game||Monthly AGS competition entry|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
About this gameChicago 1930, Joe Matone a petty thief, is caught by the police in a confusing episode.
A desperate police officer with a serious problem offers him freedom if Matone fulfils the tough mission to infiltrate the dangerous Muzzarelli Family, in order to save his kidnapped daughter.
Therefore, Joe will get involved in a great adventure, with many plot twists, difficult decisions, lies, betrayals and violence.
Over 100 rooms
Tons of characters
Music from the 30’s
Earn your freedom!
This game's threads
The bad: some technical glitches, nothing that crashes the game though, but some aspects of the scripting (like the dialog system and the inventory) are a little annoying. For example, sometimes you can pick up the same object more than once (it would replicate in the inventory), and some descriptions for objects and hotspots are missing, so one have to guess what objects are relevant to the situation.
Overall, great story, the programming could be better. Congratulations! Can't wait for Part 2!
There were several reasons for abandoning such a promising game. For once, the puzzles are too easy and linear; the author's English is confusing and distracting; and for me the worst was encountering an unexpected action minigame with no clear way to control the character, which upon me losing in about 2 seconds, led me to a gameover screen without giving a chance to retry/skip the action sequence.
I'm not really interested in that kind of experience, so I'll pass, even though I know I'm going to miss seeing some of the best graphics I've seen on a free AGS game.