Thanks Barbarian, that's a really helpful post to me
I didn't code it to make him walk to objects even if nothing happens, he just does it anyway. I guess to stop it I would have to remove the "walk-to spots" from each hotspot and use a manual move character command on every item?
Yeh I do have plans for the other items which aren't needed, is it common practice to remove all such items from demo versions and only include them in the full game?

Spoiler
Your idea about the glint on the items in the shed is a good one, which I'll try to do. I thought it might frustrate people a bit actually, but I thought that was all part of the genré, heheh.
With the tennis ball I forgot to uncheck the "display next message after this one" box, oops. Sometimes when I'm creating messages, it is just randomly clicked for no reason, and I forget to check.
The hand shaped thing is just a random foreground item. I saw forground items are used a lot in other games, Lucas Arts ones especially, so I thought I'd just throw it in for effect
With the tennis ball I forgot to uncheck the "display next message after this one" box, oops. Sometimes when I'm creating messages, it is just randomly clicked for no reason, and I forget to check.
The hand shaped thing is just a random foreground item. I saw forground items are used a lot in other games, Lucas Arts ones especially, so I thought I'd just throw it in for effect

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Yeh I do have plans for the other items which aren't needed, is it common practice to remove all such items from demo versions and only include them in the full game?