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Messages - Kosm

#1
Game looks really great. Good luck!
#2
We are looking mainly people with motivation. It takes damn lot to make this scale projects but I bet you all know this already.

We have been working with this project for almost 2 years now. We have cool version control and bug/feature tracking programs for this project. We meet in IRC and plan things there.  After some blabbering people claim a task from the feature tracking system and start working for it. When the tasks are finished, the changes are made to the version control and new features are tested.

Also we plan the puzzles and plot together, game plot isn't 100% ready yet, so if you like you can also contribute to it.

You don't have to be AGS guru to join us. Lots of motivation and some common sense knowing that it takes lot of hard work to finish this scale projects is enough. If you are looking for project to join, check our demo.  ;D
#3
AGS Games in Production / Re:Search for Sanity
Fri 01/08/2003 09:52:48
Graphics are hand painted, then scanned and coloured in good old Deluxe Paint program. To get authentic retro look, you need also work with retro tools. ;)

Screenshots are yet to arrive.


#4
AGS Games in Production / Re:Search for Sanity
Tue 29/07/2003 07:39:33
Yeah, we are back working hooray. Unfortunately it doesn't mean that the release date would be anywhere near. Creating games takes time and patience, but I think you all know that already.  ::)


#5
MindManager is pretty ok. Atleast it is fast to use.
#6
Dreamcast development sounds good idea. If somebody is interested about this, message me.
#7
AGS Games in Production / Re:Search for Sanity
Wed 01/01/2003 19:46:25
Luckily we won't need to take this personally then. :)
#8
The game is excellent. One of the adventure game events of the year ;)
#9
AGS Games in Production / Re:Search for Sanity
Mon 30/12/2002 01:20:59
Some information what is going to happen in this project:

Tarantula is going to army so no new graphics will appear to the game anytime soon. We still hope he will join civil forces instead. ;)

Since Ghormak is in our team now, we shall plan Moose Wars style action sequence to the game.

I have plans making all characters behave with somekind of fuzzy logic algorithm similar to fjeronimos Finite-State Machine plugin.

Hmm...what else? oh. Happy New Year!

#10
AGS Games in Production / Re:Search for Sanity
Sun 01/12/2002 10:42:36
Its just a preview, so no puzzles. We should have mentioned it before :(
#11
AGS Games in Production / Re:Search for Sanity
Sat 30/11/2002 09:56:47
Esseb: Silly me. Of course there arent bugs in my script. *heh*. ;)

jannar85: Thanks for kind comments. Nice to see you think our demo has got some potential.



#12
AGS Games in Production / Re:Search for Sanity
Thu 28/11/2002 16:17:11
Yeah, Thanks for the comments.

QuoteEsseb: The door to the player's apartment goes into the bar.

Thats one freaken bug. Damn. My code seems to need whole testing department to ensure there arent any scripting bugs.

Release date is unknown. Dont expect it anytime soon, more likely it will  be in 2004 than in 2003. Also it depends quite much from boosts in working activity we tend to get every now. ;)
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