Thanks for letting me know, the bug is now fixed

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Show posts MenuQuote from: Rui "Brisby" Pires on Sat 09/07/2005 15:54:10
Whoops...
---------------------------
Adventure Game Studio
---------------------------
An error has occured. Please contact the game author for support, as this
is likely to be a scripting error and not a bug in AGS.
(ACI version 2.61.747)
(Global script line 388)
Error: SetActiveInventory: player doesn't have any of that inventory
---------------------------
OK
---------------------------
I tried to use the stick on the sand castle. Mind you, I'm sure this is a problem with the template you used - I've seen it before.
You know what? I'm loving it. Great choice of music, great and smooth animations... And you know? The beginning was so nice I'm actually kinda sorry I have to make him do evil stuff. Ah well.
I've only seen the beginning, as you can probably tell... but by all means, do make a series!
EDIT - Whoops! You left debug mode on!
EDIT 2 - Aw, it's so short. You know you could have entered this in the One Room One Week competition?
Anyway, I'm really looking forward to another episode! Just make it longer, aye?
Quote from: Rd27 on Tue 27/07/2004 14:36:30
1. How can I made so, that when a mouse pointer goes over a hotspot, there would be a "message" that tell's what is it? Like look at car. Like in the demo game. Hope you understand this question.
Quote from: Rd27 on Tue 27/07/2004 14:36:30
2. Where can I download sierra-style GUIS? I tried to use the same GUI that is in demogame. But I was not able to get it work perfectly. It works guite fine, but few things don't work in it.
#sectionstart object4_aÃ, // DO NOT EDIT OR REMOVE THIS LINE
function object4_a() {
Ã, // script for object4: Ext.modes object
if (UsedMode(PULL))
{
Display("I'll just move this over a little bit");
Wait(30);
SetCharacterView(AZ, 16);
AnimateCharacter(AZ, 2, 7, 0);
MoveObject(4, 374, 128, 3);
ReleaseCharacterView(AZ);
ObjectOn (8);Ã,Â
}
else Unhandled();
}
#sectionend object4_aÃ, // DO NOT EDIT OR REMOVE THIS LINE
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