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Messages - Kooky123

#1
Kooky is happy....:)

Thank-you for your help!!!!!
#2
I guess this is too hard!! lol

back 2 the drawing board :'(
#3
I did a better picture here, pardon the crappiness (done with paint)



So if the distance is long enough (between point A and B), we can create a region divided into 4 zones, with an angle of 45 degrees starting from point A (which represents the current player position), and point B is the coordinate where the player clicked the walk icon.

So the first random waypoint (R1) would be placed somewhere randomly in area 1, then the next random waypoint (R2) somewhere in area 2, etc...until finally the player reaches point B, the final destination

Of course depending on the length of distance between point A and point B, there would be 0, 1, 2, 3 or maximum of 4 random waypoints/areas.
#4
Salutations monkey_05_06!

This does work great I must say, I followed your code exactly and all is well. You are quite good I might add, without even testing??.

Now I was pondering if the following was doable aswell, although bare in mind that its only if you are still willing to help me out further! ;D



Imagine we are point A and we click to point B. Depending on the distance between the two points, there will be anywhere from 0  to 4 random waypoints (long distance gets 4 waypoints, 0 waypoints for a very very short distance between point A and point B, and 1,2 or 3 for any other distances in between).

Each waypoint plotted between point A and B should remain within the same triangle region, random, but always moving in succession towards the target point (where we clicked our mouse, point B).

What say you sir?
#5
I was thinking, how can one add random waypoints on a path for my main player?? Imagine we click on a walkable area, but before getting there, the main player character strays off from the linear path going to random waypoints, non-blocking if doable, before finally arriving to destination (where we previously clicked)?
#6
I was thinking, how can one add random waypoints on a path for my main player?? Imagine we click on a walkable area, but before getting there, the main player character strays off from the linear path going to random waypoints, non-blocking if doable, before finally arriving to destination (where we previously clicked)?
#7
Quoteimplement theo's 720p for an official version of AGS. That's of course totally commendable.

Thats what I meant, yeah!  :o
#8
http://www.adventuregamestudio.co.uk/yabb/index.php?PHPSESSID=6ve262cd3e75q7svke88rgrs74opic=43116.40

Could be nice for the community if someone was willing to take what was done for theo's game (awesome, might I add) and make 720p available for all!!
#9
Long time lurker here! This game looks amazing!! :o

I really hope you can release the 720p for the community too, and that someone else here can re-integrate that to AGS so its available to everyone in a generic sense (and not just JDHD specific!).

Congrats, following WITH GREAT interest!! :o ;D
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